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Enric de Vimon

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I was playing with Manchu now and I conquered Korea, suddenly I've got a message saying that their Korean culture became accepted in my country. I thought that it was already accepted by default because we are in the same cultural group, but apparently it was not. Are only France, Italy, Spain, Byzantium and Germany accepting all cultures from the same group automatically?

This worried me because I wanted to add French, Italian and Iberian cultures in the same cultural group (Romance or Latin). Would this be a problem for the creation of Spain, France or Italy in the game?

If I add the South Slavic cultures in the same group that the byzantine one (instead of Armenians and Georgians) will they be automatically fully accepted by the Byzantines and partially accepted by the other Greek-culture countries?

Looks like the cultures of the game are easy to edit just with a couple of changes in the common/cultures.txt file. I did that before removing the Basque group and adding it in the Iberian one, and it worked fine. But I don't want to do anything that breaks the game.

The accepted and non-accepted part looks harder to me. Does anyone know how to change the system in what a culture is accepted or rejected? I don't like the current one. Apparently the first EU3 removed accepted cultures when they gave less than the 10% of total tax income of core provinces, while the new versions changed this number to a 5%. Right? Is there a way to change it? Or even better, create a decision that allows to accept cultures doing some concessions.

Would it be possible to add a culture into two different cultural groups and therefore making them easy to conquer by two different cultural group nations?

Thanks :)
 

Samitte

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If certain modifiiers are met, cultures become accepted. If a culture contributes 12% of your income from core provinces, they will become accepted giving the full income.

Otherwise, they get a small malus of -10% for being in the same culture group, but not accepted.


So if you were to combine all Romance cultures into one group, you'd get only 90% tax from them, until after they start contributing 12% of your income, then it becomes accepted and you get the full monty. Once a culture drops below 5% of your income however, it will lose its accepted status.
 

NoobRage

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Are only France, Italy, Spain, Byzantium and Germany accepting all cultures from the same group automatically?

All cultural unions always accept all cultures of its group.
 

marshon

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Is there a way to change these percentages?

yes. the "static modifers" in "common" foler, if I remember correctly =) and then search for "culture" in the text file and change "10" to whatever you want the new number to be.
 

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There are 10 cultural unions in the game : Spain/France/GB/Italy/Germany/Scandinavia/Russia/Byzantium/Persia/Mongol Khanate.
 

Enric de Vimon

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marshon

It isn't in this file. I see there different information such what penalty we are going to get if we conquer a province with a non-accepted culture. But I don't see anything about how to change the way they become accepted cultures.
 

marshon

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oh I though you meant tax percentage
 

Enric de Vimon

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No, no. I just want that Great Britain keep Irish and Welsh cultures accepted even if they make a big empire overseas. Or that Catalonia and Aragon have Occitan, Maltese and Sardinian culture always accepted even if it represents only a 2%.
 

jdrou

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No, no. I just want that Great Britain keep Irish and Welsh cultures accepted even if they make a big empire overseas. Or that Catalonia and Aragon have Occitan, Maltese and Sardinian culture always accepted even if it represents only a 2%.
There's no way to make it specific by culture or country, only a global setting. See common\defines.txt:
Code:
	0.05	#_CDEF_CULTURE_LOSS_THRESHOLD_,
	0.12	#_CDEF_CULTURE_GAIN_THRESHOLD_,
I usually set the loss threshold to 0.01 (i.e. don't lose culture unless it is less than 1% of your cores' total tax).
If 1% isn't enough to prevent the loss you can also either change the provinces to your primary culture or (more work) add new versions of each of these cultures to your own culture group then change the provinces to the new cultures. In the past I've done something like this when playing Russia; I created a new "Russian Baltic" culture within the Russian group then changed all the Latvian/Estonian provinces to that culture after I own them.
 

Enric de Vimon

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Thank you! For now I will do the same that you. Switch the culture loss from 0.05 to 0.01, so it will be harder to lose cultures. That define.txt is interesting but I don't know what most of the numbers there do.

Would it be possible than more than a country have the "union" benefits?
 

marshon

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Thank you! For now I will do the same that you. Switch the culture loss from 0.05 to 0.01, so it will be harder to lose cultures. That define.txt is interesting but I don't know what most of the numbers there do.

Would it be possible than more than a country have the "union" benefits?

no. you can change what country is the union in "common/culture" though
 

jdrou

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What about Hindustan or Mughal Empire?
Those aren't culture unions.
Also note that unions can be formed by event/decision as well. The HRE unification makes the HRE a union for the germanic culture group. It's not clear what would happen if you modified things so that a cultures.txt union and an event union existed on the map at the same time for the same culture group.