About number of crit locations.

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McQuaid

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I'm not sure if this was addressed by anyone, but. Does anyone know why they changed the number of crit slots in the legs, CT, RT and LT? Legs and CT traditionally had 2 free slots per location, now they have 4 and the RT and LT had 12 but now only have 10. I've played every B-Tech/MW game including TT,and with the exceptions of Mech Commander and MW4, they have all had the same layout. 8 slots for arms, 12 for LT/RT 1 for H and 2 for CT/LL/RL. But not in this instance.
 

Fox the Apprentice

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I'm not sure if this was addressed by anyone, but. Does anyone know why they changed the number of crit slots in the legs, CT, RT and LT? Legs and CT traditionally had 2 free slots per location, now they have 4 and the RT and LT had 12 but now only have 10. I've played every B-Tech/MW game including TT,and with the exceptions of Mech Commander and MW4, they have all had the same layout. 8 slots for arms, 12 for LT/RT 1 for H and 2 for CT/LL/RL. But not in this instance.
Not known, but it doesn't bother me much. It may have been in CBT and most video games, but it was never explicitly called out in lore.

I suspect HBS changed this for balance. It lets you work with whatever salvage you've got.
 

Camicon Dachass

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Not known, but it doesn't bother me much. It may have been in CBT and most video games, but it was never explicitly called out in lore.

I suspect HBS changed this for balance. It lets you work with whatever salvage you've got.
Probably something to do with mods that we'll be able to install on our 'Mechs. Wouldn't make much sense to force players to choose between JJ's in their legs, and leg actuators that improve their DFAs.
 

Agent.0.Fortune

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The thing that bugs me about this decision is that they also dramatically reduced critical slot cost of some weapons.
I suspect it may all have to do with the direction they are taking with tier2 and tier3 equipment in the future.
 

Camicon Dachass

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I completely forgot about those. Knew there was a reason I kept you around!
That, and my stunning Flow. ;)

The thing that bugs me about this decision is that they also dramatically reduced critical slot cost of some weapons.
I suspect it may all have to do with the direction they are taking with tier2 and tier3 equipment in the future.
Given that the tech we have access to is more tonnage intensive than critslot intensive, I don't think many (if any) of our 'Mechs will be bumping up against the critslot limit, even had the original stats been retained. Perhaps you could do that with the Black Knights and enough lasers/DHS (if you can find them), but I'm doubtful of that.

I thought that you could crit any weapon or blow up any ammo.? Except Gauss ammo.
Anything mounted in your 'Mech can be destroyed, by critical hits or the loss of that section. Ammunition, if critted, will explode and destroy the section it's mounted in; weapons will not. Gauss' are the opposite, with the Gauss Rifle itself exploding and destroy the section it's mounted in, and not the ammo.

You can. Ammo bins won't blow up if they are below 50% capacity (unless that's changed since the beta).
I think ammo will explode if critted, regardless of how much is left; however, 'Mechs are being treated as having CASE equipped in every section, so ammo exploding in one section won't transfer to those adjacent.
 

Chaon

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Overall the number of crits hasn't changed but 2 from each side torso are now in the legs.

It's not that big of a deal and since the crit slots for some weapons were adjusted too (AC/20), it doesn't affect what you can install on your mech if you have the appropriate hardpoint.
 

stjobe

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Overall the number of crits hasn't changed but 2 from each side torso are now in the legs.

It's not that big of a deal and since the crit slots for some weapons were adjusted too (AC/20), it doesn't affect what you can install on your mech if you have the appropriate hardpoint.
While the total hasn't changed (for 'Mechs with all actuators), the distribution has.

CT: 2 in TT, 4 here
ST: 12 -> 10
Arms: 9 -> 8
Legs: 2 -> 4
Total: 48 -> 48

With four slots in the CT, it certainly can make a difference for what you can install, e.g. for the Dragon, which can now mount dual SRM-6s in the snout (or a LRM-15), or for the Spider who can now stick a PPC in that CT if one is fine with having no jump jets and only a ton and a half of armour.