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Helicopter200

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Will be there new type of habitable planets or planet rework? like adding new category of planets like Wet, Frozen, Dry and fourth will be Oceanic, Flooded or something like that will be weird to see aquatic with dry planet preference what do you think?
 

Quinzal

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To your last point, we currently also have towel-wearing geckos living in arctic wastelands and leafy plant people living in deserts. If a walking dolphin wants to roam a savannah, I say let them.
 
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Veras

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As someone mentioned in the other thread, it would be interesting at least to exist a differentiation between land/water proportions in each planet type
 

Pancakelord

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Some people on reddit managed to capture a few of the features from the store page before they were wiped. Idk how accurate this is, but it implies the following new mechanics
  1. A new sea-space leviathan (that fishies can maybe interact with in some special way?)
  2. A new origin "Ocean paradise" - buffed ocean homeworld / pop growth. Maybe with some multi-stage planetary decision turning it in to some kind of aquatic ecumenopolis or gaia-world equivalent over course of the game.
  3. A new AP related to oceanic world terraforming and "harvesting water" (maybe similar to how lithoids ravage worlds, you can exsanguinate them to buff existing ocean worlds?).
  4. A new forced aquatic trait (a la lithoids or voidborne) giving bonuses to ocean worlds.
Personally, I'm hoping we get some new flag icons, backgrounds, and "fish themed" random empire names, where appropriate, (=/= name lists).

https://www.reddit.com/r/Stellaris/comments/qbemuv/_/hh9etoe
1634674282908.png
 
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Ezumiyr

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There does seem to be a new ocean world texture, but I doubt it's a distinct planet class.
It would make sense to distinguish between fully aquatic worlds, and islands/archipelagos though.
Aquatic worlds should be harder to colonize for "continental" species and vice versa.
 
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Spaceception

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Some people on reddit managed to capture a few of the features from the store page before they were wiped. Idk how accurate this is, but it implies the following new mechanics
  1. A new sea-space leviathan (that fishies can maybe interact with in some special way?)
  2. A new origin "Ocean paradise" - buffed ocean homeworld / pop growth. Maybe with some multi-stage planetary decision turning it in to some kind of aquatic ecumenopolis or gaia-world equivalent over course of the game.
  3. A new AP related to oceanic world terraforming and "harvesting water" (maybe similar to how lithoids ravage worlds, you can exsanguinate them to buff existing ocean worlds?).
  4. A new forced aquatic trait (a la lithoids or voidborne) giving bonuses to ocean worlds.
Personally, I'm hoping we get some new flag icons, backgrounds, and "fish themed" random empire names, where appropriate, (=/= name lists).

https://www.reddit.com/r/Stellaris/comments/qbemuv/_/hh9etoe View attachment 766330
Ooh, I dearly hope you can combine that civic with agriculture districts with Agrarian Idyll and/or Catalytic Processing. Imagine having both, agriculture would be a HUGE part of your economy, which would be pretty neat.
 
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Veras

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Hmmm, giving lots of % bonuses for Ocean planets only and nothing for the rest is a really weird choice, specially considering that even dry and frozen planets contain seas, rivers, lakes, caves, ice sheets, etc
 

Pancakelord

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Ooh, I dearly hope you can combine that civic with agriculture districts with Agrarian Idyll and/or Catalytic Processing. Imagine having both, agriculture would be a HUGE part of your economy, which would be pretty neat.
And here I am hoping there is a whale portrait... so that I can make a barbaric despoiler & cannibal species, to go sashimi hunting on naval research expeditions to primitive worlds.

Though, I agree, getting something like CGs from aquatic farmers on ocean worlds (rare pearls or minerals on the ocean floor?) in combination with catalytic conversion and agrarian idyll sounds like an interesting build to try.
 
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Bezborg

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Hmmm, giving lots of % bonuses for Ocean planets only and nothing for the rest is a really weird choice, specially considering that even dry and frozen planets contain seas, rivers, lakes, caves, ice sheets, etc
I think aquatics will not be able to live anywhere but on ocean planets, or a new planet class they will get.

Which I agree with tbh, as just the mere pressures of water isn’t necessarily an acceptable environment. Presumably, an aquatic species would be incredibly environmentally sensitive, pressure, microbial life... very delicate.

I hope they will get unique options for ecumenopolis and ringworlds.

Habitats seem straightforward enough, in fact I think they should only live on habitats, outside of their homeworld class
 
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Orphalesion

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I think aquatics will not be able to live anywhere but on ocean planets, or a new planet class they will get.

Which I agree with tbh, as just the mere pressures of water isn’t necessarily an acceptable environment. Presumably, an aquatic species would be incredibly environmentally sensitive, pressure, microbial life... very delicate.

In the screenshots on the Steam page you see a first contact screen with an aquatic portrait in front of a Steppe world, so it looks like they can live everywhere.

At least the portraits that is, maybe the origin will be tied to just Ocean (and Ice ocean?) planets.

Which is honestly what I prefer, so that you can have aquatic looking species that live on land and the other portrait families can be aquatic as well.
 
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Bezborg

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In the screenshots on the Steam page you see a first contact screen with an aquatic portrait in front of a Steppe world, so it looks like they can live everywhere.

At least the portraits that is, maybe the origin will be tied to just Ocean (and Ice ocean?) planets.

Which is honestly what I prefer, so that you can have aquatic looking species that live on land and the other portrait families can be aquatic as well.
Eh, you’re right. But that’s kinda lame, isn’t it? :/ why can’t they give them a tank or breathing equipment, visually? I mean it’s not that difficult to be thorough with these portraits, it’s not advanced technology to be conceptually thorough
 
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Kapi96

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Really hope so. Been hoping for a rework of planet types/terraforming for awhile. The new ascension perk definitely sounds promising in that regard "harvesting water from other worlds". Would be cool if you actually had to steal resources from other planets in order to properly terraform. At the moment it's just far too easy to have all planets be the perfect type.
 

ZeeHero

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I can't wait to play as the Greater Tuna Imperium!
 
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methegrate

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Some people on reddit managed to capture a few of the features from the store page before they were wiped. Idk how accurate this is, but it implies the following new mechanics
  1. A new sea-space leviathan (that fishies can maybe interact with in some special way?)
  2. A new origin "Ocean paradise" - buffed ocean homeworld / pop growth. Maybe with some multi-stage planetary decision turning it in to some kind of aquatic ecumenopolis or gaia-world equivalent over course of the game.
  3. A new AP related to oceanic world terraforming and "harvesting water" (maybe similar to how lithoids ravage worlds, you can exsanguinate them to buff existing ocean worlds?).
  4. A new forced aquatic trait (a la lithoids or voidborne) giving bonuses to ocean worlds.
Personally, I'm hoping we get some new flag icons, backgrounds, and "fish themed" random empire names, where appropriate, (=/= name lists).

https://www.reddit.com/r/Stellaris/comments/qbemuv/_/hh9etoe View attachment 766330

That sounds awesome.

And to me it certainly sounds much better than having planet divided up into (essentially) sub-planets, with different habitability zones. That kind of micromanagement sounds like a little bit of hell...
 

Orphalesion

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Eh, you’re right. But that’s kinda lame, isn’t it? :/ why can’t they give them a tank or breathing equipment, visually? I mean it’s not that difficult to be thorough with these portraits, it’s not advanced technology to be conceptually thorough
I mean, as I wrote there appears to be an origin that makes them live in the water exclusively and makes them harvest water to terraform more ocean planets and stuff. And without the origin you can still use the portraits to create something like the Tree Octopus Empire, meaning it makes them exotic aliens that look like aquatic creatures but really live on land.
Though I suppose it sucks if somebody wants to play strictly aquatic species with a different origin.
 

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In the screenshots on the Steam page you see a first contact screen with an aquatic portrait in front of a Steppe world, so it looks like they can live everywhere.

At least the portraits that is, maybe the origin will be tied to just Ocean (and Ice ocean?) planets.

Which is honestly what I prefer, so that you can have aquatic looking species that live on land and the other portrait families can be aquatic as well.
In the very same screenshot you can also see the Aquatics using mammalian buildings, which speaks placeholder to me.
 
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