• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CzokletMuss

The Emprah
80 Badges
Apr 20, 2012
3.390
2.399
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities in Motion
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Tyranny - Tales from the Tiers
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
With the ability to incread level of development (LoD) in a province you have now the ability to easily make cultures accepted. How? Well, for instance in Polish-Lithuanian Commonwealth since EU4 release the Lithuanian culture is not accepted. With 1.12 patch you can easily make them accepted by investing only in provinces with said culture until it reaches the 20% threshold (or less if you have Humanism or other modifiers).

This applies to every culture and every country so I'm wondering whether we will see some changes to accepted culture, because right now AFAIK there's nothing stopping you from doing what I described above. The question is whether this is WAD or not.
 
  • 5
  • 1
  • 1
Reactions:

yerm

Field Marshal
68 Badges
Apr 18, 2013
4.662
4.867
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
I would love if you could "culture accept" rather than culture convert, an entire culture, much the way you might annex a vassal.

Rather than committing wanton acts of genocide on a provincial population because your monarch is too diplomatic and you ran out of things to do, why not attempt to instead make said culture a part of your imperial structure?

So, for instance, current culture conversion involves actually making the populace part of your own, and examples might be something like a knightly order, or certain Russian moves, or various things I can't discuss on the forums. The end result in game (and in these rather unpleasant RL examples) is that the population is no longer X culture; it is now entirely different and replaced.

Let's instead keep the culture and not annihilate the unique identity of the province, but instead simply get it made a part of the national identity. Examples are things like this are actually far more prevalent in history and also far more palatable to the conscience, such as nationalizing language, or expanding government roles, or incorporating ethnicities, etc. Sweden's treatment of Finland, for instance, would involve efforts to get them "accepted" as part of the greater Swedish kingdom's system, but not actually make them literally Swedish. France did not annihilate the various French cultural subsets, it created a broader French cultural establishment.

This should be relatively simple to work out. Costs should fluctuate based on the size of the culture, size of the culture within your empire, percentage of your empire being that culture, and discounts for things like Humanism or being Poland. Much better use of dip, and much more "fun" and ethical to boot, than knocking cultures into your own the current way, or flooding off-culture land with swamp drainage and breeding programs to get them big enough to feel important.
 
  • 34
  • 1
Reactions:

jebates

Second Lieutenant
24 Badges
Feb 9, 2011
176
367
  • Divine Wind
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
It seems like a no-brainer fix to have us pay 100 bird mana to accept a culture instead of having thresholds. Maybe you have to have a province of the culture with no revolt risk to initially accept, and a limit to how many you can have accepted at one time. I'd also love a culture interaction interface similar to the vassal interface we're getting. Maybe Ottomans get events to favor Albanian and encourage its spread like they historically did at the risk of making other cultures angry?
 
  • 1
  • 1
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.452
38.868
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
It seems like a no-brainer fix to have us pay 100 bird mana to accept a culture instead of having thresholds.
It also seems like a no-brainer to pay 100 DIP to accept an entire culture instead of 25 DIP per BT to convert it.
 
  • 3
Reactions:

CzokletMuss

The Emprah
80 Badges
Apr 20, 2012
3.390
2.399
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities in Motion
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Tyranny - Tales from the Tiers
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
I would like to see Wiz' comment on this, since if the culture acceptance works as I think it will in 1.12, it seems to be rather unbalanced.
 

tobias.mb

General
75 Badges
Dec 16, 2013
2.326
1.782
Well I agree, that the culture system needs reworking. But "easily make cultures accepted" might be a stretch. Sure a Humanist Commonwealth (with national idea -15% culture acceptance on top of it) will get Lithuanian accepted easily. But Lithuanian isn't that far away from beeing accepted anyways.
Try getting Saxon accepted. (I usually take Neumark from the Teutons in the first war). That's probably not going to work.
Also; it kind of makes sense, that the people will eventually like you better if you invest in their provinces.

I would love if you could "culture accept" rather than culture convert, an entire culture, much the way you might annex a vassal.
I like this idea. Maybe with some modifications though. For example cost of integrating a culture could be 15 mana / development for the entire culture (maybe cheaper if it is a tolerated = yellow culture), and not just what you own. That way it is a good idea to "integrate" a culture you control, and expel the ones you don't
And it shouldn't be allowed to integrate a culture while the primary nation still exists.
 

RobRoy3

Recruit
16 Badges
Mar 21, 2001
3.568
798
Visit site
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
...if the culture acceptance works as I think it will in 1.12, it seems to be rather unbalanced.
Be nice to get some clarification, but assuming you're correct regarding how it works, I just don't see the problem?

Why is it a bad thing to be able to focus your development such that you accelerate a culture's rise to "accepted"? That sounds like a nice feature, not a problem. You could already prioritize your province acquisition to try to get cultures accepted, previously. And it seems like you'll likely still have to worry about the culture loss threshold.

So I'm missing how this can be a big balance problem?

Is the 20% cultural acceptance threshold still dependent on basetax or is it all development now?
I'm curious about that, as well.
 

zdlugasz

Field Marshal
46 Badges
Jan 30, 2006
3.698
1.136
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Europa Universalis III Complete
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Darkest Hour
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Is the 20% cultural acceptance threshold still dependent on basetax or is it all development now?


My "guess" is overall development, based on Wiz's wording that development replaces base tax in one of threads, but I might be wrong.
 

$ilent_$trider

Prince of Trivia
82 Badges
Mar 13, 2010
1.794
3.187
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
I'd actually love to see population in percentages like it is in Victoria II, alas, I don't think such a change is possible in EU4 (they do use the same engine, so there's hope). This way you could actually see either the population slowly "converting" or set some kind of chain event to make them accepted.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.626
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
I see no problem with this.
 
  • 29
  • 2
Reactions:

Lightning Fast

Second Lieutenant
68 Badges
May 27, 2014
120
28
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Hearts of Iron IV: Cadet
  • Mount & Blade: Warband
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
This may be a bit of a stretch, but what if accepted culture were done with a system like autonomy (or made into a factor that affects autonomy)? Depending on whether you're above or below a certain threshold, it goes up or goes down overtime, with the threshold behind dependent on:
  • If you choose to lower manually (possibly temporarily, probably costing a small amount of dipo-points)
  • What percentage of development this culture represents in your country (same as the old system)
  • If the culture is in your culture group or not
  • National decisions (e.g. slavery could increase it, abolishment of slavery/serfdom could decrease it)
  • Historical events (e.g. Great Britain's threshold for Irish culture goes up or down depending on how they choose to treat the inhabitants of the island, Poland can gain greater acceptance for Lithuanian culture by aiding in their plague, Ottomans gain greater Greek acceptance for letting their patriarch stay or lower for kicking them out)
"Acceptance" (or reverse it and make it "ethnic tension") could be an autonomy-like stat for cultural integration that's specific to every culture, whereas the "Accepted Culture Threshold" would be an overall statistic for your entire country, a generalized "bar" for how kind your country is to foreigners. It would be lower for countries like Poland and the Ottomans, or those with Humanism. Cultural unions would automatically get 100% acceptance for all members of their culture group, regardless of whether or not said cultures are currently above the threshold. This system would also mean that cultures with deep connections to a nation's identity, such as Lithuanian for the Commonwealth and Prussian for Kurland, never stop being accepted: simply give said countries a modifier that fixes their acceptance of these cultures at 100%.

For example, if I'm the Ottomans at the start of the game and I have Bulgarian as a certain percentage of my empire's development sufficient to bring them up to my cultural acceptance threshold, my "acceptance" for Bulgarians goes up overtime. The further above the threshold it his, the faster my acceptance goes up. As acceptance comes closer and closer to 100%, all Bulgarian provinces start to lose their penalty for being of a different culture. When they reach 100% acceptance, they provide the same benefits as my primary culture, and perhaps an extra bonus such as nationalist rebels no longer spawning in those provinces, or better yet, events reflecting the cultural revolutions that went on even in non-sovereign nations, such as the

That way, you won't conquer Serbia and Hungary and somehow develop an instantaneous dislike of Bulgarians. Overtime, sure, the Bulgarians might start to feel disconnected from the Turkish ruling class as their overall percentage of development decreases and falls below the accepted culture threshold, but they won't suddenly do 33% less work. Ethnic tension is something that builds gradually based on what goes on in a country and its policies, as opposed to a universal decree that because we have colonized Siberia, people are no longer aloud to speak Lithuanian in our high halls. If an Ethnic Tension stat was incorporated into autonomy, we could even keep the old system of cultural conversion... because no matter how hard I try, Latvian will probably never be an accepted culture. Sorry, Latvians.
 
  • 2
  • 1
Reactions:

WeissRaben

Gian Galeazzo Visconti #1 Fanboy.
95 Badges
Sep 29, 2008
6.949
5.461
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Surviving Mars: First Colony Edition
  • Semper Fi
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
Honestly? If a certain culture becomes richer, to the point of being an important percentage of the country's development, I can't see why it shouldn't become accepted.
 
  • 3
Reactions:

Haccoude

Syndic
75 Badges
Aug 20, 2010
1.238
923
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Horse Lords
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III: Collection
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Tyranny: Gold Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III
People against this are basically saying that if a culture is being prosperous with resources that could have been used on the rest of country, it shouldn't feel like it is accepted? Depending on the size of a country, even 10% of all base tax can be quite a lot, why should it feel non accepted in a country that is that dedicated to its prosperity?
 

EMT0

Colonel
62 Badges
Mar 21, 2010
1.154
1.014
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines Industries
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Victoria 2
  • Stellaris: Ancient Relics
  • Prison Architect
  • Europa Universalis III Complete
  • Imperator: Rome
  • Europa Universalis III Complete
  • Europa Universalis 4: Emperor
  • 500k Club
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Magicka
  • Sword of the Stars
  • Sword of the Stars II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
I think the best solution is a bastardization of yerm's idea with what's currently there.

Cultural acceptance as it currently exists continues to exist, but instead of actually accepting a culture, it only gives a modifier that halves the cost of doing what yerm proposes; pay diplo in order to integrate a culture as accepted.