Accurate/better OOB for italy in the next DLC?

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CaptainBruh

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Does anyone know if the OOB for italy in the next DLC will be overhauled? right now all information online points to the HOI4 OOB being incorrect. even in 1935, divisions, both regular and colonial, were given artillery regiments and battalions respectively. In hoi4 they are only given engineers as support, no artillery in regiments or support function. The mountaineers has artillery as support, when in reality they were full regiments.

I am not sure how real-life artillery regiments translates to hoi4 artillery in division designer (in the code, an artillery 'battalion' is referred to as artillery_brigade) but given the infantry and colonial units zero artillery at all is not a fair solution.

the Black Shirt Militia had a much larger roster in their divisions than in the new DLC. (In the dev diary, they are shown as 6 battalions + engineers... but in real life, during the second-italo eithopian war, they had logistics, artillery, and more). At the very least, the division should receive these historical additions via focuses that strengthen the black shirts... such as adding an artillery regiment to the template and granting some free artillery.

this is not to mention Italy is missing their historical light tank numbers (plus the fiat 3000 design on an interwar chassis, which causes bugs with other nations) or armored cars.

I would really like to see these improvements to italy's OOB in the new DLC. It will give italy a better chance against her enemies. I think every italian MP players knows the headache of fighting germany or the USA and watching them right click on rome or naval invade every port and you just die.
 
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CaptainBruh

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It's a good question! But unfortunately other nations could use a similar transformation due to inaccuracies in the game, for example Hungary, Czechoslovakia, Poland...etc.
Yes, its almost criminal what they did to poland, especially in regard to poland's tanks. I remember asking a dev about it in the NSB dev diaries and he gave some lame excuse about how poland's tanks weren't organized into divisions... yet other nations have the same situation and the devs worked around it, creating new templates.
 
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The Colonel

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I think basically everyone starts with fewer light tanks than is historical (after NSB I remember threads pointing out the huge discrepancy in the Soviet start), so I don't see that changing. The artillery and better templates would be welcome though.
 

warchief1978

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Yes, its almost criminal what they did to poland, especially in regard to poland's tanks. I remember asking a dev about it in the NSB dev diaries and he gave some lame excuse about how poland's tanks weren't organized into divisions... yet other nations have the same situation and the devs worked around it, creating new templates.
Then it wouldn't hurt for the developers to look at this:

Polish army 1939

I think basically everyone starts with fewer light tanks than is historical (after NSB I remember threads pointing out the huge discrepancy in the Soviet start), so I don't see that changing. The artillery and better templates would be welcome though.
I have attached the source as well. It is true that he writes about a lot of things only in broad terms (German and US forces). But it is quite obvious that in almost every country the infantry divisions had a full artillery regiment (2-3 battalions). There were countries that differed from this, for example Hungary.
You can read a little more about Hungary here.
Hungary

poland 1936.jpg



But if someone looks into things a little more closely, it is also obvious that the huge equipment shortages planned in the game are also inaccurate, as well as the displayed size of the air force. This is also the case with the Navy, but there is already a proposal on the forum in this regard.
Some examples of what I mean. In Hungary in 1936, there was no shortage of small arms, and they even had a significant surplus of artillery, partly because they hide the weapons, and partly because, in violation of the restrictions, they produced more weapons than permitted.On the other hand, there was a significant shortage of radios (support equipment), trucks, anti-tank weapons and heavy infantry weapons (mortars, machine guns).While in 1939 all heavy weapons except infantry weapons were in short supply due to major army development.By that time, the lack of heavy infantry weapons could be made up for by the development and purchase of domestic production.It is displayed completely differently in the game, but similar differences can be seen in other countries as well (France...etc).
 

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ETAIPOS

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Does anyone know if the OOB for italy in the next DLC will be overhauled? right now all information online points to the HOI4 OOB being incorrect. even in 1935, divisions, both regular and colonial, were given artillery regiments and battalions respectively. In hoi4 they are only given engineers as support, no artillery in regiments or support function. The mountaineers has artillery as support, when in reality they were full regiments.

I am not sure how real-life artillery regiments translates to hoi4 artillery in division designer (in the code, an artillery 'battalion' is referred to as artillery_brigade) but given the infantry and colonial units zero artillery at all is not a fair solution.

the Black Shirt Militia had a much larger roster in their divisions than in the new DLC. (In the dev diary, they are shown as 6 battalions + engineers... but in real life, during the second-italo eithopian war, they had logistics, artillery, and more). At the very least, the division should receive these historical additions via focuses that strengthen the black shirts... such as adding an artillery regiment to the template and granting some free artillery.

this is not to mention Italy is missing their historical light tank numbers (plus the fiat 3000 design on an interwar chassis, which causes bugs with other nations) or armored cars.

I would really like to see these improvements to italy's OOB in the new DLC. It will give italy a better chance against her enemies. I think every italian MP players knows the headache of fighting germany or the USA and watching them right click on rome or naval invade every port and you just die.
You have to assume that the ordinary supports: logistics, signal, maintenance, hospital are in each and every division. The additional "companies" reflect units that have selected services reinforced over what was "normal".

That said, just like others mentioned OOB and equipment stats is only somewhat realistic for Germany. Allied divisions are generally weakened compared to historical situation. Also equipment shortages for Allies are completely made up to balance the game.
I am pretty sure support art is biggest artillery complement basic units get.
This is design decision form Paradox who want a bit of "builder" vibes in the game so everything starts small and you have to grow it by spending game currency.
 
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Hoi Neuling

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There get done a big Chance for Italy, Ethophia and Swiss. The Dev Dirays for all 3 Countrys show that what will come for all existing and upcomming countrys if they get read correctly and not only overflown.

And more get done with the other reworked / refited Systems in that DLC-Integration / fully existing DLC-Refits with the upcomming Patch and big DLC.

The Refit fromm Hoi 4 (unplayable) to Hoi 4 or better Hoi 5 (playable) isn´t done yet with this Patch and DLC, there will more Refits, Reworks and new Features come in. Skandinavia, South America, the missing Main-Colony-Parts and Industry (incl. R & D) are such examples incl. Refiting all exsiting playable Countrys to that new 100% playable Standard.
 
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CaptainBruh

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Then it wouldn't hurt for the developers to look at this:

Polish army 1939


I have attached the source as well. It is true that he writes about a lot of things only in broad terms (German and US forces). But it is quite obvious that in almost every country the infantry divisions had a full artillery regiment (2-3 battalions). There were countries that differed from this, for example Hungary.
You can read a little more about Hungary here.
Hungary

View attachment 865962


But if someone looks into things a little more closely, it is also obvious that the huge equipment shortages planned in the game are also inaccurate, as well as the displayed size of the air force. This is also the case with the Navy, but there is already a proposal on the forum in this regard.
Some examples of what I mean. In Hungary in 1936, there was no shortage of small arms, and they even had a significant surplus of artillery, partly because they hide the weapons, and partly because, in violation of the restrictions, they produced more weapons than permitted.On the other hand, there was a significant shortage of radios (support equipment), trucks, anti-tank weapons and heavy infantry weapons (mortars, machine guns).While in 1939 all heavy weapons except infantry weapons were in short supply due to major army development.By that time, the lack of heavy infantry weapons could be made up for by the development and purchase of domestic production.It is displayed completely differently in the game, but similar differences can be seen in other countries as well (France...etc).
weirdly enough, that website for poland is exactly what they used to justify poland's currently horribly innaccurate OOB/division templates.
 

Darth Howard

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On artillery there have been some debate what is historical or not here. First of all artillery brigade is leftover from HoI3, ignore it.

Support artillery equal battalion.

Now for line "battalions", it depend on how you interpertate it. Number of guns it is equal to artillery regiment (+/-, depend on the country). However some point that the manpower is somewhat equal to a battalion, so they argue three battalions are one regiment because of a regiment.

So it is up to the player to interpertate it. If you want to follow equipment or manpower as the go to basis for what defines it as a battalion or a regiment. I personally go for one battalion=one regiment.

I don't care about "meta" at all, mostly because in SP I get achievements with historical or unaltered divisions anyway, and preffer roleplay. But 9-1 is the "meta" now? That may suggest that one battalion is one regiment.