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Agent.0.Fortune

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After watching StarWars I am guessing Jumpship ramming.
Of course rather than waste an entire jump ship, I recommend jump missiles, available only in the JRM/1 launcher, min range and blast radius 100Km in atmosphere, otherwise 10kKm
 

Chaon

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Honestly, given the scale differences between tanks and mechs, our weapons already are Naval weapon grade...
The Demolisher tank, the 80t tank which is dwarfed by the Spider's foot, is packing 2-203mm AC20s. The Bulldog, the 60t which is smaller then the Locust's big toe is packing a LL, which would be around probably 80-105mm.
Our mech's AC2s are already like, 152mm sized, our AC20s are like 18.1 inch naval guns, if not bigger.

AC/20's are 203mm cannons. Not 18.1 inch (452.5mm) cannon.

According to Sarna, Autocannon have calibres of between 25mm and 203mm.

Hyperbole is fine but it can be carried too far.
 

Axeslay3r

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Honestly, given the scale differences between tanks and mechs, our weapons already are Naval weapon grade...

The Demolisher tank, the 80t tank which is dwarfed by the Spider's foot, is packing 2-203mm AC20s. The Bulldog, the 60t which is smaller then the Locust's big toe is packing a LL, which would be around probably 80-105mm.

Our mech's AC2s are already like, 152mm sized, our AC20s are like 18.1 inch naval guns, if not bigger.
No just no . you understand the Mechs vs tanks scale is wrong, right ? . a 80 ton Demolisher is not smaller than a spiders foot .
 

AncientRaig

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How about a Hyper Assault Gauss Rifle 40? It's more like the biggest machinegun ever, but it is MASSIVE.

http://www.sarna.net/wiki/Hyper-Assault_Gauss_Rifle_40
The HAG doesn't exist in the timeline yet. It's post-Clan Invasion tech and the game starts about 20 years before that. It'll probably exist in some later expansion if the game does well enouhg.

Honestly, given the scale differences between tanks and mechs, our weapons already are Naval weapon grade...

The Demolisher tank, the 80t tank which is dwarfed by the Spider's foot, is packing 2-203mm AC20s. The Bulldog, the 60t which is smaller then the Locust's big toe is packing a LL, which would be around probably 80-105mm.

Our mech's AC2s are already like, 152mm sized, our AC20s are like 18.1 inch naval guns, if not bigger.
Mech scale is a little off in this game I believe. A Demolisher tank is actually pretty big. This scale is..... more or less accurate, depicting the tallest mechs of each weight class. Most mechs are a little smaller than the ones shown in the chart, but the Commando, Enforcer, Grasshopper, and Banshee are the tallest light, medium, heavy, and assault respectively. As you can see, a tank usually comes up to about the middle of the leg to the knee of a battlemech. A mech can't just crush a tank with one step.
Gen418i.jpg
 

AncientRaig

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I thought the Long Tom was a piece of Artillery
There are technically 3 different uses for the term "Long Tom" in BT. There's the standard cannon itself, which is the Long Tom Artillery Piece, the carrier vehicle for the standard artillery, which is the "Mobile Long Tom" (which is actually a land train made out of like 6 different vehicles for ammo and all that stuff), and finally there's the miniaturized "Long Tom Cannon", which is a shortened version designed to be mounted on mechs and standard combat vees.
 

Hippy

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If your looking for MORE FIRE POWER there was always the Sniper Artilary weapon. This was a smaller version of the Thumper Artilary weapon. But the Heleopilis BattleMech mounted one of these on its shoulder and arm.

The spelling is most likely incorrect. One of the between a can provide a better spelling.

I was in existence early on in the time line with a dodgy "primitive armor" and it could only fire when stationary. Much later it got a modernisation.
 

stjobe

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The Demolisher tank, the 80t tank which is dwarfed by the Spider's foot, is packing 2-203mm AC20s. The Bulldog, the 60t which is smaller then the Locust's big toe
While the 'Mechs in this game uses PGI models which are roughly 25-50% too tall for lore heights of 'Mechs (they should be roughly 9 to 14 meters tall, not 12 to 18 meters), I do think you're understating the size of the Demolisher and Bulldog; they're not quite that small in-game.

Also, the Demolisher's guns are a pair of 185mm ChemJet Guns which fire 4-round bursts (all according to Era Report 3052, p.98 sidebar).
 

Squiggly1

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Could go with a Word of Blake Heavy Mass Driver. Weighs 100,000 tons, each round weighs 90 tons, and it does 1,400 damage. Sarna describes it as inaccurate against anything smaller than a moon and its use is likely to violate multiple articles of the Ares Conventions. :p

As far as battlemechs go, the largest weapons in this game are the AC/20 and the Gauss Rifle. The King Crab mounts 2 AC/20s. The Gauss Rifle does a bit less damage, but generates almost no heat and has extreme range. There are also 'mech mounted Thumper artillery cannons, but I don't expect those in this game (although they will probably get modded in eventually). Later down the timeline there is the Heavy Gauss Rifle which weighs 18 tons and can do more damage than an AC/20, but its damage falls off the further out the target is.


Well, by the time you get to the Heavy Gauss Rifle/Improved Heavy Gauss Rifle you're also 1 year beyond the point where the IS has access to the Ultra AC/20 which fires two projectiles for a total of 40 points of damage (also doubles the heat generated). And between the Gauss and AC there are some differences. The AC/20 has no minimum range, but isn't good at distance and generates a nice chunk of heat. The Gauss is great at long range, generates little heat, but has minimum range penalties. Also the damage from the Heavy Gauss decreases as distance increases (25 at short range, 20 at medium, 10 at long). The Improved Heavy Gauss doesn't do as much max damage at 22, but suffers no damage penalty at medium or long range.

All that is moot since we're talking 3060 for the IS to get the Ultra AC/20 (clans had a variant prior to that, but it took up more space and was prone to jamming) and 3061 for the Heavy Gauss. So if you want more boom-boom in 3025, just bring 2 AC/20's. :)
 

Chaon

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How hard is it to realise that at the moment this game is only going to be 3025?

So forget clan tech, advanced IS tech, SLDF tech and all of the weapons and equipment that was introduced after 3050.
 

KooperChaos

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After watching StarWars I am guessing Jumpship ramming.
Of course rather than waste an entire jump ship, I recommend jump missiles, available only in the JRM/1 launcher, min range and blast radius 100Km in atmosphere, otherwise 10kKm
Reminds my of a sci-fi book where they created „devoir-missiles“ which are basically metal rots accelerating to a good portion of lightspeed... screw explosive warheads... kinetic impact for the win
 

Harmattan Assassin

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For those saying that a mech shouldn't be able to destroy a tank with a single stomp... A tank (or for that matter most vehicles) are simply not designed to support that much weight. A 60 ton tank can't have an additional 60 tons placed atop its turret and survive the experience (let alone a 60 ton weight that's moving with any speed downward).

At the very least it would crush the turrent down into the vehicle (destroying any mounting structures), possibly even driving the armored turret thru the bottom of the vehicle (and that's assuming that the turret doesn't crush in addition). The sudden increase in weight and force would crush any suspension system (wheels, tracks and their drive shafts would be broken off or so horribly bent as to not function). Even if the occupants of the vehicle managed to survive, the weapons would be useless, the vehicle would be unable to move (ever again), the occupants would likely be trapped within, and this all assumes that nothing flammable or explosive touches off in the process.

Of course there's a chance you'll break it, but try stomping as hard as you can on a strain gauge (scale) and see what it measures. You'll notice that it is much higher than what you actually weigh.

And yes, scale is definitely off. A tank of equal mass should be at least knee height to a mech, and to be quite honest, every mech in the game should really be much heavier than listed... But its just a game, and when first put out back in the early 80's games usually weren't researched that hard before publication and weren't originally intended to have lasted as long as this one has. Back in the 80's roleplaying games like Battletech, Mechwarrior and many other titles were being rolled out at the rate of 100 a week to cash in on the craze and popularity of the genre of the time. They simply weren't thought thru all that much in the rush to push them out. Literally everything had its own RPG during that decade (Indiana Jones, Conan, Battletech, Teenage Mutant Ninja Turtles, Star Frontiers, Robotech, The Last Starfighter, every movie or book was being turned into a game during that decade - few survived).