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Theddude

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With the cultural conversion thing being kind of an issue brought up here, it got me thinking. Wouldn't it make more sense to make cultural conversion more tied to ideas/national bonuses? Since mass cultural conversion really only happened in a few areas outside the Americas, it would seem like maybe cultural conversion should be far, far harder in general, but for instance Russia or Spain might get a bonus in their national ideas. I suppose these are kind of set in stone at this point, but it would be nice to see some mechanic where being able to mass culture convert were kind of something you'd have to really specialize in rather than anybody being able to sweep the map with their customs. I'm guessing we'll just have to settle with a 100% Turkish-speaking Balkans, though.
 

unmerged(584823)

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With the cultural conversion thing being kind of an issue brought up here, it got me thinking. Wouldn't it make more sense to make cultural conversion more tied to ideas/national bonuses? Since mass cultural conversion really only happened in a few areas outside the Americas, it would seem like maybe cultural conversion should be far, far harder in general, but for instance Russia or Spain might get a bonus in their national ideas. I suppose these are kind of set in stone at this point, but it would be nice to see some mechanic where being able to mass culture convert were kind of something you'd have to really specialize in rather than anybody being able to sweep the map with their customs. I'm guessing we'll just have to settle with a 100% Turkish-speaking Balkans, though.

Personnaly, I don't think cultural conversion boost should depend on the country which does it. But I think it should depends on the province you want to change culture. It's a lot easier to make Delaware wallon that to make Paris german.
 

Theddude

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Personnaly, I don't think cultural conversion boost should depend on the country which does it. But I think it should depends on the province you want to change culture. It's a lot easier to make Delaware wallon that to make Paris german.

Well I think it does work that way to some extent at present, I'm not saying remove that maybe just add on to that idea. It could be that just making the cost scale more dramatically would help, or a continent modifier or something.
 

Basterbane

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I have this idea in my head about cultures being tied to province population. Problem with that idea is that we don't have population in EU4.
Maybe the westernization model could be applied to culture conversion. Tax, revolt risk, nation modifiers to accepted cultures (culture groups), stability, range for nearest core, distance from capital (or maybe land of origin, some sort of super core) could affect how fast or how slow province culture would flip.

I'm pretty sure that high revolt risk, low stability, different religion and tolerance would give penalties to culture conversion. It should be easier to get along with different cultures if nation is doing well (without the need to wipe them). Maybe make revolt risk tied to economical and political situation of a nation rather than different culture groups own ideas.

It would be nice to have solid strong multicultural nations without eradicating some of them in first 50 years of the game. Maybe make the use of monarch points not to flip province culture by try to mediate the differences and work towards acceptance? Invest allot of points and make a culture x accepted.

Since we don't have population maybe we should have 2 or more cultures present in each province. Major cultures and minorities. For colonial provinces owned by Portugal the Portuguese culture could be a minority for a time.

I can't get myself around writing something smarter :/
 

unmerged(52491)

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With the cultural conversion thing being kind of an issue brought up here, it got me thinking. Wouldn't it make more sense to make cultural conversion more tied to ideas/national bonuses? Since mass cultural conversion really only happened in a few areas outside the Americas, it would seem like maybe cultural conversion should be far, far harder in general, but for instance Russia or Spain might get a bonus in their national ideas. I suppose these are kind of set in stone at this point, but it would be nice to see some mechanic where being able to mass culture convert were kind of something you'd have to really specialize in rather than anybody being able to sweep the map with their customs. I'm guessing we'll just have to settle with a 100% Turkish-speaking Balkans, though.

I'd love to mod that in but unfortunately there seems to be a distinct lack of culture-change related modifiers. Hope the devs or someone better at modding than I address this at some point. But if you want to prevent Turkish speaking Balkans go to defines.lua and up the cost and length of culture change.
 

AndPimentel

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I have this idea in my head about cultures being tied to province population. Problem with that idea is that we don't have population in EU4.

This.

As someone already said it's easier to convert Delaware than Paris, why? The second have a much larger population than the first, nationalism aside.

I don't know how that would work in the game since we don't have population. I think you could convert the french population to german using a colonist, maybe a diplomat or both, but you would get only a significant chance on smaller pops provinces, the more close to Paris you get, less convert chances. If you are converting a province, not everyone sould be converted, some would stay and be an insignificant minority and others should flee to the main city Paris and neighbour provinces maybe they could flee to a colony, increasing the population on those provinces and making even more difficult (or impossible) to convert without annihilation. So the only way to convert Paris would be to get lots and lots of revolts, kill all their armies, lower their population and send a colonist/diplomat to tell the people you're the best. hahaha
 

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This.

As someone already said it's easier to convert Delaware than Paris, why? The second have a much larger population than the first, nationalism aside.

I don't know how that would work in the game since we don't have population. I thinkk you could convert the french population to german using a colonist, maybe a diplomat or both, but you would get a significant chance on smaller pops provinces, the more close to Paris you get, less convert chances. And if you are converting a province, not everyone sould be converted, some would stay and be an insignificant minority and others should flee to the main city Paris and neighbour provinces maybe they could flee to a colony, increasing the population on those provinces and making even more difficult (or impossible) to convert without annihilation. So the only way to convert Paris would be get lots and lots of revolts, kill all their armies, lower their population and send a colonist/diplomat to tell the people you're the best. hahaha

The fact also is that it's a lot morally acceptable to kill natives (during the time frame errh, I'm not a war criminal) than to kill christians, and this is represented IG with the ability to "get rid" of the natives, I don't know what the scale of natives influence but I think the difference beetween a colony and a metropolitan territory should be increased.
 

AndPimentel

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Yeah, I also think that convert colonies should be easier. EU3 in some ways facilited conversions in colonial provinces and provinces with small population. I'm not saying that you could just send an army to Paris and kill all frenchmen, but eventually they revolt... Some die, population decreases and it gets somewhat "easier" to tell people that german culture is better. Well the people that hated you most to raise armies against you are dead.

I know that maybe it's close to "cleasing" and people afraid of this word (political correctness eh), but I think that's what is happening when you're converting someone to your culture.