Gamers are garbage humans. I love the game. But also maybe we're hearing some disconnect between French and US culture.
Gamers are garbage humans. I love the game. But also maybe we're hearing some disconnect between French and US culture.
Odd considering like 20% of my customer base are French or French-African and they jump my shit anytime my product isn't doing exactly what I said it would, even if they're the ones messing up.
People getting pissed off about a false product is universal.
Why should I?
That sounds like a copout considering the problems I'm talking about are ones they created for themselves by saying the game would have X, Y and Z features and then not deliver on those features in a timely fashion or even bother to give a rough timeline of implementation. That type of shit doesn't fly in the business world. Those are what we call "empty promises" and that destroys credibility.
As for balancing decks which has always been the community's biggest gripe, that's utter horse shit that they can't be more proactive. They are slow because they rely on their internal data (something they've told the community repeatedly). The changes themselves do not take long, have a look at modding for yourself. You can completely rebuild half the decks or all of them in a day's work if you know your way around the files.
The only thing I'm not capable of assessing is their server instability and game performance for certain customers. The rest of this is business and I am very much capable of assessing their failures there.
That seems entirely reasonable, too. I don't have any experience with French people, so I defer to your expertise. But aren't they the only European country with <40hr workweek? I thought they might have very different attitudes toward work.
Isn't it exactly what we did with AoA? Asking players every steps of the way to give their opinion through polls? And acting on them ...If they communicated with their community, even allowing us to vote on the future direction of their games, then they might end up making a game which a majority would enjoy.
Last time they were "working on updates" for one of their games we they ended up giving us Act of Aggression Reboot Edition, which no one wanted.
We have a roadmap. And in the past, we did publish it, after much community requests such as here. in theory, it should have been the end of old rants and prevent patch-day's flame wars over patchlogs since people would be forewarned ... Some old Wargamers might remember it.Having a roadmap, would be nice. But publishing the plans often only leads to more negative feedback. There are always enough people, who will hate the planned changes. Especially in a game with so many different modes. And those people usually dominate the discussion.
There's a law called "35-hours law" which sets the legal weekly working hours at 35.But aren't they the only European country with <40hr workweek? I thought they might have very different attitudes toward work.
Isn't it exactly what we did with AoA? Asking players every steps of the way to give their opinion through polls? And acting on them ...
Which evolved into ...
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We have a roadmap. And in the past, we did publish it, after much community requests such as here. in theory, it should have been the end of old rants and prevent patch-day's flame wars over patchlogs since people would be forewarned ... Some old Wargamers might remember it.
In real life, it just started the flame wars weeks in advance.![]()
Regarding server stats, and the time it takes for the next patch to be released ...
Despite doomsayings & individual gut feelers, game balance improves with every patch. One's favorite division/unit might have been nerfed in the previous, it isn't out of nazibooism or allied bias, it is because it was needed for the game balance's greater good.
i.e. the last patch might not have the longest change log, yet it addressed most of the structural problem this forum and others had been complaining about: planes' presence, 20mm & autocannon efficiency, flamethrowers & engineers' explosives, off-map artillery, ... And not just by tweaking one unit or two.
Therefore, after each patch, we have to wait to have enough data (hence enough games played) to see the results of the previous changes in order to decide the next patch's
There's a law called "35-hours law" which sets the legal weekly working hours at 35.
But unlike everything you'll read about French people only working 35 hours, it just means we are paid on a 35 hours/week basis.
Trust me, most of us here are working well over 40 hours a week ...![]()
Isn't it exactly what we did with AoA? Asking players every steps of the way to give their opinion through polls? And acting on them ...
Which evolved into ...
We have a roadmap. And in the past, we did publish it, after much community requests such as here. in theory, it should have been the end of old rants and prevent patch-day's flame wars over patchlogs since people would be forewarned ... Some old Wargamers might remember it.
In real life, it just started the flame wars weeks in advance.![]()
You left out 'balance tweaking' of Phase C. The current play model is counter-productive outside of low player number games...and regardless of what some people think, those larger modes are popular.
Gondie's post is a good way to get banned lol.
I still wounder how @Gondie wasn't banned first rather than poor old harold
Frankly, unless you work at Eugen's HR you don't know what anybody's job actually is. The AT gun thing was a bug which then perpetuated a problem. Yah it was a screw up but bugs need fixing.
Game has been live for two months. Half the issues we have weren't in BETA. I can't speak for VIP beta as I wasn't in it. Sarcasm isn't going to increase how fast they move, it'll literally just get you banned. Regardless of your opinion. Again, best way to protest is just don't buy their stuff.
My guess is while I don't know if statistics is the way to go, it's trying to be objective with changes. Otherwise you have half the threads saying KT OP Pl0x nerf naow!!! And the other half saying KT UP, allies too stronk!!! How do you decide which is accurate?
If you talk to top 1v1 guys for balance they might not know or care about other game modes.... and on and on. So they turn to statistics. Sure it has flaws but they won't win regardless.