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kardwill

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I tried again USA. In the pacific even if y have a large fleet (more than 2) when USA come in war with Japan, those fleet do nothings and i can't give any order to control sea area. So Japan can do everything he want. That really need improvement. Instead i was absolutely unablle to split fleet except in random maneer.
You gave them orders, right? If you simply send a fleet to a place by right clicking on a sea zone, they will stand there an do nothing. If you want them to fight, you've got to assign them missions, then assign them a mission zone. For example, say you have a fleet with 2 squadrons in it. To get sea control, you can have a squadron in your fleet assigned to a "patrol" order, and another (bigger) squadron with a "strike force" order. Then, right click on the sea zone you want to control, and it should turn blue-green to confirme that this is now the fleet's operational zone. This means that the patrol squadron will now roam those waters, looking for enemy fleets, while the strike squadron waits at port and waits for an opportunity. If the patrol finds an enemy fleet, it will signal the Strike unit that will get out of port and join the combat as fast as they can.
 
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Christiane

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You gave them orders, right? If you simply send a fleet to a place by right clicking on a sea zone, they will stand there an do nothing. If you want them to fight, you've got to assign them missions, then assign them a mission zone. For example, say you have a fleet with 2 squadrons in it. To get sea control, you can have a squadron in your fleet assigned to a "patrol" order, and another (bigger) squadron with a "strike force" order. Then, right click on the sea zone you want to control, and it should turn blue-green to confirme that this is now the fleet's operational zone. This means that the patrol squadron will now roam those waters, looking for enemy fleets, while the strike squadron waits at port and waits for an opportunity. If the patrol finds an enemy fleet, it will signal the Strike unit that will get out of port and join the combat as fast as they can.
 

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Christiane

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It's what i have after germany attack Poland and UK is at war with. You mean than i must tell to the fleet when and against and where we are at war? I tried the assignation but...Surely i don't understand the logic for sea warfare in HOI4. Maybe only in OOB.....It have a logic in HOI4 for seawarfare?. Basically you should check any ship who are at sea and sink all enemies or take it for the fret. I don't see this possibility. You have the screen shot who show the home fleet who do nothings in the channel. So geman convoy (without war ship) win battle against french even if only the french have warship in the particular battle. ( The battle in the entrance of channel, 1 french escadre, none german but german win.)
 
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SchwarzKatze

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Yeah you didn't assign them any missions.
 
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Christiane

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Yeah you didn't assign them any missions.
Oh Yeah? How i do it? Because i used all button it have and you see the result. How many time i must give the order "secure the channel" And when you are at war you ask what to do only if you have the grade private. You don't have to wait to have an order or a course for how to do it. So those Amirals are fish and what we can do with fish in a war if you don't like eat fish?
 
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Oh Yeah? How i do it? Because i used all button it have and you see the result. How many time i must give the order "secure the channel" And when you are at war you ask what to do only if you have the grade private. You don't have to wait to have an order or a course for how to do it. So those Amirals are fish and what we can do with fish in a war if you don't like eat fish?


Think of it more like you giving an order for a fleet to go to a certain position and wait there and then wondering why they weren’t patrolling around, finding/engaging enemies.
 
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Secret Master

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Because i used all button it have and you see the result.

You clearly didn't use the buttons, or that screenshot doesn't show you using them, because none of the mission buttons are lit up.

You assigned the ships a region, but they have no mission. This is where using a tutorial might help out with basic UI stuff.
 
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Bunnytob

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I'd (also) suggest rolling back to 1.8.2 and winning the SCW as Republican Spain - it's not too much of an ordeal, you'll need to learn the basics, and, if you do it on Ironman, you get an achievement to go with it.
Oh, and make sure to actually complete the tutorial if you haven't done so - it's not the best, but it still teaches you how to land combat.
 
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Christiane

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You clearly didn't use the buttons, or that screenshot doesn't show you using them, because none of the mission buttons are lit up.

You assigned the ships a region, but they have no mission. This is where using a tutorial might help out with basic UI stuff.
Ok. That's mean the leader of the fleet have no brain and i must give him the order to go to the washroom or eat or somethings else. Sorry but the Amiral is not a private with no brain. That can be improve. For any army you have staff who is in charge to think. You have it for sea, land and air. That avoid fantasy. I expect if i give an order the staff wil plan the task and do it. Not i give the same order in each step.
 
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Simon_9732495

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Ok. That's mean the leader of the fleet have no brain and i must give him the order to go to the washroom or eat or somethings else. Sorry but the Amiral is not a private with no brain. That can be improve. For any army you have staff who is in charge to think. You have it for sea, land and air. That avoid fantasy. I expect if i give an order the staff wil plan the task and do it. Not i give the same order in each step.
You gave the order to hold position. (The anchor symbol that is selected is the "hold" mission.) Why should they Patrol or Strike if you order hold?

See the Wiki on naval missions: https://hoi4.paradoxwikis.com/Naval_missions
 
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Bunnytob

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I expect if i give an order the staff wil plan the task and do it.
It does. The problem is that you're not giving the order. This game doesn't have AI automation like HOI3 does: If you're a player, you have to control everything short of the execution of the missions that you give.
 
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The naval missions are like semi-automation and, IMHO, a lot more useful and convenient than HOI III’s old turning over to ai control. Once you set things up, they’re pretty autonomous (a big improvement over HOI III searching for enemy fleets in in single sea tiles).

If an enemy goes into the sea tile your fleet is in, detects and chooses to engage them, there will be a fight where your ships will fight back. If you want your fleet to seek out battles on their own initiative, you have to tell them to.

As for commanders taking their own initiative without any orders (or even orders to the contrary), again, beyond what is represented by battle plans/naval region assignment (which is fair IMhO) this happening could be pretty annoying for the player (where is my fleet I told to sail to the Straits of Malaya? Oh, it’s off chasing a submarine it saw because my cowboy of an admiral can’t follow orders and may be falling into a trap laid by the IJN). Just an example, but demonstrates the point.

I agree with the others, the game actually addresses a fair number of your complaints (perhaps imperfectly, but still). The key is learning the UI, which is poorly explained and at some places a bit clunky. Things will be a lot easier once you have a handle on it. You should be able to find tutorials, even if some are a bit outdated, in your native language (French?). The French forums may be able to assist you with this.
 
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Sorry but the Amiral is not a private with no brain. That can be improve. For any army you have staff who is in charge to think. You have it for sea, land and air. That avoid fantasy.

First of all, even the lowest enlisted soldiers and sailors have brains.

Second of all, how hard is it to push one button to issue a patrol or strike order? It's literally one button.

And you need to give specific orders, because convoy raiding is different from patrol, which is in turn different from strike and convoy escort. Hell, even different doctrines impact how those orders are executed.

Just ordering a bunch of ships to a sea zone doesn't even tell the AI what you have in mind. Imagine this dialogue in real life.

"Admiral Lutjens, I'm ordering the Bismark to sail into the English Channel."

"Excellent, sir. What are our orders while we are out there?"

"Just sail out there and do your best. Just do whatever."

"But, are we meant to engage the British fleet? Raid convoys? Escort German convoys heading back to the Fatherland with tungsten from Argentina? Escort an invasion?"

"Like I said, just trust your own judgement."

"But how aggressive should we be? Should we engage everything? Flee at the first sign of capital ships? Something in between? And should we return for repair when our paint is scratched? Or wait until the screws are blown off?"

"You're not a private with no brain, which is a thing we apparently have in the navy for some obscure reason. You're an admiral. You figure it out."

"Okay, sir."

1596392111989.png


"What have you done! You incompetent buffoon! The Reich is finished! We are going to lose the war! I should have you shot, Admiral Lutjens!"

"But why?"

"You were supposed to escort the 24 panzer divisions we sent on Operation Sea Lion to invade Britain! They are all dead now because Britain sortied a single battlecruiser and sank the entire invasion! Where were you and your Bismark?"

"You didn't give me any any orders, so I decided to raid some convoys. We sunk some, too. That's 100,000 fuel from the US that won't arrive. Oh, and we returned to port, because Seaman Gustav was feeling a bit ill, and I figured that counted as 1% strength damage to the ship. He also wanted his mommy."
 
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