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sesn

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Jun 29, 2015
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So, cultures are one of the more frequent topics here, and I'd like to suggest a simple change that might have a real chance of being implemented compared to the total overhaul suggestions.

It always bothered me how one's country can consist mostly of a non-accepted culture group just because the group is fragmented in many others e.g.
- Tartar culture group for Russia since a few patches.
- Conquered Bohemia and its Slesian and Czech culture which is rather small
- The proverbial Balkans

My suggestion: If your country consists out of a certain culture group (e.g. Germanic/Tartar/Italian) to a certain threshold (e.g the customary 20 %), let the cultures in question get the "yellow" (tolerated?/ -15% tax/manpower) modifier which is usually used for cultures that are not accepted, but are in the same culture group.

This change would add more depth to cultural conquest considerations, make sense, and, I suppose, be moderately easy to implement.
 
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theJ

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tbh, the idea of cultures becoming accepted due to how many of them are around makes precious little sense in the first place.
It'd make more sense if "acceptance" was a somewhat looser concept, tied into time and actual relation rather than pure pop numbers.
Think of it as a progress bar, visible or not; as time ticks by, you get ever closer towards "acceptance" towards every culture present within your realm. HOWEVER, this progress can be slowed due to high unrest, relations to nations of their culture(hungarians like you if you're allied to hungary, and dislike you if you are at war with hungary, for instance), and drop significantly in case of active rebellion, successful or not, as well as every time you use military suppression to keep them in place.
At times, the progress could even be reversed, I.E. You've just been through a tough war, exhaustion is high, there's risk of rebellion, you use force of arms to keep the peasants in place... eventually, a threshold is crossed, and one of your cultures no longer "feel accepted" - nationalism rises, and rebellion is inevitable.

I feel like not only would this better represent how "acceptance" actually works, and be somewhat historical, but it should also be more interesting to play; acceptance and "happiness" is now something you can (and probably should) actively pursue, rather than something that just kinda happens on the side.

In extreme cases, we could even tie it into the cultural convertion mechanics, with supremely happy populations eventually considering themselves part of your culture... and supremely unhappy ones breaking off, either siding with existing, neighbouring cultures, or creating new ones from scratch(can you say 'Yankee'?).

P.S. oh, and... I assume there'd be a bunch of ideas, traditions, decisions and events tying into it, too...
 
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Anatur

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Maybe it could all be simplified into the most basic form in the shape of a simple interface choice.

This would be a province modifier choice specific to each province instead of a blanket decision across the whole nation.

Lets say a player can choose 1 of 4:

Apease minorities:-10 unrest,-10 production,-10 manpower,-10 tax

Ignore minorities:-5 unrest,-5 production,-5 manpower,-5 tax

Opress minorities:+5 unrest,+5 production,+5 manpower,+5 tax

Assimilate minorities:+10 unrest,+10 production,+10 manpower,+10 tax

This would simbolise the effort the ruler makes to exploit the minority province,the more he exploits them the more angry they get,but the more he apeases them the less use he has from them.
 
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