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Pal

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Wow, you're really moving along quickly!

When we discovered the terraforming tech, did that have any effect on the terraforming tech we've been researching ourselves? Also, didn't you post somewhere near the beginning that even earth had an average temperature of below zero centigrades? So Mars will actually be some kind of tropical paradise!

Not sure what I'll call the seventh and eighth ships of the Storm class. I could probably get away with ESN Gale... but ESN Partly Cloudy With A Thirty Percent Chance Of Rain doesn't sound like a very impressive name for a warship.

LOL...

But there are still scores of storm names to be found. Take Scirocco and Alizee, for example, or even famous Hurricanes like Katrina... :)
 

Gwalcmai

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When we discovered the terraforming tech, did that have any effect on the terraforming tech we've been researching ourselves? Also, didn't you post somewhere near the beginning that even earth had an average temperature of below zero centigrades? So Mars will actually be some kind of tropical paradise!

The surface temperature of Terra in the game is ~22ºC (I think it's actually 16 in the real world).
 

Capt. Kiwi

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The surface temperature of Terra in the game is ~22ºC (I think it's actually 16 in the real world).

It's possible that Blue Emu posted what the base temperature is, with no atmospheric effects. That would certainly be below 0 degrees C. -4.8 degrees C according to my game.
 

Gwalcmai

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It's possible that Blue Emu posted what the base temperature is, with no atmospheric effects. That would certainly be below 0 degrees C. -4.8 degrees C according to my game.
Ah, yes, that is possible. And true.

Speaking of which, I thought the effects on the planet's albedo from the melting ice sheet would tend to be similar from planet to planet. In the game I'm playing, Alpha Centauri B IV's ice melted... "increasing the albedo from 1.07 to 1.1765. This has caused a sudden temperature increase from -27.7C to -3.2C". Awesome! Almost there.

Apparently, parking 15 terraforming ships with 2 modules each (35.6 modules after commander bonus effects) in orbit of the planet does speed things up considerably.
 

blue emu

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Let's try the same trick with the other Prix. Now that we know he only gets bashful at 96.8 m-km, we can stop the fleet outside that range, and launch a Fighter strike.

G061_Hunt.jpg
 

blue emu

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I assume I'm still in a scout.

Yes, but there are several FACs available, as well as one Storm class Gauss PD vessel, the Monitor, and three Ammunition Tenders (including the Bounty!).
 

blue emu

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Interesting... this second Prix got spooked at about 190 m-km... twice the distance of the last one... and started manovering at high speed. I decided that being subtle might cause me to miss my best shot, so I'm just sending the Fighters directly in to strike him, rather than manoevering out to his flanks. I got the distinct impression from the last engagement that he can't even SEE the Fighters as long as they stay beyond 12 m-km or so... and they don't need to get nearly that close in order to launch missiles.
 

blue emu

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G062_Hunt.jpg


Close enough. Still no reaction to the Fighters at 15 m-km. I'm almost certain that he can't even see them.

Turning on that big Battle Management Active Sensor. Fighter Squadron #1 firing missiles.
 
Last edited:

blue emu

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Three missiles shot down by PD. Two misses, fifty-five hits. His thermal has dropped by a thousand points, indicating serious internal damage. Let's see if it slowed him down. He's fleeing to Hubward... directly into the path of the second Fighter Squadron.
 

Capt. Kiwi

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So by the looks of it the design has three CIWS systems, long range large resolution sensors, but little else. Could be commercial, could be AWACS. Given that it has twice the thermal of the 7000 tonne designs, with the same speed, it would suggest a 14000 tonne military design, but what have they put in that tonnage?
 

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So by the looks of it the design has three CIWS systems, long range large resolution sensors, but little else. Could be commercial, could be AWACS. Given that it has twice the thermal of the 7000 tonne designs, with the same speed, it would suggest a 14000 tonne military design, but what have they put in that tonnage?

According to the TCS, it's 14,300 tons, yes. Not sure what it carries... a magazine? It certainly seems blind to small Fighters. It's like shooting ducks in a barrel.

EDIT:

Target speed has dropped by 3500 kps. Looks like we got him pretty good with that first salvo.
 

blue emu

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Second Squadron has intercepted at 18 m-km range to target. Firing now.
 

blue emu

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One missile destroyed by Point Defense... we must have knocked out most of it... the next fifteen missiles hit, setting off a strength-29 internal explosion that destroyed the ship. Both Prix vessels have been knocked out, and our Wrecker is heading in to take a look at them.

EDIT:

All Fighters have been recovered, rearmed and refueled. Setting course for Sol, to await the Recce ships before beginning our next deprixification campaign.
 
Last edited:

Capt. Kiwi

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Excellent. I take it we're still using Gnats and size 4 missiles? If we are, there's no need to rush for a change, they're doing the job for now. We can phase in the new tech as we get the opportunity to.

I advise the future captain of the recce ship not to stand too near the sensors when active, if he wants to have kids or even a normal life :)
 

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When the research labs currently in transit arrive at Earth, we will have more than seventy research facilities in operation... a large increase over the fifty we had only a few years ago. And we still have nearly 3/4 of the captured city left to explore.

There is at least one Military planning decision to make:

First, should we move up to size-6 launchers, or not? It will mean passing through a period of transition, when our ammunition is no longer standardized (until our current fleet becomes so obsolete that we break it up)... but the longer we put off this decision, the more painful the transition will be.

Size-6 offers several advantages:

1) It is the largest and most powerful missile that still counts as "minimum size" for radar detection purposes.

2) We now have the warhead tech to mount a strength-9 warhead on a size-6 missile. This will allow us to penetrate three armor layers instead of two, and will strip off nearly twice as much armor per hit as our current size-4, strength-5 missiles.

3) We have the missile engine tech to give these size-6, strength-9 missiles quite a decent to-Hit chance... if not quite as good as our current size-4.

4) With Box Launchers researched, we can mount them on our Fighters without signifigant loss of speed.

5) Size-6 is large enough that we can design several types of rounds, with different characteristics (ie: different sized warheads, different engine/fuel combinations), in order to produce time-on-target salvos at various ranges.

I take it we're still using Gnats and size 4 missiles?

Correct. Our Fighters are still marginally slower than the Prix... 9400 kps vs 9600 kps... but we have 13,000 kps Fighters on the drawing board, we just haven't taken the time to build any. We should give that new design Box Launchers.
 
Last edited:

Capt. Kiwi

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I'm personally in favour of the size 6 launcher. We don't have to use the larger missiles straight away, not until we have enough of the larger tubes to justify setting aside a portion of our magazines to them.

My main question is whether we plan to refit our current fleet, or scrap it.
 

blue emu

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... My main question is whether we plan to refit our current fleet, or scrap it.

And if we do decide to refit it, should it be a minimal refit (new Active Sensors, Fire Controls, Missile Tubes), or a complete refit (as above plus new armor, engines, jump drive, CIWS, etc).

Our new jump drive is ten HS smaller. Our new armor is considerably lighter. Our new engines are more than 50% faster.

Perhaps I`ll take a dockyard that isn't doing much, and retool it for a new-model Battle class. Then I will be able to see how long a full refit will take. I expect that it will take 90% as long as building a new one, though.
 

joebthegreat

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Is there any way you could use the old vessels in the fleet for training purposes while you build new shiny stuff, or would it be way too expensive to even think about?
 

Count Lake

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And if we do decide to refit it, should it be a minimal refit (new Active Sensors, Fire Controls, Missile Tubes), or a complete refit (as above plus new armor, engines, jump drive, CIWS, etc).

Our new jump drive is ten HS smaller. Our new armor is considerably lighter. Our new engines are more than 50% faster.

Perhaps I`ll take a dockyard that isn't doing much, and retool it for a new-model Battle class. Then I will be able to see how long a full refit will take. I expect that it will take 90% as long as building a new one, though.

Besides refiting our current ships or sending them into danger to be potentially blasted into smithereens... what are our options for dealing with these vessels?

Is it possible to, say, strip them of useful components and then wreck them into useful elements for our next run of warships?

I am of course not saying that we should engage in such activities except in the most obsolete cases, I just want to know if its possible to retain some of the mineral investment if we decide not to refit.