I've always liked the idea of AI personality in Stellaris, such as Peaceful Traders, Fanatical Purifiers, Honourbound Warriors, etc. It added some roleplaying flavour to the game, at least for the AI.
Now, we are getting some more "roleplaying" elements in Utopia such as traditions, so i'm not 100% sure how it will add up with the idea i'm proposing, but i'll try anyways..
Now, when you make your empire and goverment, you have to choose a personality for your race as well. This pick is tied to the ethos you choose. You can down the line change this "empire personality" for a hefty price, both in resources and time (think of it as changing your empire culture).
The personalities you can chose from are the same as the ones the AI have (with some extra I guess). All this requires some balancing of course.
Say you chose "fanatical xenophobe" and "militarist", and you chose "despotic empire" as government. You get a few choices for personality such as "hegemonic imperialists", "fanatical purifiers" and a few others that would "fit the ethos".
Now, each personality gives specific bonuses and malices, which tailors to the playstyle (the AI gets the same bonuses/malices).
Example 1
Lets say we pick "fanatical purifiers". This personality could give you:
1. - 1000 reputation with everyone.
2. + 30% influence for each rival
3. + 5 rival slots
4. Purging of POPS time reduced by 50% (you're an expert)
5. Cleanse world wargoal cost reduced by 50%
6. Military ships costs 25% less and maintenance reduced by 25%
Example 2
Slaving Despots
1. Specific wargoal to steal POP from a planet in wars. Make it a slider and raise wargoal cost the more pop you want to steal (think Dark Eldar from WH40k)
2. - 100 reputation with anyone NOT having slavery on in some form or another
3. Slaves output is increased by 15%
4. Minieral/farming output is decreased by 15% by non-slaves.
The general idea is that personalities adds a more "roleplaying" element to the game and adds more flavour to it as well. These ideas for "fanatical purifiers" were just quickly thought out. All this have to be balanced of course and probably tweaked for the upcoming expansion "Utopia".
So, what does people think?
EDIT: Added another example, since people would get tunnelvision on my "fanatical purifier" example. The ideas and possibly even names would have to get tweaked/balanced.
Now, we are getting some more "roleplaying" elements in Utopia such as traditions, so i'm not 100% sure how it will add up with the idea i'm proposing, but i'll try anyways..
Now, when you make your empire and goverment, you have to choose a personality for your race as well. This pick is tied to the ethos you choose. You can down the line change this "empire personality" for a hefty price, both in resources and time (think of it as changing your empire culture).
The personalities you can chose from are the same as the ones the AI have (with some extra I guess). All this requires some balancing of course.
Say you chose "fanatical xenophobe" and "militarist", and you chose "despotic empire" as government. You get a few choices for personality such as "hegemonic imperialists", "fanatical purifiers" and a few others that would "fit the ethos".
Now, each personality gives specific bonuses and malices, which tailors to the playstyle (the AI gets the same bonuses/malices).
Example 1
Lets say we pick "fanatical purifiers". This personality could give you:
1. - 1000 reputation with everyone.
2. + 30% influence for each rival
3. + 5 rival slots
4. Purging of POPS time reduced by 50% (you're an expert)
5. Cleanse world wargoal cost reduced by 50%
6. Military ships costs 25% less and maintenance reduced by 25%
Example 2
Slaving Despots
1. Specific wargoal to steal POP from a planet in wars. Make it a slider and raise wargoal cost the more pop you want to steal (think Dark Eldar from WH40k)
2. - 100 reputation with anyone NOT having slavery on in some form or another
3. Slaves output is increased by 15%
4. Minieral/farming output is decreased by 15% by non-slaves.
The general idea is that personalities adds a more "roleplaying" element to the game and adds more flavour to it as well. These ideas for "fanatical purifiers" were just quickly thought out. All this have to be balanced of course and probably tweaked for the upcoming expansion "Utopia".
So, what does people think?
EDIT: Added another example, since people would get tunnelvision on my "fanatical purifier" example. The ideas and possibly even names would have to get tweaked/balanced.
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