MrT said:If I recall correctly there's a theory in game design that suggests that the average person is only able to handle a range of 7 factors comfortably in their head. The mental requirements (capacity for number management and memory) escalate rapidly beyond this point so it is fairly common to limit options or alternatives in design to 7 or fewer to avoid undue psychological "stress" on the player.
(Believe it or not, I'm not kidding...but I can't provide a link at the moment to support that statement because I can't recall exactly where I read it.)
7 is a reasonable limitation, for colonists, etc. but if stab is made fractionary, do the 7 values turn into 61 or 601? Or even 6001? Though not even I want to see stab differentiated at the .001 limit...