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Orinsul

Absent Minded
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Feb 7, 2008
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I have to agree with that. Taking on an "unequal marriage" should have just those consequences. So marrying your unlanded steward's daughter because you got her pregnant should get you piety points, but draw the ire of your peers and the members of your dynasty.

As to AI approval, I also agree. It should be about comparing status and landholding; it should also be possible for both the AI and player to defy their liege's or parents' decision against the marriage, with suitably bad consequences.

and consequences are what makes games fun
 

RedRooster81

Modding Paladin
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and consequences are what makes games fun

You got it. Otherwise you just watch your king slowly get old on "ultra fast" speed. ;)

I hope there are events with long-term and unpredictable consequences. E.g., bastardy events where you choose to deny the child, then he returns twenty years later, ready for vengeance. Executing that poacher starts a peasant rebellion. Funding a trading expedition, which returns with riches or debts.

But back to the topic, I think that some random courtiers seeking a place under your roof should have ulterior motives. Assassinations should require some planning, maybe a sleeper agent.