The thing i've noticed with gamers is not that they just want instant gratification, they want a plan and a roadmap for the future. They want to see the direction that the game is going and offer input. (this doesn't apply to actual trolls ofc)
Eugen doesn't do that so we have no idea what they have planned or what areas of the game they're looking at.
Eugen's response to the entire "player base dimishing" has been muted for the most part, and I see no tangible roadmap anywhere so all people can do is speculate, and when nothing is done they become frustrated.
A roadmap of what they plan to do would allieviate problems, we could see what's coming up on the horizon including the breaks that eugen have off and arent't working
Instead we have practically nothing.
Pretty good point.
I bought ArmA III in the Alpha phase of development and they had a roadmap from day 1 and they continued to add on to that roadmap but they still followed the original plan.
It may have been an incredibly slow process but it was methodical and the community was actively engaged. It isn't like Bohemia Interactive is some massive studio either. I don't even think they work with a publisher.
I mean, while they irritated a lot of modders early on with all the changes they kept rolling out, they still kept engaged with the community and spent a lot of effort working with them to make sure they stuck around. We're talking about a game that launched as early access damn near Pre-Alpha and has rolled through several iterations of functionality and greatly expanded its content over several years. And has managed to keep and grow its player-base.
The silence from Eugen is the worst part. They released those videos in conjunction with Paradox, but they kept up their same bullshit "soon" or "imminent" nonsense like it was endearing when really it's just annoying and unprofessional.
Great, you're working on stuff, why not give us an idea of the targets for these things. Where is the plan?
Thing is, I'm not even sure they have one. Many of the changes they tried to implement in the release were as a result of the VIP beta feedback. So they were underdeveloped and hurried. This is why the VIP beta should've probably been the primary testbed for ALL features in the game. They could have added like 200 keys a week or something to slowly grow the tester base while they added content.
Instead, the VIP was just there to hype the game and then the Open Beta was just a gimmick for pre-orders. The release was a disaster balance wise and for stability.
Just a total shitshow from the beginning. And you know, they actually had signs of it not being this way during the VIP and Open betas. I really felt like Eugen was working on being ultra-proactive and some of the early feedback and interactions supported that. Then they just sort of went quiet.