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Meglok

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Thank you and your team @Johan
I and I expect most players will greatly appreciate a stronger focus in fixing legacy issues in EU4.
 
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TheSunEmperor

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This is exactly what I was hoping to hear from you Johan, thank you for the apology and a clear explanation of how you and the team will go about fixing EUIV to make it playable.

I hope that one day I'll boot up EUIV again!
 
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Spy01

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Nice to get a real, proper apology that isn't just PR speak.

It doesn't fix the broken release, but it gives me hope that they are honest about the wrongdoings, not just for Leviathan but also previous expansions.
 
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RobbieAB

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Good luck. It sounds like the decision is to spend some time paying down technical debt, which has to be good for all parties long term.

I have been in a company where a botched migration nearly killed a brand and product. The resultant 6 month tech debt pay down led to the cancellation of an upgrade project because the old version worked so much better after that much refinement. I can imagine how this much have felt for the last couple of weeks.
 
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Matas01

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Hi Johan,
Exciting news, but yeah, unfortunelly the Leviathan "First Impression" wasn't great, regardless of the great additions to the game.

Good Luck to the team, I'm a dev myself and I know the struggle haha
 
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Madzai

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Leviathan was one of the worst releases we have had
In Homer Simpson voice: "worst releases we have had so far".

On a serious note, Game Director fault is clearly here, but some things in this post are far more concerning, IMO.

I should have delayed the start of the development of Leviathan until we had all the resources that were needed
Why titular PDX game don't have enough resources to begin with? It's clearly apply not only to EU4 - Stellaris, Imperator(obviously), even HoI4 seems not to have enough of those resources. Where are the people? Doing that secret project? Still, it doesn't feel like Paradox Interactive is struggling with funds. Like at all. Why their main project are understaffed? Until this changes (and i really wish Studio restructuring will help) things like this will continue to happen. Because i honestly think, that a lot of previous DLC for various games could end up being "Leviathan", but didn't due to pure luck and not other way round, with Leviathan being "unlucky accident".
 
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In Homer Simpson voice: "worst releases we have had so far".

On a serious note, Game Director fault is clearly here, but some things in this post are far more concerning, IMO.


Why titular PDX game don't have enough resources to begin with? It's clearly apply not only to EU4 - Stellaris, Imperator(obviously), even HoI4 seems not to have enough of those resources. Where are the people? Doing that secret project? Still, it doesn't feel like Paradox Interactive is struggling with funds. Like at all. Why their main project are understaffed? Until this changes (and i really wish Studio restructuring will help) things like this will continue to happen. Because i honestly think, that a lot of previous DLC for various games could end up being "Leviathan", but didn't due to pure luck and not other way round, with Leviathan being "unlucky accident".

EU IV in particular has been understaffed for years now. Remember when Jake said that they went in the direction of less mechanics and more arts because the team consisted of more artists than programmers so they had to adapt the content that they made? He said that around Dharma.

Indeed, if EU IV is one of their most popular tittles and have been for years, why does it seem that it gets barely any attention from PDX?
 
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AnssiA

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If I may say something else, nice way to reward people for buying the Leviathan (and few other) DLC would be to add more content to those DLCs, like Scandinavian mission trees to Emperor.
 
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somapopper

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Hey, this is what I've been hoping to hear. I highly doubt you bear sole responsibility, but at the same time good for you as a leader for standing up and saying the buck stops here.

Now I'll be blatantly selfish and list some things I'd like to see fixed related to CNs:

1. CNs should be able to declare Colonial Wars on anybody they neighbor. It feels great investing in your CN and then letting it clean up border gore on its own. It feels terrible to find that feature rarely works.

2. Let me not call CNs in to distant wars. OK, maybe this qualifies as a "feature" but while not calling them to war would be ideal, really I'm just looking for a way to stop CNs specifically but vassals generally from transporting all their troops half way across the world, and always being broke and short on manpower because they're too busy offering help I don't want. An AI setting to just tell them to worry about their own territory would be fine.

3. Could we have some kind of indication of how much our CN can actually core? Having to play the guessing game of if our CN has enough admin points saved to core the territory is not that fun.
 
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Chrispim

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Thanks , Johan! Apologies well received and fully accepted! :)

We love EU4 as much as you and the whole team. I acknowledge your efforts into mending Leviathan.

I know you are the guy to command it, 'cause you've already done it for Imperator Rome in v-1.2 by revamping the core machanics into a better shape :)
 
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Thank you, Johan. I can't imagine this post being an easy write, but I think it was necessary.

It's strange how a simple apology was enough to remove 85% of my recent frustrations with PDX.
 
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VI Imre

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There is this excellent quote in your signature Johan
"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"
It should be apply to future DLCs and titles, there is no other developer like paradox, no other studio develops well polished comlex grand strategy games, but mistakes pile on and I don't want it to crumble under their weight.

Thank you for the message
 
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I appreciate the well wishes and acknowledging that you messed up. But as for your promises to fix it, I’ll believe it when I see it. I hope you can live up to what you’re saying.
 
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Zephyrum

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This is not the first time an apology is issued following a poor DLC release, and there's no reason for me to believe it'll be the last. I don't see how this is any different from the promise of improvement that came after Golden Century or Emperor. At least, provide something more tangible than "my bad, we'll bugfix", else I can only imagine this is another set of hollow words to try to appease a target demo you can't afford to lose.
 
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TaintedRuins

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Leviathan was one of the worst releases we have had, and follows a long trail of low quality releases starting back with Golden Century for EU4.

As the Studio Manager and Game Director, at the end of the day, this is my responsibility, so I have to apologize for this. This is entirely my fault.

I should have delayed the start of the development of Leviathan until we had all the resources that were needed, and they had time to properly onboard on the project. We should have announced a break in the development of EU4 after the Emperor release, until we had a team ready to start designing and working early in 2021.

We are partially changing our plans for the rest of the year. We had originally planned to fix all legacy bugs before we stop developing further expansions for EU4. Now we are accelerating these plans, and also making sure that the community will be getting them frequently.

The 1.31.3 patch is planned to be out this week, and the next patch after that we aim to release either at the end of may or early june, and then we aim to release several more patches for the rest of the year.

This is of course a rough first expansion for the team and the studio, but it's far from the end. We have recruited a set of great individuals, with a huge passion for the game, to form Paradox Tinto, giving us a bright future for Europa Universalis.
Wellp. At least you did apologize about it. You're not quite out of the proverbial hot water but it doesn't hurt.
 
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Pellaken

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To clarify. My original plan was that after we eventually stop doing expansions we would take a decent amount of time and fix as many bugs as we could. We are changing up a fair bit now, and focusing on reducing the bugs for a fair bit of time now.
a general question; not directed towards any admin/mod of paradox, but, I'm curious how the structure of all of this works. are paradox teams independent in deciding what 'order' to do such things in? or would such policies by decided at some higher level within the paradox structure?
 
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Yaguar

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a general question; not directed towards any admin/mod of paradox, but, I'm curious how the structure of all of this works. are paradox teams independent in deciding what 'order' to do such things in? or would such policies by decided at some higher level within the paradox structure?
As far as I understood PDS' communication over the last months, Tinto can act independently on such matters.
 
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gigau

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go put a world map in Imperator...it's god awful. and globe map games aren't as great as you think...plus we all know the earth is flat anyway!
There is a difference between an actual globe map and the way Imperator model part of the globe then expanded to the whole world.
 
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As far as I understood PDS' communication over the last months, Tinto can act independently on such matters.
do you know if this is a tinto thing or applies to all the teams? I'm trying to better understand the structure for how games like Stellaris, HoI4 and so forth, work.
 
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