61. 2440. Kroll Arbitrators declare war on Fex'Klanga Conservers, i.e. awakened FE vassalises materialist FE and we lost the prospect of capturing that ecu. Oh, well, guess it's a full scale hard game then. Our backdoor actually provided gate for Arbitrators, so it might have not been a great plan.
62. 2456. Unbidden arrive. The position of the portal is perfect. 4 o'clock on the rim. They'll never reach our territory. The whole federation is on the other side of the galaxy, though L-Gates would allow unbidden to cause problems for ME member, but access to L-gates splits unbidden efforts between expanding around all L-gates.
Screenshot of 2457, when their initial fleets have arrived. Markab completely blocks the portal. Quite often unbidden have 3 exits from portal. And usually no less than 2. If we had the strength to take out 5 mil fleet, it could have ended now. But we don't. Feet strength according to federation screen in 2458 is 779k.
63. In 2466 materialist FE awakenes to become guardians. Since they are already a vassal under Krolls, it is just adding insult to injury.
64. 2500. It was a very-very long war. Ofc, everybody in the galaxy degraded to be on pathetic level, but it is of little consolation, when all we can do is jump to some gate, raid some anchors and retreat to rebuild. Economic levels are laughable for 2500. Still, we are not dead yet. Also, United Nations of Earth, who we fought many wars for turned to be the 2nd most powerful economy with 2.2k population. And those branch offices providing income, amenities and naval capacity help a lot, as well as the steady flow of federation corvettes.
Unbidden anchors count reached 103 by 2500, if they get to 150 there will be two more factions of them, which would probably lag the game to death. So we don't want that.
Fleet power 1.2mil. Admin Efficiency is being researched to lvl 34, shields to lvl 27, explosives are at level 8 (presumably).
65. 2503. Federal fleet is the workhorse of this war. And marauder corvettes as the only type of ships. Ideal for fast hit-and-run tactics, cheap to rebuild, powerful, battle practically lasts only as long as they need to close distance.
66. 2503. Also in 2503 admin capacity (645) finally becomes greater than empire sprawl (638).
67. We embraced the worm somewhere in 2536.
68. 2551. Did I say it dragged? Typical raiding operation illustration: we jump to Nijil, we clear five systems and use gate at Braddam to reinforce.
69. 2563. Unbidden still have 101 anchors.
70. 2573. The last ascension perk is Transcendence.