Speaking that if you start a GC and wait until 1860-61.
I played a minor in Europe with VIP mod, affected the situation in no way. USA had done rather nicely, taken a land connection to Russian Alaska by trade and all...
ACW kicks in, I have fog of war off, so I don`t know excactly what happens, but here are somethings I took of the ledger:
Armies at start:
USA 74 divs
CSA 5 divs
Armies after some events, and US mobilization:
USA 107
CSA 9
Needles to say that CSA could do absolutely nothing about the Yanks pushing through. The war ended having lasted only for some 7 months!!!
CSA never had a single ship during the whole war, not one!
And it is not that this was the first time this happened. I have seen it a million times over. CSA just does not have enough time, enough resources or maybe enough events to build up.
Why does this happen?
1.USA has a mobilization pool pre-war CSA does not.
2.CSA recieves only all of the Dixie divisions, all 1 to 4 of them...
Fixes:
1.There should be an event command of "emptypool" which would empty the mobilization pool of a country. This kind of a command could be used at the outburst of the civil war. (After all some of the to be mobilized troops are Dixies!!). This way if half of your standing army defects to the South, you wont be able to after six months kick in those sweet 50 divisions to take it all back. (The same event could be used for other scenarios of a civil war. For example if some modder makes Mexican civil war an actual civil war instead of rebels here and there)
2.This one is mainly for VIP, I suppose, but maybe demobilize some Yank armies to represent the fact that some of the men you draft are actually Southerners. (You convert 5k Northerns and 5k Southerns and make an army, and give it the nationality Yankee, does not make it 100% Yankee).
I played a minor in Europe with VIP mod, affected the situation in no way. USA had done rather nicely, taken a land connection to Russian Alaska by trade and all...
ACW kicks in, I have fog of war off, so I don`t know excactly what happens, but here are somethings I took of the ledger:
Armies at start:
USA 74 divs
CSA 5 divs
Armies after some events, and US mobilization:
USA 107
CSA 9
Needles to say that CSA could do absolutely nothing about the Yanks pushing through. The war ended having lasted only for some 7 months!!!
CSA never had a single ship during the whole war, not one!
And it is not that this was the first time this happened. I have seen it a million times over. CSA just does not have enough time, enough resources or maybe enough events to build up.
Why does this happen?
1.USA has a mobilization pool pre-war CSA does not.
2.CSA recieves only all of the Dixie divisions, all 1 to 4 of them...
Fixes:
1.There should be an event command of "emptypool" which would empty the mobilization pool of a country. This kind of a command could be used at the outburst of the civil war. (After all some of the to be mobilized troops are Dixies!!). This way if half of your standing army defects to the South, you wont be able to after six months kick in those sweet 50 divisions to take it all back. (The same event could be used for other scenarios of a civil war. For example if some modder makes Mexican civil war an actual civil war instead of rebels here and there)
2.This one is mainly for VIP, I suppose, but maybe demobilize some Yank armies to represent the fact that some of the men you draft are actually Southerners. (You convert 5k Northerns and 5k Southerns and make an army, and give it the nationality Yankee, does not make it 100% Yankee).