Thank you and your team @Johan
I and I expect most players will greatly appreciate a stronger focus in fixing legacy issues in EU4.
I and I expect most players will greatly appreciate a stronger focus in fixing legacy issues in EU4.
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In Homer Simpson voice: "worst releases we have had so far".Leviathan was one of the worst releases we have had
Why titular PDX game don't have enough resources to begin with? It's clearly apply not only to EU4 - Stellaris, Imperator(obviously), even HoI4 seems not to have enough of those resources. Where are the people? Doing that secret project? Still, it doesn't feel like Paradox Interactive is struggling with funds. Like at all. Why their main project are understaffed? Until this changes (and i really wish Studio restructuring will help) things like this will continue to happen. Because i honestly think, that a lot of previous DLC for various games could end up being "Leviathan", but didn't due to pure luck and not other way round, with Leviathan being "unlucky accident".I should have delayed the start of the development of Leviathan until we had all the resources that were needed
In Homer Simpson voice: "worst releases we have had so far".
On a serious note, Game Director fault is clearly here, but some things in this post are far more concerning, IMO.
Why titular PDX game don't have enough resources to begin with? It's clearly apply not only to EU4 - Stellaris, Imperator(obviously), even HoI4 seems not to have enough of those resources. Where are the people? Doing that secret project? Still, it doesn't feel like Paradox Interactive is struggling with funds. Like at all. Why their main project are understaffed? Until this changes (and i really wish Studio restructuring will help) things like this will continue to happen. Because i honestly think, that a lot of previous DLC for various games could end up being "Leviathan", but didn't due to pure luck and not other way round, with Leviathan being "unlucky accident".
Wellp. At least you did apologize about it. You're not quite out of the proverbial hot water but it doesn't hurt.Leviathan was one of the worst releases we have had, and follows a long trail of low quality releases starting back with Golden Century for EU4.
As the Studio Manager and Game Director, at the end of the day, this is my responsibility, so I have to apologize for this. This is entirely my fault.
I should have delayed the start of the development of Leviathan until we had all the resources that were needed, and they had time to properly onboard on the project. We should have announced a break in the development of EU4 after the Emperor release, until we had a team ready to start designing and working early in 2021.
We are partially changing our plans for the rest of the year. We had originally planned to fix all legacy bugs before we stop developing further expansions for EU4. Now we are accelerating these plans, and also making sure that the community will be getting them frequently.
The 1.31.3 patch is planned to be out this week, and the next patch after that we aim to release either at the end of may or early june, and then we aim to release several more patches for the rest of the year.
This is of course a rough first expansion for the team and the studio, but it's far from the end. We have recruited a set of great individuals, with a huge passion for the game, to form Paradox Tinto, giving us a bright future for Europa Universalis.
a general question; not directed towards any admin/mod of paradox, but, I'm curious how the structure of all of this works. are paradox teams independent in deciding what 'order' to do such things in? or would such policies by decided at some higher level within the paradox structure?To clarify. My original plan was that after we eventually stop doing expansions we would take a decent amount of time and fix as many bugs as we could. We are changing up a fair bit now, and focusing on reducing the bugs for a fair bit of time now.
As far as I understood PDS' communication over the last months, Tinto can act independently on such matters.a general question; not directed towards any admin/mod of paradox, but, I'm curious how the structure of all of this works. are paradox teams independent in deciding what 'order' to do such things in? or would such policies by decided at some higher level within the paradox structure?
There is a difference between an actual globe map and the way Imperator model part of the globe then expanded to the whole world.go put a world map in Imperator...it's god awful. and globe map games aren't as great as you think...plus we all know the earth is flat anyway!
do you know if this is a tinto thing or applies to all the teams? I'm trying to better understand the structure for how games like Stellaris, HoI4 and so forth, work.As far as I understood PDS' communication over the last months, Tinto can act independently on such matters.