Discussion on the Time Constraint mechanic
Preamble
So I haven't finished the game yet but am pretty sure I have gotten through the bulk of it. I have thoroughly enjoyed my time in the world and worry about it coming to an end.
One of the things that I loved was at the start of the game when you have a certain amount of time to complete an overall goal before you lose. I thought "This is awesome, time is really going to matter in this game."
Then, after leaving what is essentially the tutorial area, the time mechanic is never used ever again. I thought this was really disappointing and there were many cases where this could be used.
For example:
There was one part of the game where one of the archons marched on a town and I had to go save it. The lack of a time constraint made the problem seem so non-urgent and thus I got busy doing other stuff rather than defending the town. Eventually I did defend the town but it happened according to my own schedule.
Pros of the time constraint
- Made me think twice about resting
- Made time a resource that I had to consider using (IE is going to this village worth using my time)
- Gave me a feeling of a sense of urgency
So what do you guys think?
Note: I have played my game on normal difficulty. Please someone let me know if the mechanic is used more on the higher difficulties.
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