Diplo play in this aar got somehow even more gamey, not sure why they are showing such stuff
- 12
- 5
Oh I see.Cuba capitulated, which caused a separate peace with Cuba enforcing his wargoals against Cuba (annexing it). Then he capitulated against France, but because France did not put any wargoals against his nation there was nothing to enforce and so the war ended for free. France's only wargoal was against UK and so it kept fighting Brits for it.
All of these would be done with, if making demands was limited to the strategic region the play was located at. Well, except GB joining conflicts for the lulz, but that seems to be an AI issue.There's plenty of problems with that.
- that British AI just joined in without any permission or promise. That is the very reason why France was involved, so why are they just allowed to screw things up like that.
- that France joined a play in defense of a country they just don't care about, it doesn't even make sense for them to then fight to liberate Cuba after they capitulated, cuz from the beginning they just didn't care.
- that Britain willingly joins into an aggressive gunboat diplomacy against a sovereign nation, just cuz they feel like it, without any demands whatsoever they are willing to risk a conflict against them and potential great powers that would join.
- that you can just abandon your ally.
- that the warleader can just capitulate and be gone.
- that the demands don't expand to include liberating whoever capitulated in the meantime.
- etc.
Isn't that what the entire game and epoch is supposed to be about? Major power meddling in other countries affairs? There is even a mechanic so you can get involved in everything that happens in your regions of interest. No matter where they may be.
- that British AI just joined in without any permission or promise. That is the very reason why France was involved, so why are they just allowed to screw things up like that.
For their own benefit. GB should not join when they have nothing to gain and even if they did it should not be an excuse for France to start a fight about something on the other end of the world.Isn't that what the entire game and epoch is supposed to be about? Major power meddling in other countries affairs? There is even a mechanic so you can get involved in everything that happens in your regions of interest. No matter where they may be.
Good plan, I'll copy that one.For their own benefit. GB should not join when they have nothing to gain and even if they did it should not be an excuse for France to start a fight about something on the other end of the world.
If that's how it stays I'm going to spend an interest in Indonesia as Prussia so that the moment there is an uprising against the Dutch I can grab Amsterdam without getting the French involved.
It's not for the thinly-veiled excuse to pick fights with France?I wonder why the UK keeps supporting the player for free from one DP to another.
Probably a bug.
This solves just one aspect of the problem and actually it isn't right too - you basically kill world wars this way, and there should be at least a possibility for them to happen.All of these would be done with, if making demands was limited to the strategic region the play was located at. Well, except GB joining conflicts for the lulz, but that seems to be an AI issue.
Part of the problem I think is that after conquering Cuba, Daniel went around and destroyed a bunch of industry. Also, all the slaves were freed instantly which is part of why that sugar plantation was so profitable. I suspect those actions added up to a lot of economic disruption and previously wealthy pops dropping in SoL which made for a huge amount of turmoil. Additionally, the relative size of the Cuban population compared to the Central American population was something around 1/3 - 1/2. That is a lot of people to be conquered in one go. I bet that also contributed to the immediate unrest. If it was the USA or Mexico annexing Cuba the unhappy population would be relatively smaller and easier to control.The Cuban independence makes me wonder if there is any way of actually stopping rebellions. Since the state needs to be integrated to have the turmoil reducing institutions work there, does that mean a large enough state, that takes time to integrate, will always rebel after being conquered? Like I just don't see what was possible to be done there, outside just crushing rebellions until the coring time finished.
World wars should definitely affect more then one strategic region. I would propose to simply gate the ability to make demands outside of the original conflict region behind a technology. The great war should be a late game thing anyway.This solves just one aspect of the problem and actually it isn't right too - you basically kill world wars this way, and there should be at least a possibility for them to happen.
Problem is that an utterly irrelevant country can promice anything they want and they can't dream of possesing and it can probably easily manipulate GPs. There should be some leverage behind such promices - someone got a not bad idea that such partition deals should happen between equals. If you are a tiny country you should probably become their protectorate or part of their market and THEN you can expect their support.
Also, that gamey thing with capitulating to save all the gains and leaving brits and french fighting each other over what they were tempted with. This needs to be fixed with automatic reversing war gains after capitulation.
Maybe, but that wouldn't address the point of "why the hell do the French care" then.It's not for the thinly-veiled excuse to pick fights with France?
People really trying to pretend countries never join in diplomatic pressure or war for the reason of positioning a more friendly country as a larger player in a region, or because it's an opportunity to take a rival power down a peg even if they don't care about the specific minor instigation going on? This is classic diplomatic maneuvering in international relations and happens all the time throughout history.
I very much doubt this is factually true. I'm fairly sure that over 95% of time spent in PDX games is spent in SP, and if we take some other measure than time spent we will have roughly the same numbers.This game is designed around multiplayer, so judge it by what real people what do with the system and what situations might unfold.