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GroFAZ
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Two more incoming missiles are intercepted, and the two missiles that penetrate our PD screen fail to hit their targets. No damage from that salvo.

The five Prix warships continue on course, headed straight for us... poor tactics, given their superior missile range, and it represents our only hope of surviving this desperate battle.

EDIT: Four more successful PD intercepts deplete the next two incoming salvos by half. So far, we are averaging somewhat better than the 20-odd percent that the numbers would indicate... Leadership modifiers, perhaps? A stacked bonus from our Flag Bridge, added to the usual Captain's bonus?
 
Last edited:

TheLoneGunman

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Two more incoming missiles are intercepted, and the two missiles that penetrate our PD screen fail to hit their targets. No damage from that salvo.

The five Prix warships continue on course, headed straight for us... poor tactics, given their superior missile range, and it represents our only hope of surviving this desperate battle.

Woohoo!

Time to get some revenge boys!
 

TheLoneGunman

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Unless they're trying to close range for their WH36 speed 40000km/s missiles. :)

Even if that is the case, we may be able to overwhelm them with numbers, Eastern Front Soviet-style! :p
 

unmerged(105596)

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I don't know... First we were all talking about how the fleet could probably defeat a single Prix ship, and now we're suddenly forced into a fight with five of them. I don't like fighting with someone else's rules.
 

Amadeus

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If they head straight towards you consider sending your fighters against them as soon as they close in range

BEWARE as they are so faster then you if they are armed with beam weapons then that could become really "hot" !
 

blue emu

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The enemy seems to have switched targets... to our OTHER Decoy Vessel. Excellent, they will last longer if the enemy switches fire back and forth. Of the four incoming missiles that penetrated our PD screen, one misses, two are killed by the CIWS, and only one scores a hit, inflicting minor damage on ESNT Basalt's armor.

Two more 4-missile salvos are sighted at extreme PD range.
 

GrimPagan

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Given the relatively few salvos coming, it is probable that we are about to encounter beam ships, they should probably be prioritzed over the missile ones if we are capable of nullifying those barrages.
 

Forgiven

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The enemy seems to have switched targets... to our OTHER Decoy Vessel. Excellent, they will last longer if the enemy switches fire back and forth. Of the four incoming missiles that penetrated our PD screen, one misses, two are killed by the CIWS, and only one scores a hit, inflicting minor damage on ESNT Basalt's armor.

Two more 4-missile salvos are sighted at extreme PD range.

Aww, I kind of disagree, if they had kept their fire on my Granite, it might have been good choise...
...well, it still might be...
Have us decoys break formation, fall back, leave the rest of the fleet in middle advancing, and hope they chase after the decoys still, well, might be too much to hope for.
Then again, as long as they keep closing, this is probably not necessary, but if they decide to start maintaining their distance, consider that.

I still feel rather safe inside my 'granite asteroid with engines'.
 

blue emu

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The six surviving missiles from the previous two 4-missile salvo which penetrated our PD screen all miss their target and explode harmlessly. No hits. Our PD missiles which were fired at the next wave of incoming missiles (again, two salvos of four) manage to kill six out of eight. The remaining two are unlikely to score more than one hit between them.

G_190_Prix.jpg
 

TheLoneGunman

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How are our PD stores looking?
 

blue emu

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Not too bad... I've only got two (of five) destroyers firing PD, none of the five Cruisers, and both of our Command Cruisers which have nothing but PD missiles in their magazines... hundreds of rounds between the two of them. Since all of my ships are in the same fleet, I can even pass spare missiles back and forth between the ships (as unrealistic as that sounds).

Of the two surviving missiles that slipped through the PD screen last round, both are successfully destroyed by ESNT Basalt's nine CIWS turrets. No damage.

I see our fighters have sortied again.

Yes, the Fighters have refueled and have been launched again.
 

stamasd

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I can even pass spare missiles back and forth between the ships (as unrealistic as that sounds).

"Hoist the rope!... <hoist the rope - hoist the rope>..."
"Now listen here. I need 3 volunteers to carry backpacks full of spare missiles over to the other ship. You! You! And you! Thanks for volunteering. here are the packages, get on the ropes and crawl!"

"And... one last piece of advice. If you see an enemy missile coming towards you - for Pete's sake, duck!"
 

unmerged(40710)

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Aside from espionage, how does one find hidden/dormant jump links?
Will they always be visible from the other system, say?
Or is it a matter of being lucky while maintaining a scan on the location?
Or... ?

Dormant jump points can't be detected. They can only be entered from the far side. Once a ship has come through a dormant jump point it can be detected by normal surveying or by detecting a ship as it transits
 

blue emu

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Over the next two rounds, our PD screen destroys six more incoming missiles, ESNT's sharpshooting CIWS picks off two more, and the remainder miss. No damage.

The Prix ships are still closing in, but still far beyond our attack range.

Two more incoming salvos of four are detected at extreme PD range... just how many missiles do these Prix have, anyway?