Then the problem is that you don't know the controls.Done all the time but nothings happend. Computer just return "no division for this plan" That's mean 14 division assigned doesn't count...
You gave them orders, right? If you simply send a fleet to a place by right clicking on a sea zone, they will stand there an do nothing. If you want them to fight, you've got to assign them missions, then assign them a mission zone. For example, say you have a fleet with 2 squadrons in it. To get sea control, you can have a squadron in your fleet assigned to a "patrol" order, and another (bigger) squadron with a "strike force" order. Then, right click on the sea zone you want to control, and it should turn blue-green to confirme that this is now the fleet's operational zone. This means that the patrol squadron will now roam those waters, looking for enemy fleets, while the strike squadron waits at port and waits for an opportunity. If the patrol finds an enemy fleet, it will signal the Strike unit that will get out of port and join the combat as fast as they can.I tried again USA. In the pacific even if y have a large fleet (more than 2) when USA come in war with Japan, those fleet do nothings and i can't give any order to control sea area. So Japan can do everything he want. That really need improvement. Instead i was absolutely unablle to split fleet except in random maneer.
You gave them orders, right? If you simply send a fleet to a place by right clicking on a sea zone, they will stand there an do nothing. If you want them to fight, you've got to assign them missions, then assign them a mission zone. For example, say you have a fleet with 2 squadrons in it. To get sea control, you can have a squadron in your fleet assigned to a "patrol" order, and another (bigger) squadron with a "strike force" order. Then, right click on the sea zone you want to control, and it should turn blue-green to confirme that this is now the fleet's operational zone. This means that the patrol squadron will now roam those waters, looking for enemy fleets, while the strike squadron waits at port and waits for an opportunity. If the patrol finds an enemy fleet, it will signal the Strike unit that will get out of port and join the combat as fast as they can.
Oh Yeah? How i do it? Because i used all button it have and you see the result. How many time i must give the order "secure the channel" And when you are at war you ask what to do only if you have the grade private. You don't have to wait to have an order or a course for how to do it. So those Amirals are fish and what we can do with fish in a war if you don't like eat fish?Yeah you didn't assign them any missions.
Oh Yeah? How i do it? Because i used all button it have and you see the result. How many time i must give the order "secure the channel" And when you are at war you ask what to do only if you have the grade private. You don't have to wait to have an order or a course for how to do it. So those Amirals are fish and what we can do with fish in a war if you don't like eat fish?
Because i used all button it have and you see the result.
I expect that. It's a question of survive in any era since the man go on the sea. It's why this aspect of the game is weak. But it can be improve.Think of it more like you giving an order for a fleet to go to a certain position and wait there and then wondering why they weren’t patrolling around, finding/engaging enemies.
Ok. That's mean the leader of the fleet have no brain and i must give him the order to go to the washroom or eat or somethings else. Sorry but the Amiral is not a private with no brain. That can be improve. For any army you have staff who is in charge to think. You have it for sea, land and air. That avoid fantasy. I expect if i give an order the staff wil plan the task and do it. Not i give the same order in each step.You clearly didn't use the buttons, or that screenshot doesn't show you using them, because none of the mission buttons are lit up.
You assigned the ships a region, but they have no mission. This is where using a tutorial might help out with basic UI stuff.
You gave the order to hold position. (The anchor symbol that is selected is the "hold" mission.) Why should they Patrol or Strike if you order hold?Ok. That's mean the leader of the fleet have no brain and i must give him the order to go to the washroom or eat or somethings else. Sorry but the Amiral is not a private with no brain. That can be improve. For any army you have staff who is in charge to think. You have it for sea, land and air. That avoid fantasy. I expect if i give an order the staff wil plan the task and do it. Not i give the same order in each step.
It does. The problem is that you're not giving the order. This game doesn't have AI automation like HOI3 does: If you're a player, you have to control everything short of the execution of the missions that you give.I expect if i give an order the staff wil plan the task and do it.
Sorry but the Amiral is not a private with no brain. That can be improve. For any army you have staff who is in charge to think. You have it for sea, land and air. That avoid fantasy.
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I tried to remove so much time but...Computer change it on it's own....You gave the order to hold position. (The anchor symbol that is selected is the "hold" mission.) Why should they Patrol or Strike if you order hold?
See the Wiki on naval missions: https://hoi4.paradoxwikis.com/Naval_missions