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Aug 25, 2006
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wow... :eek:


...this is a really interesting thread! :)


...i really think that the limit of the those items...should be much higher....

except for the stability...seems fair to me ;)
 
Oct 22, 2001
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Not at all, the limitation makes the game more difficult, in a challenging way. That is just as it should be.

Take colonists for example. Early on in the game you often cannot afford nor perhaps have any coliniseable areas available. Thus all the colonists you get can be saved up. If there was no limit on the number you can save you would have 100s of them when you reached the 16th century when colonising starts for most all nations in the game. As it is now you get a kick for every extra colonist per year you can achieve (through DP sliders, frontier bonuses, shipyards etc) but your suggestion removes much of that challenge.

Or take diplomats. In MP games it often happens that pluto nations' ability to stab hit is severly limited because they get so few diplomats per year. If you had had diplos saved up by the 100s this would not be such a problem.

Of course one can always discuss the exact value used as delimiter. IMO 6 is quite good a number.
 

unmerged(60152)

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Maybe any Paradoxian could help us? :)

Anyway, according to this:
Tetvs said:
And will "3" (and -3) be the maximum of stability?

Sometimes happens that you declare war on someone with aliance, good relations, same religion, whatever... and it says "you are going to loose 6 of stab"... and the reality is that you can only loose 3! Then, you raise to -3... of course...

So it's nonsense that advise telling you that "you are about to loose -6 stab if you declare war against..."
 

Captain Frakas

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If you are at -3 and if your stab. decrease, then the RR is immediatly tested. So it's not a nonsense.
 

unmerged(19042)

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Captain Frakas said:
If you are at -3 and if your stab. decrease, then the RR is immediatly tested. So it's not a nonsense.
Yes, I believe there is supposd to be an auto-revolt for every stab hit below -3 in EU2.

btw 3 isnt a multiple of 6, but a factor. 6 is a multiple of 3. :p
 

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passer by said:
Yes, I believe there is supposd to be an auto-revolt for every stab hit below -3 in EU2.

btw 3 isnt a multiple of 6, but a factor. 6 is a multiple of 3. :p

Technically you are correct :) But if you look at it this way the range from -3 to 3 is a multiple of 7, as are the rest of the numbers in the game (-3 -2 -1 0 1 2 3) where -3/0 in game = 1 and 3/6 in game = 7. By giving "0" a value it becomes a number worth counting in and of itself. The -3 to 3 for stability is flavour.
 

kolmy

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There should be a limit, but how many colonists/merchants/diplomats/corsars you get per year is a thing that could have no limit, or a bigger limit, like in trade, you get a extra merchant for each monopoly, but the maximum is 12 merchants per year, why not make that limit bigger, or moddable? Like 36 merchants per year, that would give you 3 merchants per month, I think Would made the game better (maybe unbalanced), as with 1 merchant per month I can't keep up with my 8 cot's, where the AI put merchants all the mouth, but I have not merhcants to send! And for colonists you receave per year, the number of colonies should have a effect in the number, representing the colonial dinamism. And the same thing to diplomats and corsars, and more you make diplomacy or piracy, more diplomats and corsars you could have.
 
Aug 25, 2006
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4AD said:
You should receive a penalty for colonists waiting at the docks more than 50 years and merchands waiting trade permitts for more than 25 years.
I support the "use them or lose them" idea.



Does this mean that when Traders didn't preformed their activities...they were executed and buried? :wacko: :wacko: :wacko: :rofl: :wacko: :wacko:
 

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No but hardly any trader would wait for you to decide after 25 years that he may have a foreign trade permit. He'd either gone back to his domestic trade and wouldnt bother any longer as probably his financers would loose interest after some months too. Same for colonists. If they dont get shipped out of your country theyd either just emigrate to another country or settle down in your domains again.
 
Aug 25, 2006
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Zelvik said:
No but hardly any trader would wait for you to decide after 25 years that he may have a foreign trade permit. He'd either gone back to his domestic trade and wouldnt bother any longer as probably his financers would loose interest after some months too. Same for colonists. If they dont get shipped out of your country theyd either just emigrate to another country or settle down in your domains again.



Ok...but... :eek:o

u are the man with the mouse buttons on your commanding hand...as the king was the man with the crown on his head........if he commanded the trader to (trade)...he would have to do so......or.....(head chopped off). :D


get the picture? :wacko:
 

Havard

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Crespo_Portugal said:
Does this mean that when Traders didn't preformed their activities...they were executed and buried? :wacko: :wacko: :wacko: :rofl: :wacko: :wacko:
Did they sit quitely, waiting?

Pedro the Merchant Supervisor: Oi, Manuel. I know you were ready to go out on your trading mission 40 years ago, but we couldn't afford to send you. I'm sorry you had to wait so long, but we have managed to squeeze your trip into next year's budget. Pack up - you're going to Gujarat come January!
(Silence)
Pedro the Merchant Supervisor: Manuel...? Manueel?
Juan the Supercargo: You're looking for Manuel? He joined the army 30 years ago...
 

Rotten Venetic

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I aggree that we shouldn't be able to stack these agents, but it should be more dynamic.

For example, each merchant should only be available for service for a few months, until they lose their patience to work for you; colonists should last out about 2 years. In this way, the challenge to get more of them per year will be unaffected as it and it alone would determine how many merchants/colonists you can stack at any one time. Same thing with spies.

Missionaries are a trickier question; the agent system does not feel well with them. Rather you should be able to comission missionary missions according to how religious and narrowminded you are, and how much afinity your religion has for proselytism.

As for stab, the -3 and +3 limits have symbolical value because of the number 3, which is charged with mystical and even magical meanings. IMO, it would be enough to have it from -1 to +1 so long as it is fractionary.

HOWEVER, using the -3 to +3 system, there could be an interesting development, to fractionize stab investment to .1's; this way, stab would have 60 levels like anything else and would be less rigid altogether!

Of course, this could be hell on the dev team because you'd have to manage stab fractions for everything affected by it and everything it affects.
 
Aug 25, 2006
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Havard said:
Did they sit quitely, waiting?

Pedro the Merchant Supervisor: Oi, Manuel. I know you were ready to go out on your trading mission 40 years ago, but we couldn't afford to send you. I'm sorry you had to wait so long, but we have managed to squeeze your trip into next year's budget. Pack up - you're going to Gujarat come January!
(Silence)
Pedro the Merchant Supervisor: Manuel...? Manueel?
Juan the Supercargo: You're looking for Manuel? He joined the army 30 years ago...




:rofl: :rofl: :rofl: :rofl:

....got it...but....even so...read my reply abouve yours.


btw...that script looked like it got out of one of those Mexican series! :rofl:

....and...btw...if u were triyng to say Portuguese names..."Juan" it's Spanish....!....in Portuguese it's João. :D



Greetings
 

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Crespo_Portugal said:
:rofl: :rofl: :rofl: :rofl:

....got it...but....even so...read my reply abouve yours.
Yes. This is a game, however, and as Daniel said, limitations are a part of the rules to provide a challenge.


Crespo_Portugal said:
....and...btw...if u were triyng to say Portuguese names..."Juan" it's Spanish....!....in Portuguese it's João. :D
I deliberately avoided to name the country... :)
 

Alexandre

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Rotten Venetic said:
As for stab, the -3 and +3 limits have symbolical value because of the number 3, which is charged with mystical and even magical meanings. IMO, it would be enough to have it from -1 to +1 so long as it is fractionary.

HOWEVER, using the -3 to +3 system, there could be an interesting development, to fractionize stab investment to .1's; this way, stab would have 60 levels like anything else and would be less rigid altogether!

Of course, this could be hell on the dev team because you'd have to manage stab fractions for everything affected by it and everything it affects.

What we really need is provincial stability, rather than one global national stablity. National stability would be calculated based upon the aggregate of your provinces. So, for example, stability in a province that you are trying to convert, that is different culture/religion, that is being beseiged, that you've recently conquered, that you don't have a legitimate claim to, that's on a different continent should on average be lower than in a prosperous, right religion/culture, unbeseiged province that you've ruled from day one. Of coruse, your governmental policies should tweak the stability, and the rate of increase/decrease. And, one DP setting should have different affects on different provinces. For example, narrow minded increases stability in same-religion provinces but decreases it in different-religion provinces, modified by different amounts depending upon how much you tollerate/don't tollerate their particular religion.

I like the complexity of real-life politics. You can't please all the people all of the time.

Alexandre
 

Rotten Venetic

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Province-by-province stability might be too complicate to expect it. After all, MrT says the game will probably fit into one (1) CD.

Stability is most likely to stay national.
 

Duke of Bavaria

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Crespo_Portugal said:
Ok...but... :eek:o

u are the man with the mouse buttons on your commanding hand...as the king was the man with the crown on his head........if he commanded the trader to (trade)...he would have to do so......or.....(head chopped off). :D


get the picture? :wacko:

So he could either NOT do what you want or he dies... in both cases he is not available for you... :p