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TempestM

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When you think subject shenanigans couldn't get any better, in a "Netherlands tries to conquer Belgium" diplomatic Play, East India Company independently joined the Belgians because they wanted liberate Brunei from the Dutch, while Belgium went to naval invade St. Petersburg


And I had so much hopes for Diplomacy and incidents improvements from V2 when I heard first V3 news :(
 
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When you think subject shenanigans couldn't get any better, in a "Netherlands tries to conquer Belgium" diplomatic Play, East India Company independently joined the Belgians because they wanted liberate Brunei from the Dutch, while Belgium went to naval invade St. Petersburg


And I had so much hopes for Diplomacy and incidents improvements from V2 when I heard first V3 news :(
Tbf it came as a surprise to them too. It's hot code and they'll look into it.
 
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TempestM

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Tbf it came as a surprise to them too. It's hot code and they'll look into it.
Oh please not this again. People point out the same issues over and over, but then lead developers of the game find the issue that lie on the surface and could be noticed by anyone playing at least once? They didn't even test the build they are showing their game fully for the first time once? That may be even worse
 
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Morrowind3

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Oh please not this again. People point out the same issues over and over, but then lead developers of the game find the issue that lie on the surface and could be noticed by anyone playing at least once? They didn't even test the build they are showing their game fully for the first time once? That may be even worse
I doubt Belgium naval invades Russia in every game
 
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Morrowind3

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I was mainly talking about revolutions in subjects and EIC joining European wars, and added naval invasion later because it's a funny remark
Oh yeah that's definitely something that'd be easy to catch

Edit: Though, I did believe they said dominions waging wars independently is WAD (That's why they wanted to make the dutch east indies a puppet). And an East India company would definitely be interested in freeing up indonesian spices. It was a bit weird of them to show up in belgium at day 1 though.
 
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cristofolmc

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Oh please not this again. People point out the same issues over and over, but then lead developers of the game find the issue that lie on the surface and could be noticed by anyone playing at least once? They didn't even test the build they are showing their game fully for the first time once? That may be even worse
These people will keep making excuses even up to the day before release. "its a leaked version pffff. Its an AAR, its hot hot" etc. Two months before release. And after years of development xd
 
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TempestM

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These people will keep making excuses even up to the day before release. "its a leaked version pffff. Its an AAR, its hot hot" etc. Two months before release. And after years of development xd
"All games are buggy on release, just wait a week/month/year". Then new already planned dlc drops and the cycle continues
 
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RaccoonCity

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Colonial subjects are made in a really weird way. I don't understand why, as Netherlands, you need to fight a war against your Dutch East Indies subject to "puppet" them, letting foreign countries also join that war.

Can someone explain?
 
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shoebird

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The things with the subjects, well they behave like independent countries, but that doesn’t comes as a surprise, we saw it in the AARs. I hope it were different but…

What I’m more worried about, because the game is so focused on the economy is how bad the AI seem to be. When they get into the French market, France is heavily overproducing some things and underproducing other and not trading efficiently. The Netherlands can do a lot to improve clippers prices in the French market, why France didn’t.

Also it seem that your industries doesn’t need to compete, as other countries don’t sell stuff to you or don’t buy, despite it seems there’re a lot of opportunities to trade. Don’t remember ever hearing in any AAR about a foreign country affecting the profitability or your industries by selling things to you.

Finally I hope they improve the interface. The construction interface needs buttons to stop all construction, to restrict construction of non government buildings to be paid only with investment pool and to stop construction of government buildings. Also the possibility to drag buildings in the queue instead of using only buttons.

And the pops overview needs to be improved a lot. I’m talking about the overview where all the pops of the country are listed.
 
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Shahanshah Khosrow

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I'm glad the devs have acknowledged that the overlord should have a bit more say with which side to side in a subject civil war. I would even prefer that you could remain entirely neutral as long as both sides still acknowledge your suzerainty in the end. It is just a bit humorous that this issue has popped up several times in the AARs and has been discussed on the forum several times already. But my joy at the fact that it is getting fixed far outways my annoyance if there indeed was any.

I liked that wars appear to be actually quite costly, even minor colonial expeditions. We haven't actually seen all that many wars in AAR. I just wonder how come Brunei was not integrated into the Dutch East Indies?

The Belgian intervention in Russia was humorous, hopefully, the AI won't do things like this. The Russians and the East India Company also seemed overly eager to land troops in Belgium and the Netherlands respectively. I wish that in cases like this if the British East India company really wanted to liberate Brunei that much, they'd just start a separate diplomatic play.
 
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Shahanshah Khosrow

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Colonial subjects are made in a really weird way. I don't understand why, as Netherlands, you need to fight a war against your Dutch East Indies subject to "puppet" them, letting foreign countries also join that war.

Can someone explain?

You need to launch a diplomatic play to reduce your subject's autonomy. It doesn't have to result in a war, in most cases it probably (hopefully) won't. The subject can just accept their reduction in status.
 
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shoebird

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Colonial subjects are made in a really weird way. I don't understand why, as Netherlands, you need to fight a war against your Dutch East Indies subject to "puppet" them, letting foreign countries also join that war.

Can someone explain?
Technically you don’t go to war, launch a diplo play that can end in war or not. But yes, it’s strange that what is a political reorganization or your empire causes an international crisis. Of course with vassal that are not part of your empire makes sense how it’s implemented, but not for colonial governments or companies.

I understand why they made it that way though. They want those tags to be playable, that the game doesn’t end because the metropolis decide to integrate you. But I think it could be implemented better. For these kind of subjects, integration should be initiated like in other pdx games. Then during the process the colonial government might try to rebel and launch a diplo play to become independent, which might end on preserving the status quo or scalars to an independence war. If not diplo pay is launched then the process ends with the incorporation after some time. A bit like colonization works.
 
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cristofolmc

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I have started watching the stream. The first thing Wiz warns is that this is hot code and there would be bugs and weird AI behaviour that "we will surely ignore and not go to Reddit aftewards to complain about" (AHAH this was actually a fun pun, they are onto us).

So in all fairness, it's not like all the messy stuff cought them completely off guard they did warn this wasn't the final product and they KNEW there would be stuff that wasn't fixed yet.

I mean this isnt probably the latest build, but the most stable latest one.
 
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Sabotage13

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The Belgian intervention in Russia was humorous, hopefully, the AI won't do things like this. The Russians and the East India Company also seemed overly eager to land troops in Belgium and the Netherlands respectively.
To be fair, that's a long and proud tradition of Paradox AI, reaching all the way back to HoI 1 I think.
The little buggers have always loved amphibious invasions for some reason.
 
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Y'know, there is an indie developer named Tom Francis who made some good games, my favorite of which is Gunpoint. In Gunpoint, if you beat a level faster than he can, you get an achievement called "I am better at this game than Tom Francis", which is fairly difficult. After years of watching the Paradox developers play their own games, I can understand why that's not an achievement in their games. They already have enough "just start up the game and you'll get this" achievements.

Maybe there's a reason the games seem so unbelievably easy.
 
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Oh boy, catching up on the livestreamed session, it's great to see another election resulting in a governing Intelligentsia interest group despite nobody voting for them. I can't wait for the next AAR where the devs decide to spice things up by putting the Intelligentsia as the backbone of a government that also includes something wild and crazy like the military, ooh!
 
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