A new version of the game has been released. It is not compatible with earlier saves (such as our current Ad Astra game). Should we continue this game, or... in view of the fact that it's pretty well won already... should one of us start a new game, using the new version?
Change Log :
1.) Improved Est Time Calculation for Maintenance (see below) and change to class summary
2.) New Glossary of Terms tab for the Class Window, to explain the various abbreviations in the class summary
3.) New 'Wreck Detected' event, which will notify players when a new wreck appears in a system where they have planetary sensors or a ship
4.) Removed non-hostile targets from default target list on F8 window and added option to include non-hostile.
5.) Added current target to end of fire control name in the fire control section of F8 window
6.) Same contact remains selected in F8 target list if you change fire control or ship selection.
7.) F8 Contact list is sorted alphabetically
8.) On the F8 window you can choose to highlight contacts that are currently targeted by either the current task group or the same empire. The targeted contacts are shown with a preceding (T)
9.) You can now transport Ground Force Training Facilities in cargo holds. They require the same space as a research lab
10.) Clicking on a wreck on the system map will centre the map on the wreck
11.) All ground units need to be researched before they can be built
12.) The temperature range research projects for creating new species offer a much greater temperature range than before
13.) Turret design has been modified - see below
14.) The Civilian Colonisation status for pops over 25m can now be set to Destination, Source or Stable. Stable means neither a source nor a destination.
15.) Civilian colony ships will now take account of other colony ships when deciding on their destination - see below
16.) Jump Drives now suffer from transit effects and cannot jump again until transit effects wear off
17.) Manual missile launches at waypoints cannot take until transit effects wear off
18.) Explosion contacts will state if they are ground burst
19.) You can conduct alien autopsies on species you recover from life pods to learn their environmental tolerances.
20.) Added Black Hole system - see below
21.) Population list for F2 window now shown as tree view with option to display by system or by function/system (see below)
Major Bug Fixes :
1.) Fixed the bug where completing a research project by disassembling tech might delete a population.
2.) Fixed the bug where your freighters entering populated systems cause an alien race to attack even when a trade treaty is in place
3.) Fixed bug where parasites still on board their mothership would attempt to ram
4.) Fixed bug that prevented lagrange points being used in cycled orders
Change Log :
1.) Improved Est Time Calculation for Maintenance (see below) and change to class summary
2.) New Glossary of Terms tab for the Class Window, to explain the various abbreviations in the class summary
3.) New 'Wreck Detected' event, which will notify players when a new wreck appears in a system where they have planetary sensors or a ship
4.) Removed non-hostile targets from default target list on F8 window and added option to include non-hostile.
5.) Added current target to end of fire control name in the fire control section of F8 window
6.) Same contact remains selected in F8 target list if you change fire control or ship selection.
7.) F8 Contact list is sorted alphabetically
8.) On the F8 window you can choose to highlight contacts that are currently targeted by either the current task group or the same empire. The targeted contacts are shown with a preceding (T)
9.) You can now transport Ground Force Training Facilities in cargo holds. They require the same space as a research lab
10.) Clicking on a wreck on the system map will centre the map on the wreck
11.) All ground units need to be researched before they can be built
12.) The temperature range research projects for creating new species offer a much greater temperature range than before
13.) Turret design has been modified - see below
14.) The Civilian Colonisation status for pops over 25m can now be set to Destination, Source or Stable. Stable means neither a source nor a destination.
15.) Civilian colony ships will now take account of other colony ships when deciding on their destination - see below
16.) Jump Drives now suffer from transit effects and cannot jump again until transit effects wear off
17.) Manual missile launches at waypoints cannot take until transit effects wear off
18.) Explosion contacts will state if they are ground burst
19.) You can conduct alien autopsies on species you recover from life pods to learn their environmental tolerances.
20.) Added Black Hole system - see below
21.) Population list for F2 window now shown as tree view with option to display by system or by function/system (see below)
Major Bug Fixes :
1.) Fixed the bug where completing a research project by disassembling tech might delete a population.
2.) Fixed the bug where your freighters entering populated systems cause an alien race to attack even when a trade treaty is in place
3.) Fixed bug where parasites still on board their mothership would attempt to ram
4.) Fixed bug that prevented lagrange points being used in cycled orders