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daniel060

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I know this is somewhat ahistorical, but would like the ability to directly integrate my colonial nations into my empire.

Now, I don't think this should be easy, or that it should be available right away. In addition to any upfront cost of annexation, it should require many years of excellent relations and low liberty desire, and maybe a certain diplomatic technology or government type as a prerequisite.

Letting this be an eventual goal could ameliorate the annoyance some players feel at having to give up provinces to colonial nations in the first place.
 
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FantasticFwoosh

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Im half with you but it should be under strict controls i feel
  • Must have colonisation range over the entire area
  • Also must own the entire relevant geographical colony region with subject/subjects (can get messy when they overlap into other areas)

Because essentially when you've super-centralised your respective governments like that, its no longer really a colonial effort, meaning that mechanically you could flip a switch that reverts it to old-world or same continent rules just for that region to prevent other countries setting up colonial subjects in your backyard after you've undergone the VERY painful and possibly actually impossible task to curb a large colonial nation without least 1 independence war or development race to emperor in order to dwarf them enough to absorb.

Small colonial nations like Mexico or Florida for example, still a little chunky with development, but managable for a sizable kingdom/empire to eat.
 
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Blackwhitecavias

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I am against this because I do not believe there is a historical precedent for fully integrating colonial nations and my belief that it would be impossible to effectively administrate a big part of a colonial region effectively over such a big nation.
 
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FantasticFwoosh

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I am against this because I do not believe there is a historical precedent for fully integrating colonial nations and my belief that it would be impossible to effectively administrate a big part of a colonial region effectively over such a big nation.

You can mass inherit Russia in a personal union to much the same end, difficult to hold but most certainly worth the investment. Apply more maluses like suspension of tarriff rates, and frequent negative events and it evens out. (perhaps a disaster criteria like 'Manifested Destiny' that forces a colony coalition war)

That sounds like basically removing colonial nations altogether, but with extra steps.

Surely those steps would be needed to navigate the already difficult process if your colony is significantly larger than yourself, and also can play into having more colony lead independence wars happen amongst the AI .
 

Blackwhitecavias

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You can mass inherit Russia in a personal union to much the same end, difficult to hold but most certainly worth the investment. Apply more maluses like suspension of tarriff rates, and frequent negative events and it evens out. (perhaps a disaster criteria like 'Manifested Destiny' that forces a colony coalition war)

Inheriting a massive Russia will be very unlikely due to the negative chance to inherit for every province they own and inheriting nations did actually happen in the timeframe (even though I am against the current implementation and would prefer it if it was like a passive integration that just takes time.) while directly ruling colonial nations did not.
 

Blk82

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Surely those steps would be needed to navigate the already difficult process if your colony is significantly larger than yourself, and also can play into having more colony lead independence wars happen amongst the AI .

What if you form a colonial nation of 5 3-dev provinces, integrate that, then expand in the colonial region? Having a colony larger than yourself is an AI problem. Once can always expand colonize into Africa or Southeast Asia to increase the size of the a colonial power. If integrating a subject larger than yourself is hard, then integrating a 5 province colonial nation will be easy, or almost trivial for a human player.
 

BugJr

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This could definitely work to some degree, but it would need requirements to be met before you start integrating your CN for it to work.
1. Good relations. Obviously
2. Certain tech level/Absolutism/Government Rank. You obviously can't maintain control over the new world at the start of the game(from a meta level, you as a player obviously can but your country could not if it actually existed), which is why you need colonial nations, but after a while you should have the ability to control that land directly.
3. Control over the entire colonial region. This is mostly just to prevent you from ending up taking 5 more provinces later which could cause a new colonial nation to spawn. There also could be some hidden flag given to your nation that says that you already integrated a colonial subject in that region so it can't spawn again from you(but not from others).
I don't think though that there is enough evidence to suggest that someone like Spain could've actually incorporated their colonies in the New world into their already vast empire, at least within the timeframe of EU4, so it would probably have to be locked behind a really late tech that makes it pretty much pointless to actually do except for maybe an achievement or the lols. This is kind of the case for canals which are sort of pointless due to how long it takes to build one(can't confirm myself as I've never built one before)
 

daniel060

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I am against this because I do not believe there is a historical precedent for fully integrating colonial nations and my belief that it would be impossible to effectively administrate a big part of a colonial region effectively over such a big nation.
The closest I could find in history is that by the time of the Spanish-American War, Spain considered Cuba "an integral part of the Spanish nation"--a core province, if you will. It took 400 years to become that, but it happened. When Spain lost Cuba in the war, it precipitated a national identity crisis--something like if the modern United States lost New York somehow.

As I mentioned in the OP, this is an admittedly ahistorical desire. Hence why it should be hard to do. But I don't think it would have been impossible. If the British had simply given the American colonies seats in Parliament, the American Revolution would likely have not happened. I want to have that option in the game, to take the road historically untravelled.
 
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Orionte

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I know this is somewhat ahistorical, but would like the ability to directly integrate my colonial nations into my empire.
Maybe not as ahistorical as you may think. In the Napoleonic era Portugal for a few decades form an United Kingdom withe is colony Brasil and the capital of the empire was actually Rio de Janeiro in Brasil.

French Guyana is also still part of France even today
 
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YellowPress

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Maybe not as ahistorical as you may think. In the Napoleonic era Portugal for a few decades form an United Kingdom withe is colony Brasil and the capital of the empire was actually Rio de Janeiro in Brasil.

French Guyana is also still part of France even today
Brazil already has its formable decision, all colonial forming decisions now integrate colonial nations
French guyana is like 3 provinces in eu4 so could easily be a state, french carribean is the issue
 

heroes133

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I like the idea !

Yea its ahistorical but alot of things in eu4 are, for crying out loud we are about to get a Teutonic Holy Horde in the next dlc ;)

If implemented correctly with steep requirements it would be a nice addition to the game.
 

YellowPress

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I like the idea !

Yea its ahistorical but alot of things in eu4 are, for crying out loud we are about to get a Teutonic Holy Horde in the next dlc ;)

If implemented correctly with steep requirements it would be a nice addition to the game.
You forget that many people don't like teutomongols and think its a step in wrong direction. We should be rowing back on the ahistorical things rather than swimming towards the rocks
 

heroes133

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You forget that many people don't like teutomongols and think its a step in wrong direction. We should be rowing back on the ahistorical things rather than swimming towards the rocks
I'm sure the community is split on it, but look at this this way, no one is forcing you to create the Holy Horde or to annex your CN's, if you think its ahistorical and stupid just don't do it.

In my mind it is always better to have more options to have fun in the game then have less of them.

Another example would be 'Custom Nations' sure its ahistorical to play as some random ass nation you create, but for some ppl its fun and they do it, you don't have to.
 

YellowPress

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I'm sure the community is split on it, but look at this this way, no one is forcing you to create the Holy Horde or to annex your CN's, if you think its ahistorical and stupid just don't do it.

In my mind it is always better to have more options to have fun in the game then have less of them.

Another example would be 'Custom Nations' sure its ahistorical to play as some random ass nation you create, but for some ppl its fun and they do it, you don't have to.
Time spent on teutomongols is time not spent on getting prussia to actually goddamnform
 
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