Add ability to pick "personality" with added bonuses.

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The Danish King

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I've always liked the idea of AI personality in Stellaris, such as Peaceful Traders, Fanatical Purifiers, Honourbound Warriors, etc. It added some roleplaying flavour to the game, at least for the AI.

Now, we are getting some more "roleplaying" elements in Utopia such as traditions, so i'm not 100% sure how it will add up with the idea i'm proposing, but i'll try anyways..

Now, when you make your empire and goverment, you have to choose a personality for your race as well. This pick is tied to the ethos you choose. You can down the line change this "empire personality" for a hefty price, both in resources and time (think of it as changing your empire culture).

The personalities you can chose from are the same as the ones the AI have (with some extra I guess). All this requires some balancing of course.

Say you chose "fanatical xenophobe" and "militarist", and you chose "despotic empire" as government. You get a few choices for personality such as "hegemonic imperialists", "fanatical purifiers" and a few others that would "fit the ethos".

Now, each personality gives specific bonuses and malices, which tailors to the playstyle (the AI gets the same bonuses/malices).

Example 1

Lets say we pick "fanatical purifiers". This personality could give you:

1. - 1000 reputation with everyone.
2. + 30% influence for each rival
3. + 5 rival slots
4. Purging of POPS time reduced by 50% (you're an expert)
5. Cleanse world wargoal cost reduced by 50%
6. Military ships costs 25% less and maintenance reduced by 25%

Example 2

Slaving Despots

1. Specific wargoal to steal POP from a planet in wars. Make it a slider and raise wargoal cost the more pop you want to steal (think Dark Eldar from WH40k)
2. - 100 reputation with anyone NOT having slavery on in some form or another
3. Slaves output is increased by 15%
4. Minieral/farming output is decreased by 15% by non-slaves.


The general idea is that personalities adds a more "roleplaying" element to the game and adds more flavour to it as well. These ideas for "fanatical purifiers" were just quickly thought out. All this have to be balanced of course and probably tweaked for the upcoming expansion "Utopia".

So, what does people think?

EDIT: Added another example, since people would get tunnelvision on my "fanatical purifier" example. The ideas and possibly even names would have to get tweaked/balanced.
 
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The Danish King

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The AI personalities are mostly there to enforce particular behaviours- player empires are actually assigned a personality type too, its just hidden. I don't see the point.

Well, as I said, the "point" is to give more flavour to the game and tailor your empire towards a specific gamestyle. Also, add a "roleplaying" element to the game. It's about giving the personalities more... well, personality. I know it's just to get the AI to behave a certain way.
 

The Danish King

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We already have this - each leader gives a specific bonus to their nation.

Surely there is a big difference in getting a set of "ideas" for your empire which are fixed (until you change it for a price) to a leader getting 2 random ideas that changes each time your leader dies? Think of it as the idea groups for EU4.

Thaaaaaaaat's what your Ethos/Government picks are for. Those are what determine AI Personality in the first place, and the AI Personalities just influence their diplomatic priorities.

Yes, I know ethos/government gives an overarching playstyle for your race, but it's another layer to the gameplay. And yes, as I said already, I know it's for the AI now, i'm expanding on the idea. You don't have to repeat yourself as I have already adressed that I know what the "personalities" function is.
 

Derp

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What is the point of just adding another layer of bonuses
 

BlackUmbrellas

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Yes, I know ethos/government gives an overarching playstyle for your race, but it's another layer to the gameplay. And yes, as I said already, I know it's for the AI now, i'm expanding on the idea. You don't have to repeat yourself as I have already adressed that I know what the "personalities" function is.
The bonuses you are suggesting are literally just things that various Governments and Ethos picks already do. It adds nothing. You want -1000 relation to everyone? Purge people. If you act like a Fanatical Purger, you'll be treated like one, and you'll probably already have all the appropriate bonuses from the Ethos and Governments that support it.
 

Vasious

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The bonuses you are suggesting are literally just things that various Governments and Ethos picks already do. It adds nothing. You want -1000 relation to everyone? Purge people. If you act like a Fanatical Purger, you'll be treated like one, and you'll probably already have all the appropriate bonuses from the Ethos and Governments that support it.

I agree, rather than picking a token and saying this is the personality I have picked for my Empire, and what that it have effects merely by picking it, form your empire's Personality by the actions you choose for it and the consequences of those actions, as you have already picked empire ethics which shape the actions available to you

Otherwise may as well tie bonus to the colour of your Empire Emblem
 

Xenith_Shadow

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I've always liked the idea of AI personality in Stellaris, such as Peaceful Traders, Fanatical Purifiers, Honourbound Warriors, etc. It added some roleplaying flavour to the game, at least for the AI.

Now, we are getting some more "roleplaying" elements in Utopia such as traditions, so i'm not 100% sure how it will add up with the idea i'm proposing, but i'll try anyways..

Now, when you make your empire and goverment, you have to choose a personality for your race as well. This pick is tied to the ethos you choose. You can down the line change this "empire personality" for a hefty price, both in resources and time (think of it as changing your empire culture).

The personalities you can chose from are the same as the ones the AI have (with some extra I guess). All this requires some balancing of course.

Say you chose "xenophobe" and "fanatical militarist", and you chose "despotic empire" as government. You get a few choices for personality such as "hegemonic imperialists", "fanatical purifiers" and a few others that would "fit the ethos".

Now, each personality gives specific bonuses and malices, which tailors to the playstyle (the AI gets the same bonuses/malices).

Lets say we pick "fanatical purifiers". This personality gives you:

- 1000 reputation with everyone.
+ 30% influence for each rival
+ 5 rival slots
Purging of POPS time reduced by 50% (you're an expert)
Cleanse world wargoal cost reduced by 50%
Military ships costs 25% less and maintenance reduced by 25%

The general idea is that personalities adds a more "roleplaying" element to the game and adds more flavour to it as well. These ideas for "fanatical purifiers" were just quickly thought out. All this have to be balanced of course and probably tweaked for the upcoming expansion "Utopia".

So, what does people think?
I would point out that with the ethos choice you made the only personality available to you is hegemonic imperialists, as fanatical purifiers requires that you are a fanatic xenophobe. Also your are assigned a personality when you start a game the same as an ai player is, you can check this by observing the game.
 

prismaticmarcus

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I've always liked the idea of AI personality in Stellaris, such as Peaceful Traders, Fanatical Purifiers, Honourbound Warriors, etc. It added some roleplaying flavour to the game, at least for the AI.

Now, we are getting some more "roleplaying" elements in Utopia such as traditions, so i'm not 100% sure how it will add up with the idea i'm proposing, but i'll try anyways..

Now, when you make your empire and goverment, you have to choose a personality for your race as well. This pick is tied to the ethos you choose. You can down the line change this "empire personality" for a hefty price, both in resources and time (think of it as changing your empire culture).

The personalities you can chose from are the same as the ones the AI have (with some extra I guess). All this requires some balancing of course.

Say you chose "xenophobe" and "fanatical militarist", and you chose "despotic empire" as government. You get a few choices for personality such as "hegemonic imperialists", "fanatical purifiers" and a few others that would "fit the ethos".

Now, each personality gives specific bonuses and malices, which tailors to the playstyle (the AI gets the same bonuses/malices).

Lets say we pick "fanatical purifiers". This personality gives you:

- 1000 reputation with everyone.
+ 30% influence for each rival
+ 5 rival slots
Purging of POPS time reduced by 50% (you're an expert)
Cleanse world wargoal cost reduced by 50%
Military ships costs 25% less and maintenance reduced by 25%

The general idea is that personalities adds a more "roleplaying" element to the game and adds more flavour to it as well. These ideas for "fanatical purifiers" were just quickly thought out. All this have to be balanced of course and probably tweaked for the upcoming expansion "Utopia".

So, what does people think?

as other people have kind of said, this would actually decrease the influence of your actions in the game.
 

The Danish King

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Which is arguably the worst change from EU3 to EU4. Idea groups railroaded the game terribly. Want to be a colonial Austria? Goood luck with that.

I understand the first part that you don't like idea groups from EU4 (not excatly what I suggested, just that it's "sorta" like that), but not sure what you mean by Austria being a colonial nation?

What is the point of just adding another layer of bonuses

Well, fair enough you don't like the idea, but you could literally say that about any new features Paradox would add to the game. Why add traditions? Just another layer of bonuses. Etc.

The bonuses you are suggesting are literally just things that various Governments and Ethos picks already do. It adds nothing. You want -1000 relation to everyone? Purge people. If you act like a Fanatical Purger, you'll be treated like one, and you'll probably already have all the appropriate bonuses from the Ethos and Governments that support it.

I think you are too stuck on my example that I presented and the specific bonuses/malices. My "fanatical purifier" were just that, an example. And it needs a lot of tweaking.
Yes, if I go around purging everyone, i'll get -1000 with everyone, but there were more too it than that. Specific ideas to tailor your play.
I guess you could have the personality "despiciable neutrals" to be available to the human player, if want just want without.

It would also help the AI perform better with their personality, instead of just behavior with say border agressiveness, courage, trade willingness, etc.

Having Empires change their personalities based on their Ethos changes with 1.5 could be very interesting if it was implemented correctly.

Yeah, and as I said, not sure how it would tie into Utopia and the upcoming changes.

Choosing an AI personality would be nice, but I don't think it needs to add bonuses. Just have it for an RP thing.

It might be redundant with the traditions that are coming, but I think it would add more to the roleplaying element and tailor your game more to your playstyle.

I agree, rather than picking a token and saying this is the personality I have picked for my Empire, and what that it have effects merely by picking it, form your empire's Personality by the actions you choose for it and the consequences of those actions, as you have already picked empire ethics which shape the actions available to you

Otherwise may as well tie bonus to the colour of your Empire Emblem

I don't see why not. You pick ethos and government for your empire, why not pick "personality"? My "fanatical purifier" were just an example and the bonuses/malice were just an extention of what is already in the game.

I would point out that with the ethos choice you made the only personality available to you is hegemonic imperialists, as fanatical purifiers requires that you are a fanatic xenophobe. Also your are assigned a personality when you start a game the same as an ai player is, you can check this by observing the game.

First part, minor details, but corrected to avoid any confusion. Second part, yes I know. But this would add something more than just a flavour text and basic AI behavior.

as other people have kind of said, this would actually decrease the influence of your actions in the game.

Not sure I understand what you mean by "decreased influence".
 
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The Danish King

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I don't get it. You, as a player, can play however you want. So if you want to play fanatical purging lunatics, you just do it?

Well, the main point was to add more roleplaying elements to the game and add more flavour to your empire/playstyle.

"Why have the oligarchi government form in the game give more energy? Just build more mining stations!"
"Why have border extrusion as depotic empire? Just colonize more planets!"
"Why have cheaper ships as military dictatorship? Just build more mining stations/more ships!"
Ect.
 

Chiiiil

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It would be nice to choose personality of the empire when you create it. So for example my xenophobic empire will always spawn as isolationist and not purgers when played by ai.
 

The Danish King

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Well, today's stream showed us civics, which seems like an extra layer of bonuses you could chose for your empire, to tailor your gameplay.
 

Rip Off Productions

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Having a personality selector so when you save the empire and set it to be able to spawn as an AI so it will act the way you designed it to function, but having it put modifiers on the empire isn't needed.