At game launch there was a lot of back and forth in the community about how easy/hard the game is.
I saw several opinions, and as in any group composed of many people, I saw that there is no consensus.
But the opinions basically fall on 3 groups:
Designers - people who just want to build beautiful cities, and don't want to care about financial limitations and stuff. They want the sun to roll and the cars to move back and forth in a cinematic fashion, with no challenge.
This model lends towards a no-sim game mode, where the mechanics would just be reduced to cosmetic fashion - i.e. how heavy is traffic in this road? give me a slider! - and every building would be hand-ploppable. There would be no water/electricity issues, and it would be a canvas to create beautiful vistas.
Designer mode may not appeal everyone, but there is a significant group, I think a dedicated game mode is warranted.
Casual - this is how the game came out, and what it is. There are not significant challenges, and eventually you get enough money to do stuff, but there are still milestones to complete. It is a nice mode to cater to a wider audience.
Hardcore - This is my meat, this is what I would personally like to play. A city with more consequences to decisions and bending more significantly when infrastructure does not meet demand. This is currently filled in by a number of mods. But mods have problems when they need to be upgraded to newer game versions, or when devs abandon them due to lack of time or interest, and there are so many of them that it's hard to share save games.
Maybe it an old subject, but over time the devs opinions could change.
I think that it would be more interesting and accessible for the game to have native rulesets for these 3 game modes, instead of only relying on mods.
Is there any chance for this to happen in the future, is it already planned, or is it a no-no in the eyes of the devs?
What does the community thinks as well?
I saw several opinions, and as in any group composed of many people, I saw that there is no consensus.
But the opinions basically fall on 3 groups:
Designers - people who just want to build beautiful cities, and don't want to care about financial limitations and stuff. They want the sun to roll and the cars to move back and forth in a cinematic fashion, with no challenge.
This model lends towards a no-sim game mode, where the mechanics would just be reduced to cosmetic fashion - i.e. how heavy is traffic in this road? give me a slider! - and every building would be hand-ploppable. There would be no water/electricity issues, and it would be a canvas to create beautiful vistas.
Designer mode may not appeal everyone, but there is a significant group, I think a dedicated game mode is warranted.
Casual - this is how the game came out, and what it is. There are not significant challenges, and eventually you get enough money to do stuff, but there are still milestones to complete. It is a nice mode to cater to a wider audience.
Hardcore - This is my meat, this is what I would personally like to play. A city with more consequences to decisions and bending more significantly when infrastructure does not meet demand. This is currently filled in by a number of mods. But mods have problems when they need to be upgraded to newer game versions, or when devs abandon them due to lack of time or interest, and there are so many of them that it's hard to share save games.
Maybe it an old subject, but over time the devs opinions could change.
I think that it would be more interesting and accessible for the game to have native rulesets for these 3 game modes, instead of only relying on mods.
Is there any chance for this to happen in the future, is it already planned, or is it a no-no in the eyes of the devs?
What does the community thinks as well?
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