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unmerged(439867)

Sergeant
Jan 26, 2012
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0
In CIM, there is no terminal. All the buses will fade in from stop 1 when you buy them, and fade out when they are broken or pick it out by you

In real life, every line should has 1 terminal at least. The terminal should has enough place to set, and has limited parking spaces. It means you cannot start a line everywhere, because there should be enough places to parking buses when finish whole day work. And it is also means if there is only 5 parking spaces, then you cannot buy the 6th bus (in game, there is no limited to buy buses)

Hope CIM2 can add Terminal and Hub feature. When you buy a bus, it will waiting in the terminal and join operation according grid spacing. When the bus is broken on line, it should waiting trailer to rescue to the terminal and block one traffic lane. When you want to pick a bus out of operation, it should finish its task and back to the terminal to out.

Also, metro should has its depot
 

unmerged(439867)

Sergeant
Jan 26, 2012
85
0
By the way, hope CIM2 can add elevated roads, and more asian map, for example, Shanghai

201104200153501174.jpg
2009819182936207.jpg
 

unmerged(439867)

Sergeant
Jan 26, 2012
85
0
No, but you can elevate the land where you want to turn, do the turn on the land and continue the bridge. So basically you build two bridges instead of one.
In the city, there is no enough spaces to elevate the land. And under the elevated roads, there are normal roads, too many raised lands aren't the best solution
 

unmerged(439867)

Sergeant
Jan 26, 2012
85
0
Or you can use that highways road, used to make entrances and exits. It always depends on what you want to do. The pictures doesn't show a bridge to me. Those are highways.
Shanghai has many elevated roads, for example, Inner Ring Elevated Rd. Most of the roads are elevated, and have many turns and ramps in city center. So highways or highway bridges can't help. If CIM can change elevated subways' track to road and add ramps, maybe it is a solution

pic00-3.jpg
 
Last edited:

douglasrac

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I still don't understand why you can't use the highway structure. I'm not talking about the big roads, but as I already said, the road you use to make entrances and exits. It's not a bridge. More flexible than this it doesn't exist.

Highwaystructure.png
 

unmerged(439867)

Sergeant
Jan 26, 2012
85
0
I still don't understand why you can't use the highway structure. I'm not talking about the big roads, but as I already said, the road you use to make entrances and exits. It's not a bridge. More flexible than this it doesn't exist.
This can be used as ramps, but it can't link to main elevated road. From the picture, you can see the main elevated road are bigger, normal roads are under it

pic00-4.jpg
pic00-5.jpg
 
Last edited:

giladteller

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I still don't understand why you can't use the highway structure. I'm not talking about the big roads, but as I already said, the road you use to make entrances and exits. It's not a bridge. More flexible than this it doesn't exist.
Highwaystructure.png

Your idea has a problem: There is no way to prevent cars from entering the ramps from both ways, but the ramp has only one lane.
Eventually, you will have two cars blocking each other.
http://cloud.steampowered.com/ugc/470861971420239262/1F812AFC784304B2148ECDA41A77BFAFE8C9C05F/
 

unmerged(439867)

Sergeant
Jan 26, 2012
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ok, CD key removed. ;)

The normal road is under the elevated road and it is parallel, what are you talking about?

yeah turning takes up some space, that's true...
When normal road meets raised land, we should add tunnel to cross

OK, it may the only solution in CIM. Hope CIM2 will do some changes for elevated road, that we can turn without change the terrain
 

TH1

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now i'm just wondering if you are trying to solve the roads you'd like to have in your city with the current tools available, or you just want to complain why they are not perfect? :)