As it stands now, there is no mechanic in game that shows how the holder of a county is treating their subjects. You can't be a merciful liege letting your subject enjoys the fruit of their labour nor a tyrant seizing most of their money through burdening taxes. Vassal contracts offer a good way to interact with this aspect: imagine a "domain contract" with a level of gold tax, a level of levies and some particular conditions such as letting them practice their religions freely (making it impossible to convert this county) or the same thing for culture.
The system would work like vassal contracts. There could be one contract per county, or a general "domain contract" that is the same for each counties in your domain.
Having harsher contracts would come at a cost of popular opinion of course. Furthermore, higher gold taxes could hurt the development growth of the county (after all, if money goes to your coffer, it's less money circulating to help the economy) whereas higher levies could help control growth (the more people you have ready at your beck and call to arm, the easier it is to police the subjects)
The system would work like vassal contracts. There could be one contract per county, or a general "domain contract" that is the same for each counties in your domain.
Having harsher contracts would come at a cost of popular opinion of course. Furthermore, higher gold taxes could hurt the development growth of the county (after all, if money goes to your coffer, it's less money circulating to help the economy) whereas higher levies could help control growth (the more people you have ready at your beck and call to arm, the easier it is to police the subjects)
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