Currently, you're encouraged to develop up your capital, but it's a very bad idea if your capital has a non-ideal terrain type. Instead of forcing players to move their capital, it would help to add a decision to change your capital's terrain type to farmland, at a cost of course. This both makes sense from a realistic standpoint (you can drain marshes and cut down trees to make a region easier to settle) and fits in with the development theme of Common Sense.
The decision should have an adm and gold cost based on the province's current terrain type, so grassland is easier to convert to farmland, while jungle is more difficult. The decision shouldn't be available at all for certain terrain types (mountains, and maybe hills). In addition, your capital should have a certain level of development already before you can change its terrain (since it requires a certain level of infrastructure to deforest a region, and this makes it harder for players to move their capital and mass-convert provinces).
Even if you don't add such a decision, please consider adding a way to change terrain via script, so modders can implement these sorts of things themselves.
The decision should have an adm and gold cost based on the province's current terrain type, so grassland is easier to convert to farmland, while jungle is more difficult. The decision shouldn't be available at all for certain terrain types (mountains, and maybe hills). In addition, your capital should have a certain level of development already before you can change its terrain (since it requires a certain level of infrastructure to deforest a region, and this makes it harder for players to move their capital and mass-convert provinces).
Even if you don't add such a decision, please consider adding a way to change terrain via script, so modders can implement these sorts of things themselves.
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