I was going to write a post about how the AI internally decides to start or stop executing battle plans and it is as wonky as you probably think it is. But one feature the AI partly relies on for that is player-visible and just as wonky, so I'll bring that up first: estimated plan value, i.e. this:
The value also decides whether there's a green tick, yellow dots or red exclamation mark next to the plan execution arrow. I guess most experienced players are not paying much attention to this value because it only makes sense in rare circumstances. Here's how it's calculated:
This is a "risky" plan (i.e. neither very advantageous nor disadvantageous):
This plan is exactly as risky:
This plan is worse than both of them because of the river crossing:
Do you use the plan value in your games? How would you redefine it?
The value also decides whether there's a green tick, yellow dots or red exclamation mark next to the plan execution arrow. I guess most experienced players are not paying much attention to this value because it only makes sense in rare circumstances. Here's how it's calculated:
- value starts at 0%
- look at air superiority in relevant strategic regions
- enemy advantage yields -10%
- allied advantage +10%
- compare armies
- if enemy is at least twice as strong: -50%
- if own units at least 50% stronger: +40%, up to +80% if they are twice as strong
- if there are no enemies at all: +100% (currently broken)
- large river touching more than 8% of provinces: -10%
- strait touching more than 8% of provinces: -10%
- more than one level of fortification on average: -50%
- any own unit still planning: -20%
- any own unit moving: -50%
This is a "risky" plan (i.e. neither very advantageous nor disadvantageous):
This plan is exactly as risky:
This plan is worse than both of them because of the river crossing:
Do you use the plan value in your games? How would you redefine it?