(This has also been posted in the suggestions thread)
I can just use a non aggression treaty to enter someone's territory and surround his capital, then attack him.
Actually that would be the exploit... But we are not even there yet! In fact You can always do that: even with no treaty, even if we barely know each other the AI never complains about me enter their territory ...only occasionally the AI attacks when realizes we are being too cocky with the units we push into their territory.
We Should have warnings and then a declaration of war. Maybe not for just one unit which could have entered by mistake or auto-following an enemy after an attack... let's say if 3 units are in the enemy land he should get angry.
Let's start from the beginning:
This is the only game of this kind that introduced borders (together with Elemental, while Age of Wonders has something similar but it's not quite a territory) the AI players though don't seem to be concerned at all about their land!!! Very very very wrong. I don't want enemy armies enter my land, why should they allow me to do that?
These are the the diplomatic condition we can have right now:
War - Peace - Non Aggression Treaty - Alliance
I have played several games now but I still can't quite make the difference between the three peaceful treaties.
They should be:
Peaceful: we are not at war, no condition.
Non Aggression Treaty: Don't enter my territory and we are fine.
Alliance: You can enter my territory and we have to declare war (and actually fight) the same enemies.
OR
Peaceful: Don't enter my territory and we are fine.
Non Aggression Treaty: We can enter each other territory for x number of turns
Alliance: You can enter my territory and we have to declare war (and actually fight) the same enemies.
NOTE:
In this game there are gods, that offers a great way to have treaties respected:
Breaking a treaty could just be considered an insult to the god the other player is closest to (if we want to be sophisticated and cool) or it could be a generic insult to gods in general. The insulted gods (or god) would then give HELL to the player that broke the treaty, maybe starting with simple demands like build a temple to ask for forgiveness... If the player is VERY close to a specific god IMO that god should be even more upset and really attack the traitor. There could be divine units attacking the traitor's territory, there could be area spells cast over his capital and armies...
That would give an extra reason for player to worship gods! For protection against traitors, if you are very close to a god nobody should dare mess with you diplomatically! (NO OTHER GAME OFFERS THAT) ...But that means that the AI should learn how to build temples as well...
As it is now I have no idea what the diplomacy system is.
Opinions...?
I can just use a non aggression treaty to enter someone's territory and surround his capital, then attack him.
Actually that would be the exploit... But we are not even there yet! In fact You can always do that: even with no treaty, even if we barely know each other the AI never complains about me enter their territory ...only occasionally the AI attacks when realizes we are being too cocky with the units we push into their territory.
We Should have warnings and then a declaration of war. Maybe not for just one unit which could have entered by mistake or auto-following an enemy after an attack... let's say if 3 units are in the enemy land he should get angry.
Let's start from the beginning:
This is the only game of this kind that introduced borders (together with Elemental, while Age of Wonders has something similar but it's not quite a territory) the AI players though don't seem to be concerned at all about their land!!! Very very very wrong. I don't want enemy armies enter my land, why should they allow me to do that?
These are the the diplomatic condition we can have right now:
War - Peace - Non Aggression Treaty - Alliance
I have played several games now but I still can't quite make the difference between the three peaceful treaties.
They should be:
Peaceful: we are not at war, no condition.
Non Aggression Treaty: Don't enter my territory and we are fine.
Alliance: You can enter my territory and we have to declare war (and actually fight) the same enemies.
OR
Peaceful: Don't enter my territory and we are fine.
Non Aggression Treaty: We can enter each other territory for x number of turns
Alliance: You can enter my territory and we have to declare war (and actually fight) the same enemies.
NOTE:
In this game there are gods, that offers a great way to have treaties respected:
Breaking a treaty could just be considered an insult to the god the other player is closest to (if we want to be sophisticated and cool) or it could be a generic insult to gods in general. The insulted gods (or god) would then give HELL to the player that broke the treaty, maybe starting with simple demands like build a temple to ask for forgiveness... If the player is VERY close to a specific god IMO that god should be even more upset and really attack the traitor. There could be divine units attacking the traitor's territory, there could be area spells cast over his capital and armies...
That would give an extra reason for player to worship gods! For protection against traitors, if you are very close to a god nobody should dare mess with you diplomatically! (NO OTHER GAME OFFERS THAT) ...But that means that the AI should learn how to build temples as well...
As it is now I have no idea what the diplomacy system is.
Opinions...?