Absolutely love this game... absolutely hate AI allies.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

klopkr

Chief suggester at the suggestion factory
106 Badges
Aug 12, 2013
8.781
15.359
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Humble Paradox Bundle
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: The Republic
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Stellaris: Distant Stars
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • The Showdown Effect
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
Once you're big enough it's not the biggest deal but early on I usually need to rely on my allies in a war or two.

But constantly they aren't just neutral allies, they're actively losing me the war, I swear.

Only got 2k levis to start? Good luck sieging, your allies are allergic to standing in the same spot as you. Need them to siege? Better hope they feel like even wandering towards the enemy. Big stack coming that you could beat together? Best to split up in every other direction so each ally can individually be picked off.

Seriously what is it in their AI that make them actively unhelpful?


Basic ways to fix this:

  1. Make tier 1 forts require 1.5k troops to siege. That way one single tick of attrition doesn't pause your siege.
  2. Supply should be minimum 4-6k. Now that the minimum levy is 2k then there needs to be room for at least two stacks to be in one place at once.
  3. The AI should want to stick as close to the nearest ally armies as possible unless they're much stronger than the enemy.
  4. The AI should gun for existing sieges that are paused unless an enemy is within a tile.
  5. The AI should prefer to attach to another stack when an enemy is within 2-3 tiles so they move together as a unit instead of splitting off.
  6. Give us any of the abilities to direct the AI that exist in eu4. Sack anyone that suggests it's not necessary to have in these implemented in ALL PDOX GAMES.
 
  • 15Like
  • 7
Reactions:

IsaacCAT

Field Marshal
141 Badges
Oct 24, 2018
3.425
7.756
  • Victoria 3 Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
There is an option on your armies to allow other armies to attach/follow, didn’t work?
 
  • 2
  • 1
Reactions:

Vlad3fr

Sergeant
67 Badges
Dec 2, 2020
76
127
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Pillars of Eternity
  • Hearts of Iron IV: No Step Back
  • Tyranny: Archon Edition
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris
  • Stellaris: Megacorp
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
There is an option on your armies to allow other armies to attach/follow, didn’t work?
This options work sometimes, but most of the times the allies just wander in every direction possible or stand next to the fort but don't come help to siege or fight.
 
  • 7Like
  • 3
  • 2Haha
  • 1
Reactions:

ThePirateMan

Second Lieutenant
59 Badges
Feb 25, 2010
143
146
  • Victoria: Revolutions
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Lead and Gold
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Pride of Nations
  • Knights of Honor
  • For The Glory
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Europa Universalis III Complete
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis IV
AI allies seem reluctant to attach, which at times seems like a somewhat intelligent choice, but other times they end up completely confused sitting in one tile, moving to leave it and then stopping over and over again as well other confused behaviours.
 
  • 4
Reactions:

Bovrick

Colonel
10 Badges
Aug 18, 2019
930
2.725
They need to swap the attach logic with the carpet seige logic :p but on a more serious note, yeah, it does need help. I agree with lowering the minimum seige size, though adding back the increase as a Keystone Innovation in the seige section would be a good idea too.
 
  • 1
Reactions:

lemonsquid

General
111 Badges
Jul 27, 2011
1.807
367
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Legacy of Rome
  • Heir to the Throne
  • Crusader Kings II
  • Leviathan: Warships
  • March of the Eagles
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Victoria 2
  • Europa Universalis III Complete
This is standard across many Pdox titles. Allied AI are incompentent. Enemy AI are wizards who call in mercenaries from across the continent to smash you to bits
 
  • 11Haha
  • 3
  • 2Like
Reactions:

Martocticvs

Second Lieutenant
46 Badges
May 20, 2018
109
336
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Victoria 3 Sign Up
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Cities: Skylines
  • Surviving Mars
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines Industries
  • Cities: Skylines - Mass Transit
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
I was trying to seige a fort but only had an army that was slightly too small to make the timer progress. My ally had a similarly sized army sat in the neighbouring territory - which I owned - but refused to come and help with the seige (yes, I tried the attach options). If they had come to help, it would have been enough men to get the timer to progress. Eventually, I abandoned it and sent my army elsewhere - then the AI was happy to go and stand on that same fort, but on their own they also did not have enough men!

This aspect of the AI definitely needs some improvement :cool:

Has the AI been properly updated to understand the new, smaller unit sizes? Maybe it thinks the seige was progressing fine because it would have been in the previous patch.
 
  • 2
  • 1Like
Reactions:

Nostalgium

General
90 Badges
Jan 16, 2010
2.137
5.848
  • BATTLETECH
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Crusader Kings III
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Hearts of Iron III
  • Mount & Blade: Warband
  • Age of Wonders: Planetfall Sign Up
  • Victoria 2
  • 500k Club
This is standard across many Pdox titles. Allied AI are incompentent. Enemy AI are wizards who call in mercenaries from across the continent to smash you to bits
100%. Never declare a war where you depend on your AI allies being competent to win. Or even decent. Do not count on them to be anything but fodder and distractions - that way lies madness.
 
  • 1Like
  • 1Haha
  • 1
  • 1
Reactions:

Daft

Captain
43 Badges
Apr 11, 2001
467
1.194
  • Stellaris: Megacorp
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Cities: Skylines - After Dark
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
I was trying to seige a fort but only had an army that was slightly too small to make the timer progress. My ally had a similarly sized army sat in the neighbouring territory - which I owned - but refused to come and help with the seige (yes, I tried the attach options). If they had come to help, it would have been enough men to get the timer to progress. Eventually, I abandoned it and sent my army elsewhere - then the AI was happy to go and stand on that same fort, but on their own they also did not have enough men!

This aspect of the AI definitely needs some improvement :cool:

Has the AI been properly updated to understand the new, smaller unit sizes? Maybe it thinks the seige was progressing fine because it would have been in the previous patch.

I've seen that as well. I think my allies want me to fail.
 

Will Steel

Centurion First-File
112 Badges
Oct 23, 2010
6.784
7.173
  • Heir to the Throne
  • Europa Universalis III Complete
  • Divine Wind
  • Imperator: Rome Deluxe Edition
  • Europa Universalis III Complete
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: First Colony Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Mass Transit
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Crusader Kings Complete
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Together for Victory
I wish we had those EU4/CK2 style ally order buttons that we could use to tell our allies where to attack or defend, and order our vassals on how to conduct military campaigns.
 
  • 2Like
  • 1
Reactions:

klopkr

Chief suggester at the suggestion factory
106 Badges
Aug 12, 2013
8.781
15.359
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Humble Paradox Bundle
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: The Republic
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Stellaris: Distant Stars
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • The Showdown Effect
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
There is an option on your armies to allow other armies to attach/follow, didn’t work?
There's some weight somewhere causing the AI to spread into a million little stacks around you.

I think it's related to attrition avoidance but i'm not sure.

They HATE standing on a siege with any other armies and they love any chance to run away from a fight in 6 different directions even if your combined stacks are stronger.


100%. Never declare a war where you depend on your AI allies being competent to win. Or even decent. Do not count on them to be anything but fodder and distractions - that way lies madness.
But 99% of small start's are completely reliant on you having an ally save your butt in the first war you declare across every pdox game. :(

Guess it's not problem when most players only play the titular nations of the game.
 
  • 3Like
  • 2
Reactions:

Ruck

Major
5 Badges
Nov 28, 2005
658
1.856
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Imperator: Rome
Once you're big enough it's not the biggest deal but early on I usually need to rely on my allies in a war or two.

But constantly they aren't just neutral allies, they're actively losing me the war, I swear.

Only got 2k levis to start? Good luck sieging, your allies are allergic to standing in the same spot as you. Need them to siege? Better hope they feel like even wandering towards the enemy. Big stack coming that you could beat together? Best to split up in every other direction so each ally can individually be picked off.

Seriously what is it in their AI that make them actively unhelpful?


Basic ways to fix this:

  1. Make tier 1 forts require 1.5k troops to siege. That way one single tick of attrition doesn't pause your siege.
  2. Supply should be minimum 4-6k. Now that the minimum levy is 2k then there needs to be room for at least two stacks to be in one place at once.
  3. The AI should want to stick as close to the nearest ally armies as possible unless they're much stronger than the enemy.
  4. The AI should gun for existing sieges that are paused unless an enemy is within a tile.
  5. The AI should prefer to attach to another stack when an enemy is within 2-3 tiles so they move together as a unit instead of splitting off.
  6. Give us any of the abilities to direct the AI that exist in eu4. Sack anyone that suggests it's not necessary to have in these implemented in ALL PDOX GAMES.

And then "when you are big enough" its raining forum threads how easy the game is....

1.) You can develope your integrated pops before you go to your war, no one is forcing you to go to war, when you are as that small, when the AI declares war on you, you can stay defensive.
2.) I agree with that
3.) No. Its your ally in a time where radio and smartfones were not a thing and similiar unfortunate things happened all the time in real history. How do they exactly know how strong is the enemy in that provinces ? How do they know how strong are your forces ? How do they know where your forces are ? Yes, we know it because we have a magically map, showing us everything what happens from Britannia to India in 280 bc.
4.) Hmm maybe, I would say that depends on how close they are to that siege.
5.) How do your allies know that the enemy is only 2-3 tiles away ? And even if, isn´t it faster to go straight after them if you do so as well and then meet together at the battlefield ? (Hello Waterloo, If only the prussians would finally would arrivem heh ?!)
6.) I would say rather no, maybe for puppet states but not for allied forces. Thats not how it worked in history even in modern times like in world war I or II. You can not tell your friends what and how exactly they should do, they will and should decide by themselve, otherwise they would be not your "friends" but rather slaves, puppets or something like that.

I know that my answer here will lead to a raign in red disapproves, but cmon, you expect the AI to exactly know what you want to do in the future, they should even hear on your commands ? How good did that worked for Germany in WW2 when it comes to Italy or Romania ? Or WW1 Germany and Austria-Hungary ? How did that worked for England and France in the 1940 campaign ? And those all are modern time situations, unfortunately my knowledge of similiar "combined international forces" for antiquity times is limited, but I doubt that they could be in any way that good what you demand.

I personally would even like it, if we couldn´t see our allied forces on the map, as long they are not 1 tile away or we have a good "intel" or some mechanics like that f.e. on them. Let it be a surprise for us on how and when they will support us, the same way it was a suprise for the English gentlemen on when the Prussians will arive on waterloo.

Also, you dont have to win every war, it´s not a big a problem too loose some territories, you can get back on your foots after that and by the way your enemy is an AI also and plays by the exact same rules as your AI allies play and in absolute worst case you can just accept that you lost, learn of it and restart the game.

Of course i´ll agree that the AI can improve on some decisions they do, but cmon, its antiquity time, dont expect things from your allies which where impossible even in the 1900´s.
 
  • 5
  • 1Like
Reactions:

Kadanz

Drive-By Memer
20 Badges
Sep 19, 2011
2.378
5.360
  • Crusader Kings II: Charlemagne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Prison Architect
  • Cities: Skylines
The AI is like a toddler in a room full of knives most of the time. But I've been running into the exact opposite in my games tbh. Somehow the AI doesn't believe in building forts and even tears most of them down.

I swear I could hear alexander protest in his tomb when I conquered phrygia faster than him. "Hey that's cheating! lemme out!"
 
  • 2
  • 1Like
Reactions:

klopkr

Chief suggester at the suggestion factory
106 Badges
Aug 12, 2013
8.781
15.359
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Humble Paradox Bundle
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: The Republic
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Stellaris: Distant Stars
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • The Showdown Effect
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
And then "when you are big enough" its raining forum threads how easy the game is....

1.) You can develope your integrated pops before you go to your war, no one is forcing you to go to war, when you are as that small, when the AI declares war on you, you can stay defensive.
2.) I agree with that
3.) No. Its your ally in a time where radio and smartfones were not a thing and similiar unfortunate things happened all the time in real history. How do they exactly know how strong is the enemy in that provinces ? How do they know how strong are your forces ? How do they know where your forces are ? Yes, we know it because we have a magically map, showing us everything what happens from Britannia to India in 280 bc.
4.) Hmm maybe, I would say that depends on how close they are to that siege.
5.) How do your allies know that the enemy is only 2-3 tiles away ? And even if, isn´t it faster to go straight after them if you do so as well and then meet together at the battlefield ? (Hello Waterloo, If only the prussians would finally would arrivem heh ?!)
6.) I would say rather no, maybe for puppet states but not for allied forces. Thats not how it worked in history even in modern times like in world war I or II. You can not tell your friends what and how exactly they should do, they will and should decide by themselve, otherwise they would be not your "friends" but rather slaves, puppets or something like that.

I know that my answer here will lead to a raign in red disapproves, but cmon, you expect the AI to exactly know what you want to do in the future, they should even hear on your commands ? How good did that worked for Germany in WW2 when it comes to Italy or Romania ? Or WW1 Germany and Austria-Hungary ? How did that worked for England and France in the 1940 campaign ? And those all are modern time situations, unfortunately my knowledge of similiar "combined international forces" for antiquity times is limited, but I doubt that they could be in any way that good what you demand.

I personally would even like it, if we couldn´t see our allied forces on the map, as long they are not 1 tile away or we have a good "intel" or some mechanics like that f.e. on them. Let it be a surprise for us on how and when they will support us, the same way it was a suprise for the English gentlemen on when the Prussians will arive on waterloo.

Also, you dont have to win every war, it´s not a big a problem too loose some territories, you can get back on your foots after that and by the way your enemy is an AI also and plays by the exact same rules as your AI allies play and in absolute worst case you can just accept that you lost, learn of it and restart the game.

Of course i´ll agree that the AI can improve on some decisions they do, but cmon, its antiquity time, dont expect things from your allies which where impossible even in the 1900´s.
You're looking at this from a laimen historical perspective and not an AI game perspective.

I'm not suggesting giving the AI information outside of it's current ingame fog of war. I'm instead suggesting that when it has multiple choices it should play in such a way that wont mechanically give up all it's ability to contend anyone else in a multi ally war.

1. Unless you play with a specific mod (that is good btw) the base unit for levies is always exactly 2k. It's just bad game design to have sieges, which are fundamental to any warfare, require exactly 2k as the bare minimum and implement an attrition system that will lower your troops from 2k each tick. Making the minimum 1.5k would make it so that a single levy nation can actually face a lowest level fort. This isn't just for offensive or player purposes. This is for the AI too. If they have 2 forts and only 2k levy and lose one to an enemy then it's impossible for them to retake their own fort on their own. The AI on average will have only 2k levies much much more often than players. It's ok for troops not to be able to siege down a fort after losing a portion of the army but that portion shouldn't be equivalent to 1 single man for the vast majority of nations from the start (and onward for the AI).
3. I'm specifically talking about when they're in the same county as you or within 1 or 3. Literally within scouting range even for an army in this period. If both of you are within your own land or an allies land they should always know where you are as even then there would be basic logistical communications over time and the game literally currently functions this way with fog of war. I'm suggesting this specifically because the AI will weigh attrition avoidance so high that they'll stand next to your army and wait until a battle has started before joining in even if your two stacks combined would outnumber the enemy. If an enemy is within in game visibility and has more troops than either one of you or your allies stacks and combined you would have a higher number than the AI should want to stand on the same tile as you out of self preservation, instead he will stand next to you to avoid attrition then slowly march into your tile after the battle has started. In history these contingents would be standing on the same tile going everywhere together after meeting up or far apart doing completely separate operations. They would also be aware of each other as they're literally allies in a war with the same goals.
4. If they're not doing their own siege or battle or anything else and your siege is visible in range. Again I bring this up because the AI will stand next to a siege doing nothing even if it's paused because of attrition worries.
5. 2-3 tiles is within in game visibility. Not talking about changing any visibility here. The battlefield is much smaller than one tile and again in history these armies would be fundamentally marching together at these distances. The ingame movement between tiles and distances isn't realistic at all. In reality all the armies would be marching significantly faster and most battles would be finished within one in game tick (one day).
6. You're absolutely naive if you think political leaders didn't constantly communicate and plan together with their allies from the dawn of history.

Hell read literally any of Caesar's military campaigns. In gaul he worked with and commanded gaulish allies constantly, giving them targets and roles. The knowledge he had and the range his scouts reached and the constant communications he had throughout the region and with his allies are practically fundamental to the whole campaign.
 
  • 4Like
Reactions:

Iosue Yu

Lt. General
47 Badges
Apr 22, 2018
1.324
2.275
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Crusader Kings II: Sword of Islam
100%. Never declare a war where you depend on your AI allies being competent to win. Or even decent. Do not count on them to be anything but fodder and distractions - that way lies madness.
So this paradox I keep getting.
  • I: Half my levies begin with no food, and fighting once down my man count to 1.4k
  • Forum members: You should use Mercs
  • I: Mercs cost $100 to hire and it takes 10 months to regenerate morale.
  • Forum members: You should use allies.
  • I: Allies are useless because they love moving away
  • Forum members: Tribes are weak so you should play in Rome.
  • I: Ok... I'll try Allies.
  • Forum members: You shouldn't declare war if you must rely on allies
  • I: What about suggesting the game to lower the bar for man count?
  • Forum members: You are spreading negativity of the game. The game is fine as it is.
  • I: I can't play in this state.
  • Forum members: You have no standing to make complaints because you haven't played enough.
Ok...
 
  • 5Like
  • 2Love
  • 1Haha
  • 1
Reactions:

lemonsquid

General
111 Badges
Jul 27, 2011
1.807
367
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Legacy of Rome
  • Heir to the Throne
  • Crusader Kings II
  • Leviathan: Warships
  • March of the Eagles
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Victoria 2
  • Europa Universalis III Complete
The AI is like a toddler in a room full of knives most of the time. But I've been running into the exact opposite in my games tbh. Somehow the AI doesn't believe in building forts and even tears most of them down.

I swear I could hear alexander protest in his tomb when I conquered phrygia faster than him. "Hey that's cheating! lemme out!"
yea forts get expensive so they must hate that. its probably why they have huge sums of cash laying around to buy up all the mercenaries
 

Nostalgium

General
90 Badges
Jan 16, 2010
2.137
5.848
  • BATTLETECH
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Crusader Kings III
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Hearts of Iron III
  • Mount & Blade: Warband
  • Age of Wonders: Planetfall Sign Up
  • Victoria 2
  • 500k Club
So this paradox I keep getting.
  • I: Half my levies begin with no food, and fighting once down my man count to 1.4k
  • Forum members: You should use Mercs
  • I: Mercs cost $100 to hire and it takes 10 months to regenerate morale.
  • Forum members: You should use allies.
  • I: Allies are useless because they love moving away
  • Forum members: Tribes are weak so you should play in Rome.
  • I: Ok... I'll try Allies.
  • Forum members: You shouldn't declare war if you must rely on allies
  • I: What about suggesting the game to lower the bar for man count?
  • Forum members: You are spreading negativity of the game. The game is fine as it is.
  • I: I can't play in this state.
  • Forum members: You have no standing to make complaints because you haven't played enough.
Ok...
I said you shouldn't count on allies, not not take them. They're very useful in that the enemy will often work on sieging them rather than you, distracting them from defending fronts which don't matter, or opening themselves up to attacks in the back if you do. But if you strategy relies on your AI allies actually coordinating with you, you're in for a bad time. This is true for every Paradox game.

As an aside, I've now played with 2k levy tribes in Germania and Gaul, and started with a 2k levy in Crete - I unfortunately wasn't able to replicate the totally unplayable state you claim small states are. It's perfectly possible to fight once, have your men reduced, and then - since they can't instantly raise their levies again - go back to your home turf and resupply the army, then start a siege. The one case where I did hire mercs - Crete, to give myself an edge - I hired them on the wrong island and couldn't ship them to the province, so I even spat 230 gold down the drain for extra spice. The game really isn't unplayable as a small nation like you keep claiming - you just can't build two extra units and run a defecit for a year to win your first wars, like you could in 1.5.x
 
  • 3Like
  • 1
Reactions:

Iosue Yu

Lt. General
47 Badges
Apr 22, 2018
1.324
2.275
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Crusader Kings II: Sword of Islam
I said you shouldn't count on allies, not not take them. They're very useful in that the enemy will often work on sieging them rather than you, distracting them from defending fronts which don't matter, or opening themselves up to attacks in the back if you do. But if you strategy relies on your AI allies actually coordinating with you, you're in for a bad time. This is true for every Paradox game.

As an aside, I've now played with 2k levy tribes in Germania and Gaul, and started with a 2k levy in Crete - I unfortunately wasn't able to replicate the totally unplayable state you claim small states are. It's perfectly possible to fight once, have your men reduced, and then - since they can't instantly raise their levies again - go back to your home turf and resupply the army, then start a siege. The one case where I did hire mercs - Crete, to give myself an edge - I hired them on the wrong island and couldn't ship them to the province, so I even spat 230 gold down the drain for extra spice. The game really isn't unplayable as a small nation like you keep claiming - you just can't build two extra units and run a defecit for a year to win your first wars, like you could in 1.5.x
Building 2 extra units didn't run you into deficit though.

My condolences on your Cretan experience. But Crete is such a good soil with 4 cities and isolated by the sea. You'd just get rich and $230 is nothing.
 
  • 2
Reactions:

trjacobin

Second Lieutenant
55 Badges
Mar 11, 2011
174
612
  • Victoria 2: A House Divided
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Empire of Sin - Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Surviving Mars
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Victoria 2
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
Shouldn't there be an option to just be able to control the AI feudatory, client state, tributaries armies? It'd make sense as you're the war leader and they're your lickspittles...
I'd really like this option tbh. Allies could perhaps get broad (try to defend, try to attack) from you, but not direct control.
 
  • 1
Reactions:

Nostalgium

General
90 Badges
Jan 16, 2010
2.137
5.848
  • BATTLETECH
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Crusader Kings III
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Hearts of Iron III
  • Mount & Blade: Warband
  • Age of Wonders: Planetfall Sign Up
  • Victoria 2
  • 500k Club
Building 2 extra units didn't run you into deficit though.

My condolences on your Cretan experience. But Crete is such a good soil with 4 cities and isolated by the sea. You'd just get rich and $230 is nothing.
Oh sure, I'm flush with cash NOW, but when your income is 1.23 gold per tick and you're fighting Gortyna and Knossos at once, 230 is quite a bit of money to spend for fun. It was a further example that I didn't need mercs to win that war, AND that I accidentally handicapped myself by wasting over 10 years of my current income at that point.
Shouldn't there be an option to just be able to control the AI feudatory, client state, tributaries armies? It'd make sense as you're the war leader and they're your lickspittles...
I'd really like this option tbh. Allies could perhaps get broad (try to defend, try to attack) from you, but not direct control.
I don't like the idea of controlling them, but being able to set goals for them like in EU4 would be quite nice.
 
  • 1
  • 1
  • 1Like
Reactions: