I have played MotE a fair bit, and decided it was time I shared the tales of my grand conquests. Therefore, welcome to this most humble of AARs, about the most humble of great powers. Ladies and gentlemen, I give you:
I have played Prussia before, but the best I have managed is a measly prestige victory. And let’s be honest, if prestige really mattered, the Napoleonic wars would have had a lot more glitzy military parades, and a lot less gruesome death from starvation and gangrene.
Anyways, Prussia is a nation with a fair few challenges. The first of which is it’s placement in the middle of four other great powers, who all covet its tasty, tasty domination provinces.
But we are not going to lie down on our backs as the other nations feast on our corpse! Indeed, it is we who shall do the corpse-feeding!
And we’ll stop other nations from feeding their corps! Because, you know, attrition, and supplies, and military, and… Never mind.
From past experience, I have the foresight to know that Prussia runs the risk of struggling with manpower if they get caught up in wars with large casualties, which, unfortunately, puts a tiny bump in the whole sending-thousands-to-their-glorious-deaths-thing. I know that is a problem I will have to deal with, but a more pressing issue right now is the state of the map. I mean, look at it!
It is my God-given mission to introduce some order into this ridiculous rabble of resisting Reich-to-be. To the diplomacy table!
And by diplomacy table, I mean the “DECLARE WAR”-menu.
I strike pre-emptively, as waiting has the unfortunate side-effect of all these small states being guaranteed by my eternal enemies. So I immediately diplomate all these states hard. I diplomate them so hard I end up with no diplomats left. Oh well, my king is so adept at diplomacy that I’ll have five more harbingers of war in no time.
Most of my units are quite capable as they are, so I draw up the battle-lines, and charge in blindly
I also have enough points to choose an idea. Considering I would prefer my men not to die too much, I pick the first of the Prussian ideas, which gives me a 25% bonus to Guard Defence. Yes yes, March to the Sound of Guns is amazing, and I will pick it next, I simply don’t need it quite yet. I also eventually want the bonus idea points that come from the Prussian ideas. They will help me a lot, as I don't intend to lose ANY battles. Ha.
I would like the one that makes my men not die so often thank you very much sir
Finally, before I unpause and actually, you know, start the game, I check in on the Prussian Grand Navy. I find one single transport with a leaky hull crash-docked in what the inhabitants of Danzig refer to as their “port.”
That seems a bit thin considering the vicious battles that are going to be fought in the Baltic Sea (if not by my enemies, then definitely by me!) so I put set my men to construct a First-rate Ship of the Line. In just a few months, my fleet will have more than doubled in firepower! Take that, Great Britain!
Next up: Conquests and Guarantees!
Absolute Domination – A Campaign of Prussian Hardships
Introduction: The Diplomacy of King Friedrich-Wilhelm III von Hohenzollern
Ah, that handsome devil
Introduction: The Diplomacy of King Friedrich-Wilhelm III von Hohenzollern

Ah, that handsome devil
I have played Prussia before, but the best I have managed is a measly prestige victory. And let’s be honest, if prestige really mattered, the Napoleonic wars would have had a lot more glitzy military parades, and a lot less gruesome death from starvation and gangrene.
Anyways, Prussia is a nation with a fair few challenges. The first of which is it’s placement in the middle of four other great powers, who all covet its tasty, tasty domination provinces.

If Prussia was a cake, each slice would have a nation’s favourite topping, ready for sharing
But we are not going to lie down on our backs as the other nations feast on our corpse! Indeed, it is we who shall do the corpse-feeding!
And we’ll stop other nations from feeding their corps! Because, you know, attrition, and supplies, and military, and… Never mind.
From past experience, I have the foresight to know that Prussia runs the risk of struggling with manpower if they get caught up in wars with large casualties, which, unfortunately, puts a tiny bump in the whole sending-thousands-to-their-glorious-deaths-thing. I know that is a problem I will have to deal with, but a more pressing issue right now is the state of the map. I mean, look at it!

It is my God-given mission to introduce some order into this ridiculous rabble of resisting Reich-to-be. To the diplomacy table!

And by diplomacy table, I mean the “DECLARE WAR”-menu.
I strike pre-emptively, as waiting has the unfortunate side-effect of all these small states being guaranteed by my eternal enemies. So I immediately diplomate all these states hard. I diplomate them so hard I end up with no diplomats left. Oh well, my king is so adept at diplomacy that I’ll have five more harbingers of war in no time.
Most of my units are quite capable as they are, so I draw up the battle-lines, and charge in blindly

I also have enough points to choose an idea. Considering I would prefer my men not to die too much, I pick the first of the Prussian ideas, which gives me a 25% bonus to Guard Defence. Yes yes, March to the Sound of Guns is amazing, and I will pick it next, I simply don’t need it quite yet. I also eventually want the bonus idea points that come from the Prussian ideas. They will help me a lot, as I don't intend to lose ANY battles. Ha.

I would like the one that makes my men not die so often thank you very much sir
Finally, before I unpause and actually, you know, start the game, I check in on the Prussian Grand Navy. I find one single transport with a leaky hull crash-docked in what the inhabitants of Danzig refer to as their “port.”

That seems a bit thin considering the vicious battles that are going to be fought in the Baltic Sea (if not by my enemies, then definitely by me!) so I put set my men to construct a First-rate Ship of the Line. In just a few months, my fleet will have more than doubled in firepower! Take that, Great Britain!
Next up: Conquests and Guarantees!