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Wizzington

Game Director (Victoria 3)
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The economy definitely needs some balancing before release. If a country can build enough buildings to employ all of its pops in only a few years then subsistence agriculture might as well not exist.
The economy needs balancing but my country had a total of 24k people, it's a *bit* of an edge case when the number of buildings you need to fully employ your workforce is one.
 
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Wizzington

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As fascinating as the Schumburg-Lippe AAR was to read isn't the players position now completely screwed? Sure, the new land and the new people are good, but promising Hanover as a puppet has made the resulting neation completely surrounded by Prussia with no potential left for expansion. The country may now be 10 times bigger but it's still tiny.
I wonder if Prussia would have been satisfied with annexing one or two states leaving the western parts of Hannover still up for grabs.
You say that as if unification of the Lippes wasn't all the expansion one could ever dream of.

(And no, the only thing Prussia could be enticed with was making Hanover a puppet, everything else was a flat no)
 
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Wizzington

Game Director (Victoria 3)
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Because Prussia will just eat it up when forming Germany. Also, how does someone disagree with a question?

Hmm, could you theoretically eat up another German minor, despite not having a common border?
Lippe is the finest land in all the world, I do not understand this obsession with conquering inferior non-Lippish clay.
 
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Wizzington

Game Director (Victoria 3)
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Well, I disagree with that, but I am biased. I lived half my life in what was southern Hannover and the other half in eastern Westfalia I can assure you that the good stuff is found literally right outside the land of Lippe.
Do you really think I can't see through this Hanoverian propaganda attempt to become annexed by Lippe and hence have its status raised by association?
 
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PDJR_Alastorn

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The most interesting bit, is "insurrectionary plays". Seems there is a diplo play style system for Insurrections as well.

View attachment 801352
I said this on the reddit thread as well but posting it here before we all get hyped up beyond belief

"Sometimes I like to just check if anyone's paying attention. :D

I will warn you all to not get caught in your own hype and create a model and a system of expectations that are not currently able to be seen. I call them insurectionary plays because diplomatic plays do not really encompass them but that is not our official term in game you will find out more about them in the future dev diaries. They very much share a similar structure of how they function to a diplomatic play."

TLDR Its nothing too radical and new (but thankfully not the old spam system).
 
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PDJR_Alastorn

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Uhm, so his GDP grew a 50% due to inflation? Did I get it right? Is this because GDP is nominal and not ppp? I wonder if it will be possible to use GDP (ppp). I also wonder what is the price for such inflation.

My GDP did not grow to inflation per say - its more that I am speculating heavily in industries as the first producer - steel and locomotives. Knowing this I am saying my current evaluation is inflated higher than it should be.

Because of this I am reaping the rewards of being the first main producer: high prices in a market that wants these goods but once the AI starts upping its production as well, my profits will diminish and the bubble will burst... unless I move on to the next industrial good before that.

I have been able to get away with this for longer that usual becauase turmoil at home in Germany and across the world is making it where the AI is having trouble establishing more complex industries.

My GDP is based on the value of the goods I am producing, so I know the value of my goods are inflated due to such and would expect that GDP will not grow as quickly in the future because all growth will be offset by the decrease in these values as the AI catches up.
 
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PDJR_Alastorn

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I’m a bit ignorant on economics, but why is not inflation? Because is not generalized to all goods?
In any case, wouldn’t it be more fair to calculate the GDP ppp to compare different economies (or economies in different markets)?

Its just an attempt to keep terms clearer in understanding - inflation is a term that is known to be in discussion of monetary policy and the valueation of money comparatively to itself over time. It is generally a term that is utilized to describe the movement of a group of goods, not a singular one.

While if a goods price is high due to having more demand than supply, it is certainly "inflated" but that is not "inflation" it may seem pedantic but its ultimately just there to try and avoid confusion, so we don't get comments that are thinking its because we are utilizing monetary levels of policy when in fact its fiscal - ie the actual purchasing of goods and services, not the adjustment of the money supply.
 
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PDJR_Alastorn

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Purchasing Power Parity would also not be the best statistic to utilizefor GDP measurement because its not meant to measure GDP, its meant to measure relative standard of living due to national labor markets and exchange rate manipulation by governments.

Its trying to clear the confusion of our modern world with multiple national currencies and say what the exchange rate means to the consumer. This statistic would be irrelvant to be put in V3 at the moment because we do not have any significant monetary policy levers and it is also (partially) abstracted in our standard of living statistics for each nation.

Standard of living for V3 is basically saying - for this countries GDP - this is what it means for the economic classes, which while not a 1:1 to PPP its a reasonable historical variant.
 
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PDJR_Alastorn

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It is true that people tend to link inflation only with monetary policy so I understand that you want to make it clear that there’s no monetary policy in the game. But inflation can be also caused by high prices of certain key goods and services, or am I wrong with this? For istance, isn’t that what is happening in Europe due to high prices of energy right now?
This led me to a question. Can high prices of coal or electricity in Vic 3 have an “inflationary” effect?
Yes, it would qualify as "supply-shock" or "cost-push" inflation if you felt that using the word inflation was needed. Normally to avoid confusion I just say "increase in prices" as its when you see the relative increase in prices in one or multiple goods eat away at a standard of living. Its not normally known in most parlence as inflation - that one goes to money supply based inflation.

We saw the high prices of coal literally bring down my Lubeck economy for a few years.
 
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PDJR_Alastorn

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Inflation is simply a general and progressive rise of prices. There is no requirement that inflation is due to money supply although that is a factor, one of many. It is possible for the money supply to increase and inflation to not happen at all. It is also possible for the money supply to not change at all and inflation to occur on a massive scale.
Please before you start an "actually" comment read the previous comments where I explain that inflation can be both monetary and fiscal (as in supply shocks) but due to the number of conversations where we have talked about inflation solely in terms of monetary policy and the predominance of understanding inflation in that terms that I like to make it clearer when I draw the distinction.

Thank you. You're not wrong, you're technically correct, the best kind I can tell you, but its not helping the conversation.
 
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PDJR_Alastorn

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I see, I thought that ppp had also into account the differences in local prices. For instance let’s say that we have country A and country B. In country A a car cost 20k and in country B 25k, both in the same currency. If country A produces 2 M cars and country B 1.7M cars, the GDP due to car production will be 40000M for country A and 42500M for country B. But a car is a car and country B produces less cars, should it have more GDP due to cars?
This makes me think. The day has come and I’m playing Vic 3. I am producing 100k furnitures that are sold at 100 each amounting to a “furniture” GDP of 10M My industries can be profitable with a lower price and I could import more furniture to improve SOL. So I import it and prices reduce to 80. Now my GDP is reduced by 2M even if my pops are richer. Is that correct? It feels a bit strange to me.
In any case thank for your replies. I’m probably not alone if I say that this responses by devs are highly appreciated, specially in Saturday. Thank you very much.
I feel like you are attempting to be a bit too reductive in this example and look at this statically, when there are a few dynamics thatwould result that can make the change.

While your lowered prices of goods would mean that the standard of living of your pops would go up - there is no guarantee it would stay up. As you have lowered the selling price of your domestic factories (in this scenario) and they may adjust wages of your domestic market relative to this, which will as a result mean they have a lower purchasing power and see their standard of living drop despite prices having dropped (it is entirely dependent upon the relative elasticity of their consumption basket of goods relative to the elasticity of the goods produced that supply their income).


This is the problem with single industry examples, your workforce is locked into this industry here and thus the attempts to create clarity create unknowns.
If you could import furniture at a lower cost than you can domestically produce it, your standard of living would go up assuming you could move that part of your labor force that is out of the job into profitable industires equal or or greater than the furniture factories. This is the zero-sumness of trade with comparative advantage. It can sometimes be hard to wrap one's head around because it necessitates a lot of moving parts but it also assumes things like the flexibility of our economy.

If you could not move your labor force after importing cheaper furniture, your SOL would quickly start dropping to reflect your lesser GDP.
 
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Wizzington

Game Director (Victoria 3)
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I keep seeing people post this on the forums, but I've never been able to find a post where the developers actually say this. Do you have a link to a developer stating this? Because I don't think Wiz was playing on some sort of faster build. It was even asked in the AAR why he was able to do everything so fast, and Wiz stated something along the lines that everything happens faster than expected in Vicky 3 due to the four ticks per day. If he was playing on a special build where everything was made quicker, then this would have been the perfect time for him to state this, but he did not. So this is just my opinion, based on hardly any evidence, but I think the AARs have been played on a build without anything sped up, and then fans are making up the "faster build" to explain why everything is so quick and easy to do. We all might be quite surprised when the game releases if this is just misinformation everyone is spreading.
This is a thing. It's not that we have a special speeded up build, it's that we've avoided doing too much balancing on pacing because faster pacing makes it easier to test and develop features up until late in development.
 
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PDJR_Alastorn

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This seems to be primarily because the devs are pushing map changes much more now, both the brazil and belgium AARs were supposed to continue but their saves got bricked by updates, so like i do get the want for seeing the more serious moves with a country right now, but it's not like it was an intentional quitting of those saves.
This is the reason we don't continue much of the time. The longevity of keeping saves stable for long periods of time is hard with a lot of the changes coming in at current. Also while I would love to marathon to the late game and AAR that - there's only so much free time I can stay invested after spending an 8 hour day working on the same thing. Plus there is this thing called "adult responsbilities" I do not enjoy them but they need to get done.


From what I've seen they called it a day not long after and mostly just chatted about ledgers and prestige counting based on production. TLDR; save taken, might play few hours in between and then eventually start another AAR going more directly into unification.
We were having a different chat and I was running the game in the background to try and get us to unification faster - because rushing a late era tech takes effort.


This. Paul basically thinks ledgers are bad and a cheap solution for not managing to show the info properly inside the game.
I stand by it, ledgers have a place but they should not be the go to solution - an attempt should at the very least be made to better represent the data in the game as opposed to a ledger accessed by menu or otherwise.
 
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PDJR_Alastorn

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Thanks for the hint! Ah, so that would suggest that those guessing it's kind of Turkey or a republican/liberalized federation were closer to the truth... For me personally it's a bit shame - I loved this new color much more than bright green tbh and I know for sure I will never abolish the sultanate and replace the Ottoman Empire with some nationalist state or democratic federation
You can always mod the game to make the color what you want it to be.
 
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PDJR_Alastorn

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Three words:
Additional start dates.

I'm really happy with what I'm getting in the AARs, but seriously, some latest titles have much less start date possibilities than they should have. HoI doesn't have a 1941 start, V2 didn't have a 1914 or 1918 starts. That's a shame.
Data proves that additional start dates are rarely utilized to the anectdotal evidence they are actually considered by the more vocal members of the fanbase. Also they are an exponential increase in developer and QA effort to be maintained.

When it comes to prioritizing limited time and resources, in my personal opintion there are plenty of other things to prioritize before working on additional start dates at this time.

Making a start date towards the end of the game doesn't assist late game testing, it creates an unrealistic sandbox of what lategame testing actually is because its not an organic progression its a "what the dev team guesses the game will progress to within those year" its a lot harder to balance than one suspects at first.
 
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