I read the log But I'm still not sure if I'm right
1. If possible, this division will look for a total of 2 widths for every 1 width to fight,
For example, My 20 wide division A will look for A total of 40 wide targets to fight.
For example, now the enemy has 2 x 10 wide and 1 x 20 wide = 40total , which i called "target BOX".
The larger the width of the division, the more effective it is at concentrated fire
(it has a larger target BOX width).
If a small division can't pick a target, it will pick a random target instead (e.g., 4 x 10 wide attacking 2 x 40 wide). The maximum target width can only be 20.
2. Selection of target BOX
A division, instead of selecting the enemy's maximum width, will select the enemy's best division into the target library
The way to measure what makes a Best division is the weight,
Soft attack gains 1 weight per point
and hard attack 1.2 weight per point,
which mean the division that can do the most damage
this Are calculated every hour
3. First round Attack distribution
attack [35% + (Coordination x initiative)], default is 35%,
attacks "the division that can do the most damage"
I Named as "Main target"
4. Second round Attack distribution
Damage of [65% - (Coordination x initiative)], default is 65%,
attacks "all units in the target BOX"
and splits attacks equally
5.Example
For example, the player Me has a 20-wide division with 100 points of attack,
and the target BOX has 40 widths
The enemy has 1 x 20 wide (A) and 2 x 10 wide (B, C),
First round Attack distribution: 35 attacks, hit the "Main target" , let's say A
Second round Attack distribution: 65 attacks, hit A, B, C at the same time,
attacks divided, 65/3=21.6
attacks every division
So, in total
20 width (A) : 21.6+35= 56.6 attack
10 width (B) : 21.6= 21.6 attack
10 width (C) : 21.6= 21.6 attack
6.
superior firepower (upper left line) +5% Coordination
decisive Battle plan (left line) +10% Coordination
Radio +4% Coordination,
tier 6 radar total , +1% Coordination per tier ,
However, the (Coordination x initiative), that is,
there without initiative, The result of multiplication is 0
Initiative can only be gained from “communication Support company”
+20% initiative at level 1, then +12% initiative per level, total 4 level
Let's say we have a level 6 radar tier, radio technology, no coordination army doctrine , and a full level 4 communication Support company
=35%+56% initiative x10% Coordination=40.6%,
which i think is basically useless, cost a lot of tech ,+5.6% only,For most of the game, the final tech is not available to the player, and the value is only about +2-+3%
We assume a tier 6 radar, radio tech, decisive Battle plan (left line) +10% Coordination, and a full level 4 communication Support company
=35%+56% initiative x20% Coordination=46.2%,
+15.6%
The same
In the actual process
You can get it about +12%-+13%
also not good enough i think
it can augment the player's army when it is already strong enough
But it doesn't support the base attributes when it needed
1. If possible, this division will look for a total of 2 widths for every 1 width to fight,
For example, My 20 wide division A will look for A total of 40 wide targets to fight.
For example, now the enemy has 2 x 10 wide and 1 x 20 wide = 40total , which i called "target BOX".
The larger the width of the division, the more effective it is at concentrated fire
(it has a larger target BOX width).
If a small division can't pick a target, it will pick a random target instead (e.g., 4 x 10 wide attacking 2 x 40 wide). The maximum target width can only be 20.
2. Selection of target BOX
A division, instead of selecting the enemy's maximum width, will select the enemy's best division into the target library
The way to measure what makes a Best division is the weight,
Soft attack gains 1 weight per point
and hard attack 1.2 weight per point,
which mean the division that can do the most damage
this Are calculated every hour
3. First round Attack distribution
attack [35% + (Coordination x initiative)], default is 35%,
attacks "the division that can do the most damage"
I Named as "Main target"
4. Second round Attack distribution
Damage of [65% - (Coordination x initiative)], default is 65%,
attacks "all units in the target BOX"
and splits attacks equally
5.Example
For example, the player Me has a 20-wide division with 100 points of attack,
and the target BOX has 40 widths
The enemy has 1 x 20 wide (A) and 2 x 10 wide (B, C),
First round Attack distribution: 35 attacks, hit the "Main target" , let's say A
Second round Attack distribution: 65 attacks, hit A, B, C at the same time,
attacks divided, 65/3=21.6
attacks every division
So, in total
20 width (A) : 21.6+35= 56.6 attack
10 width (B) : 21.6= 21.6 attack
10 width (C) : 21.6= 21.6 attack
6.
superior firepower (upper left line) +5% Coordination
decisive Battle plan (left line) +10% Coordination
Radio +4% Coordination,
tier 6 radar total , +1% Coordination per tier ,
However, the (Coordination x initiative), that is,
there without initiative, The result of multiplication is 0
Initiative can only be gained from “communication Support company”
+20% initiative at level 1, then +12% initiative per level, total 4 level
Let's say we have a level 6 radar tier, radio technology, no coordination army doctrine , and a full level 4 communication Support company
=35%+56% initiative x10% Coordination=40.6%,
which i think is basically useless, cost a lot of tech ,+5.6% only,For most of the game, the final tech is not available to the player, and the value is only about +2-+3%
We assume a tier 6 radar, radio tech, decisive Battle plan (left line) +10% Coordination, and a full level 4 communication Support company
=35%+56% initiative x20% Coordination=46.2%,
+15.6%
The same
In the actual process
You can get it about +12%-+13%
also not good enough i think
it can augment the player's army when it is already strong enough
But it doesn't support the base attributes when it needed
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