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I agree with Crook - you have to give them some kind of disadvantage.

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Petrarca

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Originally posted by M@ni@c
Is it possible to change the effects somehow, or are they hard-coded, just as, I presume, DP effects?
Check europa universalis/db/religion.txt
 

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You can just change it in europa universalis/db/religion.txt. You know, it is in db box then there will be a religion file, all u need to do is to change the number and save it over previous file of religion.
 

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Originally posted by M@ni@c
Err, what about +10% tech costs for balancing?? With the exception of Paganism (of course) and Confucianism, Hinduism is the worst religion available imho.

Not exactly 10% though.

Actual value = (Base Value BV that depends on the researched technology)
* (1 + M * (cities count modifier) - M * (techspeed of state religion)/10 + (No contact modifier) )
* (date modifier)
* (tech group multiplier)
* (DP multiplier, from -35% to +35%, i.e. x0.65 to x1.35)
* (Inflation level, from x1.00 for 0% inflation to ...)
 

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Originally posted by Zhai
You can just change it in europa universalis/db/religion.txt. You know, it is in db box then there will be a religion file, all u need to do is to change the number and save it over previous file of religion.
I found it. Very nice.
 

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Which provence has 60,000 natives :confused:
 

M@ni@c

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Not exactly 10% though.

Actual value = (Base Value BV that depends on the researched technology)
* (1 + M * (cities count modifier) - M * (techspeed of state religion)/10 + (No contact modifier) )
* (date modifier)
* (tech group multiplier)
* (DP multiplier, from -35% to +35%, i.e. x0.65 to x1.35)
* (Inflation level, from x1.00 for 0% inflation to ...)

Yeah, even worse.:eek:

If I understand the formula right, it should rather be 20% for any decent sized nation:

( 1 + eg(10000/24) * 5 - (10000/24) * (-10)/10 ) = +-2400

That seems rather cheap. Does (1) perhaps stand for the base value in the formula?? Which means the cost becomes 12400 In that case, the religion effect would be neglible.

Btw, what's with that No contact modifier? How does + 625/300 has any effect?

And is there also some file where I can edit the DP sliders? I would be interested in deleting the colonist penalty for Land. Now I would always choose Naval.
 

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Originally posted by M@ni@c


Yeah, even worse.:eek:

If I understand the formula right, it should rather be 20% for any decent sized nation:

( 1 + eg(10000/24) * 5 - (10000/24) * (-10)/10 ) = +-2400

That seems rather cheap. Does (1) perhaps stand for the base value in the formula?? Which means the cost becomes 12400 In that case, the religion effect would be neglible.

Btw, what's with that No contact modifier? How does + 625/300 has any effect?

And is there also some file where I can edit the DP sliders? I would be interested in deleting the colonist penalty for Land. Now I would always choose Naval.

U can't change the sliders.
 
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Originally posted by KwangTiger
I was exagerating a little, but dosen't one of them like Bombay or Cochin or something have 40,000.

10,000......I think.
That's why I never colonize India. I prefer Australia. :D