Hey i have made these event to easily correct the Positioning and mission efficiency errors when abandoning Sealane interdiction for germany or fleet in being for most Allied and Italy, to avoid having to save and edit save games.
if anyone is interested.
Regards Gormadoc
if anyone is interested.
event = {
id = 9999999999
random = no
style = 0
name = "Abandon Doctrine"
desc = "I have abandon Sealane interdiction"
action_a = {
name = "I have abandoned Sealane Int. GER 36 setup"
command = { type = task_efficiency which = convoy_raiding value = -0.5 }
command = { type = max_positioning which = heavy_cruiser value = -0.2 }
#NOTE:In events command file this is claimed to set the value
#this is wrong it is Additive: 0.1 - 1.0 just like task_efficiency
command = { type = min_positioning which = heavy_cruiser value = -0.2 }
command = { type = max_positioning which = light_cruiser value = -0.2 }
command = { type = min_positioning which = light_cruiser value = -0.2 }
command = { type = max_positioning which = destroyer value = -0.2 }
command = { type = min_positioning which = destroyer value = -0.2 }
command = { type = max_positioning which = submarine value = -0.6 }
command = { type = min_positioning which = submarine value = -0.6 }
}
action_b = {
name = "I have abandoned Sealane Int. GER 38 setup"
command = { type = task_efficiency which = convoy_raiding value = -0.3 }
command = { type = max_positioning which = battleship value = -0.2 }
command = { type = min_positioning which = battleship value = -0.2 }
command = { type = max_positioning which = battlecruiser value = -0.2 }
command = { type = min_positioning which = battlecruiser value = -0.2 }
command = { type = max_positioning which = heavy_cruiser value = -0.4 }
command = { type = min_positioning which = heavy_cruiser value = -0.4 }
command = { type = max_positioning which = light_cruiser value = -0.4 }
command = { type = min_positioning which = light_cruiser value = -0.4 }
command = { type = max_positioning which = destroyer value = -0.3 }
command = { type = min_positioning which = destroyer value = -0.3 }
command = { type = max_positioning which = submarine value = -0.2 }
command = { type = min_positioning which = submarine value = -0.2 }
}
action_c = {
name = "I have abandoned Sealane Int. GER 39 setup"
command = { type = task_efficiency which = convoy_raiding value = -0.7 }
command = { type = max_positioning which = battleship value = -0.2 }
command = { type = min_positioning which = battleship value = -0.2 }
command = { type = max_positioning which = battlecruiser value = -0.2 }
command = { type = min_positioning which = battlecruiser value = -0.2 }
command = { type = max_positioning which = heavy_cruiser value = -0.4 }
command = { type = min_positioning which = heavy_cruiser value = -0.4 }
command = { type = max_positioning which = light_cruiser value = -0.4 }
command = { type = min_positioning which = light_cruiser value = -0.4 }
command = { type = max_positioning which = destroyer value = -0.3 }
command = { type = min_positioning which = destroyer value = -0.3 }
command = { type = max_positioning which = submarine value = -0.8 }
command = { type = min_positioning which = submarine value = -0.8 }
}
action_d = {
name = "Crap wrong event"
command = { }
}
}
event = {
id = 9999999998
random = no
style = 0
name = "Abandon Doctrine"
desc = "I have abandoned Fleet in Being"
action_a = {
name = "I have abandoned Fleet in Being. UK,CAN,AST 36 setup, FRA 39 setup"
command = { type = task_efficiency which = naval_port_strike value = -0.2 }
command = { type = task_efficiency which = naval_airbase_strike value = -0.2 }
command = { type = max_positioning which = battleship value = -0.4 }
command = { type = min_positioning which = battleship value = -0.4 }
command = { type = max_positioning which = battlecruiser value = -0.4 }
command = { type = min_positioning which = battlecruiser value = -0.4 }
command = { type = max_positioning which = heavy_cruiser value = -0.2 }
command = { type = min_positioning which = heavy_cruiser value = -0.2 }
command = { type = max_positioning which = light_cruiser value = -0.2 }
command = { type = min_positioning which = light_cruiser value = -0.2 }
}
action_b = {
name = "I have abandoned Fleet in Being. UK,FRA,CAN,AST 38 setup"
command = { type = max_positioning which = battleship value = -0.6 }
command = { type = min_positioning which = battleship value = -0.6 }
command = { type = max_positioning which = battlecruiser value = -0.6 }
command = { type = min_positioning which = battlecruiser value = -0.6 }
command = { type = max_positioning which = heavy_cruiser value = -0.4 }
command = { type = min_positioning which = heavy_cruiser value = -0.4 }
command = { type = max_positioning which = light_cruiser value = -0.4 }
command = { type = min_positioning which = light_cruiser value = -0.4 }
command = { type = max_positioning which = destroyer value = -0.1 }
command = { type = min_positioning which = destroyer value = -0.1 }
}
action_c = {
name = "I have abandoned Fleet in Being. UK,CAN,AST 39 setup"
command = { type = task_efficiency which = naval_port_strike value = -0.2 }
command = { type = task_efficiency which = naval_airbase_strike value = -0.2 }
command = { type = task_efficiency which = asw value = -0.2 }
command = { type = max_positioning which = battleship value = -0.6 }
command = { type = min_positioning which = battleship value = -0.6 }
command = { type = max_positioning which = battlecruiser value = -0.6 }
command = { type = min_positioning which = battlecruiser value = -0.6 }
command = { type = max_positioning which = heavy_cruiser value = -0.4 }
command = { type = min_positioning which = heavy_cruiser value = -0.4 }
command = { type = max_positioning which = light_cruiser value = -0.4 }
command = { type = min_positioning which = light_cruiser value = -0.4 }
command = { type = max_positioning which = destroyer value = -0.3 }
command = { type = min_positioning which = destroyer value = -0.3 }
command = { type = max_positioning which = carrier value = -0.1 }
command = { type = min_positioning which = carrier value = -0.1 }
}
action_d = {
name = "Crap wrong event"
command = { }
}
}
event = {
id = 9999999997
random = no
style = 0
name = "Abandon Doctrine"
desc = "I have abandoned Fleet in Being"
action_a = {
name = "I have abandoned Fleet in Being. ITA 36 and 39 setup"
command = { type = max_positioning which = battleship value = -0.4 }
command = { type = min_positioning which = battleship value = -0.4 }
command = { type = max_positioning which = battlecruiser value = -0.4 }
command = { type = min_positioning which = battlecruiser value = -0.4 }
command = { type = max_positioning which = heavy_cruiser value = -0.2 }
command = { type = min_positioning which = heavy_cruiser value = -0.2 }
command = { type = max_positioning which = light_cruiser value = -0.2 }
command = { type = min_positioning which = light_cruiser value = -0.2 }
}
action_b = {
name = "I have abandoned Fleet in Being. FRA 36 setup"
command = { type = task_efficiency which = naval_port_strike value = -0.2 }
command = { type = task_efficiency which = naval_airbase_strike value = -0.2 }
command = { type = max_positioning which = carrier value = -0.1 }
command = { type = min_positioning which = carrier value = -0.1 }
}
action_c = {
name = "Crap wrong event"
command = { }
}
}
Regards Gormadoc