Seeing how the latest dev diary dropped some hints on new horde mechanics, I thought now would be a good idea to post my suggestion on how to adapt the EU III horde mechanics to EU IV. Please note these ideas have some gaps and are mostly intended to be an over arching set of ideas.
Hordes don't have Colonists, they have Looters. When they conquer a province they place a looter on it slowly colonizing the province. Once it is maxed they take the province with a core. All non-hordes lose core on the province due to it being razed to the ground. In a peace deal with hordes provinces cannot be taken or given unless they have a non-horde core and are being requested by a non-horde nation. In order for a horde nations provinces to be conquered the province must be occupied and colonized. However, hordes take provinces from other hordes in a normal peace deal and core the like normal.
Hordes declare war on non-horde neighbors by entering their land rather than casus belli, providing little warning for the defender. Non-hordes can use the Repel Hordes casus belli to declare war back.Due to the need to colonize provinces in order to take them War Exhaustion would tick up less quickly when at war as or with hordes.
Hordes have a system of Dominance that acts like legitimacy. If dominance gets low enough it will start to trigger the Tribal Revolt Disaster which spawns a few stacks of Independence Rebels for 1-4 new Horde nation(s). When they Westernize their nation name changes. i.e. Golden Horde to Golden Kingdom. Custom Nation's with the horde government type can toggle dynamic horde names in the Nation designer.
Hordes don't have Colonists, they have Looters. When they conquer a province they place a looter on it slowly colonizing the province. Once it is maxed they take the province with a core. All non-hordes lose core on the province due to it being razed to the ground. In a peace deal with hordes provinces cannot be taken or given unless they have a non-horde core and are being requested by a non-horde nation. In order for a horde nations provinces to be conquered the province must be occupied and colonized. However, hordes take provinces from other hordes in a normal peace deal and core the like normal.
Hordes declare war on non-horde neighbors by entering their land rather than casus belli, providing little warning for the defender. Non-hordes can use the Repel Hordes casus belli to declare war back.Due to the need to colonize provinces in order to take them War Exhaustion would tick up less quickly when at war as or with hordes.
Hordes have a system of Dominance that acts like legitimacy. If dominance gets low enough it will start to trigger the Tribal Revolt Disaster which spawns a few stacks of Independence Rebels for 1-4 new Horde nation(s). When they Westernize their nation name changes. i.e. Golden Horde to Golden Kingdom. Custom Nation's with the horde government type can toggle dynamic horde names in the Nation designer.
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