hmm, ok - how about Earth itself? (base temperature, Albedo, greenhouse pressure.. atm. pressure at 1atm, I assume?)
Venus would probably need a ton of greenhouse gasses removed, but otherwise possible?
Mercury.. might need a <1 Albedo?
How about the outer planets, or moons around them?
Obviously, I don't expect that to be *worthwile*, but should you have terraformers to spare and/or a hugely inflated ego, would it be possible?
Earth:
Base Temperature : 268.18 kelvin
Greenhouse factor : 1.1
Albedo : 1
Greenhouse pressure : 0
... that gives a final surface temperature of 295 kelvin, or +22 centigrade.
Almost any body can be terraformed unless the gravity is too high (there's nothing that can be done, in that case). Gasses can be added or removed from the atmosphere, and there are both Greenhouse and Anti-Greenhouse gasses available. At base-level technology, Venus would take nearly 100,000 years for a single terraforming station to bring it to class-0. Of course, tech advance can speed that up, as can using lots of terraforming stations (or ships, or satellites) instead of just one. I'm using five on Mars, with another five queued for construction.
Professor D'aazrof has recently developed new armor for our ships, by the way, and is currently working on still-better armor.
Would any big thermal sensors help at all with those Rock-class ships' ability to detect/track missiles at all, or do you absolutely need active sensors for that?
(edit) also, when I click "commercial only" in ship design, it hides all of the active sensors I have designed except for 2. I don't know what those 2 have that sets them apart, but indeed when I try fitting them to a commercial vessel it doesn't change the ship's designation to military. Bug? Dunno, but worth investigating. Here are the 2 "commercial" active sensors in my game:
Not sure why those designs are allowed. The second one is pretty odd...
Active Search Sensor MR1-R100 GPS 160 Range 1.8m km Resolution 100
Active Sensor Strength: 1.6 Sensitivity Modifier: 110%
Sensor Size: 0.1 HS Sensor HTK: 0
Resolution: 100 Maximum Range vs 5000 ton object (or larger): 1,760,000 km
Range vs 1000 ton object: 70,400 km
Range vs 250 ton object: 4,400 km
Chance of destruction by electronic damage: 100%
Cost: 2 Crew: 0
Materials Required: 0.5x Duranium 1.5x Uridium
... detecting size-100 targets at 1.76 million km? Why not just look out the window?
I don't think Thermal sensors would help much. I'll be using these puppies not far in front of my fleet, and my Command Ship's active sensors will reach a lot further out than the Rock's Thermal sensors would.
After thinking over it during the weekend I'd like to apply for the new Hurricane II sir. I'm confident my experience on the Spitfire I will help me in my duty.
Sure. No problem.
Cool, Do engineers do anything else besides digging, or am I confined to quarters til we find some new ruins?
Engineers count as Factories (ie: they add to Production), so they are often used to assemble prefab Planetary Defense Complexes on new colonies. You could always transfer to the Space Marines... although you've been seeing a lot more action than them, so far. With no enemies to fight, they've been limited to training.