Once you're big enough it's not the biggest deal but early on I usually need to rely on my allies in a war or two.
But constantly they aren't just neutral allies, they're actively losing me the war, I swear.
Only got 2k levis to start? Good luck sieging, your allies are allergic to standing in the same spot as you. Need them to siege? Better hope they feel like even wandering towards the enemy. Big stack coming that you could beat together? Best to split up in every other direction so each ally can individually be picked off.
Seriously what is it in their AI that make them actively unhelpful?
Basic ways to fix this:
But constantly they aren't just neutral allies, they're actively losing me the war, I swear.
Only got 2k levis to start? Good luck sieging, your allies are allergic to standing in the same spot as you. Need them to siege? Better hope they feel like even wandering towards the enemy. Big stack coming that you could beat together? Best to split up in every other direction so each ally can individually be picked off.
Seriously what is it in their AI that make them actively unhelpful?
Basic ways to fix this:
- Make tier 1 forts require 1.5k troops to siege. That way one single tick of attrition doesn't pause your siege.
- Supply should be minimum 4-6k. Now that the minimum levy is 2k then there needs to be room for at least two stacks to be in one place at once.
- The AI should want to stick as close to the nearest ally armies as possible unless they're much stronger than the enemy.
- The AI should gun for existing sieges that are paused unless an enemy is within a tile.
- The AI should prefer to attach to another stack when an enemy is within 2-3 tiles so they move together as a unit instead of splitting off.
- Give us any of the abilities to direct the AI that exist in eu4. Sack anyone that suggests it's not necessary to have in these implemented in ALL PDOX GAMES.
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