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heliostellar

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I'm really puzzled by this. Achievements are not working for me and haven't for some time.

I have ONLY graphical mods selected that are compatible with the current patch. My checksum is also correct.

Any ideas?
 

heliostellar

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Post your list of graphical mods. Some actually do traipse into achievement incompatibility.

Yes, but wouldn't they change the checksum?

Here's what I am using:
  • Ancient Greek Names
  • Flags : Emblems & Backgrounds
  • Mod Pack Flag Graphics
  • Spectra Flag Colors [1.4 Compatible]
 

dskod1

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What is your version number and checksum, shown in your games main menu (not the launcher)?
 

The Founder

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I'm really puzzled by this. Achievements are not working for me and haven't for some time.

I have ONLY graphical mods selected that are compatible with the current patch. My checksum is also correct.

Any ideas?
There is the Major Checksum (hardcoded into the gamefiles and seeable in the proper menus).
And the internal checksum being used for checking if you got the same game version (for joining).

Anything that affects or adds a .txt, .csv or .lua file to common is changing the later checksum.
This includes every Namelist.
It also includes Mapmodes.
As they need to add "Graphical Cultures" (a textfile format), Ship and Citiscape mods also affect it.
I am not even certain about portraits. After all there is a bunch of installed ones that are not selectable.

The moment the mod carries a textfile aside from the manifest, you can bet it will break archievements.
 

heliostellar

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What is your version number and checksum, shown in your games main menu (not the launcher)?

v1.4.1 (1759) with those same mods active

57AD90D7F62C50BC31740C461CDD8E427F6FADBF
 

heliostellar

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There is the Major Checksum (hardcoded into the gamefiles and seeable in the proper menus).
And the internal checksum being used for checking if you got the same game version (for joining).

This would be completely different from the way any other Paradox grand strategy game works. Do you have a dev source to back up that statement?
 

The Founder

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This would be completely different from the way any other Paradox grand strategy game works. Do you have a dev source to back up that statement?
I got something better: The code.

Evidence A:
According to the "checksum_manifest.txt", these are the files and folders that should affect on the checksum:
Code:
directory
name = common
sub_directories = yes
file_extension = .txt

directory
name = common
sub_directories = yes
file_extension = .lua

directory
name = common
sub_directories = yes
file_extension = .csv

directory
name = events
sub_directories = yes
file_extension = .txt

directory
name = map
sub_directories = yes
file_extension = .lua

Evidence B:
The displayed checksum does not change if I have mod installed that affect any of those folders in those file extensions

Evidence C:
Those mods still break joining MP games and gaining archievements.

Evidence D:
The only time I ever saw that ingame checksum change? That was during the beta-phase of a patch. When the patch was still a "work in progress" so there needed to be a way to differentiate the 1st, 2nd and 3rd itteration of 1.3.1