AAA should reduce bombing efficiency

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Mamluke

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I would like to talk about how AAA (anti-aircraft-artillery) installations in a certain province / region should reduce Bombing ifficiency, by reduce, I mean that bombers do less damage by mission in that province / region bc of said AAA.

before I go further. lets talk a bit how province AAA (wich was measure in levels from 1-10) work in HOI 3. (I may be wrong so do correct me if I am).

in HOI 3. if a province was being bombed, the AAA in said province would inflict damage on the bombers, however, judging from the fallowing thread . there are big problems:
1 - AA does very little damge to bombers it seams (which is not far from history, but then we have...)
2 - AA gets damage... according to Kovax : "After a single raid, you'll end up with 1-2 less IC from the province, and 1-3 points less AA. After 4-5 raids, it doesn't matter how much AA you built, because it's doing absolutely nothing for at least the next few weeks.".

problem 2 alone makes AA almost useless. the pros for AAA being: it was relatively cheap and fast to build (like 2-3 weks?) and it increases arty praticals.
So. province AAA was NOT effective at all, but it still has some uses. For HOI IV, I would like this too change.

if you wish to learn more on how AAA defenses (as a whole) work in WW2, exe: for germany againt the allies, I recomande: Battlefiled - Air war over germany.

AAA should reduce bombing ifficiency:

I believe that AAA defenses as well as other methods of anti-air defense (like barrage balloons, redering the area a NO- fly zone to everyone), other then causing casualties to the bombers, reduce the overal ifficiency of the bombing ,as in: the bombing would cause more damage IF the AAA and barrage ballons was not present.

why?:

for 1. Bombers normaly have lower cruise speeds then more lighter aircrafts, and they are larger, make it much more easier to hit. (logically)

2. - because of AAA implacements, such as flack 88 or smaler caliber, the bombers have to fly at higher altitudes then the Ideal altitude, to insure survivel. thus decreasing the acuracy of the bombs.

3, - Barrage Ballons: a very worthy weapon, used susefully by the British against the Germans during the battle of Of Britain, could reach the hights of 1500 m! in the article, the germans actually tried to shot down the ballons, a testement that the balloons we're a very serious nuisance. in short:

A - forced aircraft to higher altitudes, thereby decreasing surprise and bombing accuracy;

B - enhanced ground-based air defenses and the ability of fighters to acquire targets, since intruding aircrafts were limited in altitude and direction;

C - the cable presented a definite mental and material hazard to pilots.

4 - the presence of AA, could cause a certain physiological strain on the crew, I don't know about you, but being cramed in a aircraft, with explosions going off all around the aircraft and machine gun fire (from the smaller calibers 20mm or 30mm, etc) making holes all over the the plane, I think I would be a bit strees out, I could be totaly wrong on this however.

with this. AAA will be much more usefull. of curse AAA defenses alone should not dramatically cut bombers effectiveness. (that is for well develeped SAM tech.), but it should provide a decent, minimal protection. which is better then nothing.
This way, not only would it encourage the world powers to build reginal AA defenses, it could make it mandatory to build in the more Important provinces such as the Port that harbors must of the navy, the biggest manufactories center, Capital cities, etc.)

to make a long story short. while an airforce is a much more Ideal and better suited, AA is cheaper and faster to create then fighter wings.
 

Axe99

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I definitely agree that AA should impact on the performance of bombers. It could be through reducing bombing efficiency directly, or by the AA attack reducing the org (or however it's modelled in HoI4) of the bombers, which then results in less damage done.
 

parnis

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Yes, the main effect of heavy anti-aircraft guns was to force bombers to fly higher and thereby significantly reduce their bombing accuracy. If the bombers flew higher, the heavy flak did not shoot down many of them, but did inflict some damage (aircrew killed or wounded, airplanes needing repair) and forced some bombers to fall out of formation, making them easier targets for interceptors.

The effectiveness of increasing quantities of heavy flak is not linear, though. Having a tiny amount had little effect, until some level of adequacy was reached, at which point the effect became significant; after that, increases in flak increased the effect only modestly.

Heavy flak also had a definite effect on public morale, since it reassured people that they were being defended and fighting back. This is why the British decided to use their heavy flak at night during the Battle of Britain, even though it mostly lacked the radar fire control needed to make it effective.

At night, flak was mostly ineffective without fire control radar; sound locators and searchlight were not an adequate substitute. (As the war went on, both sides used radar to aim searchlights as well.) Radar also helped flak's effectiveness in the daytime when the weather was cloudy, as it often is in Europe. By the same token, radar countermeasures could greatly reduce the effectiveness of enemy flak by night and on cloudy days.

I have no idea how to model these effects in game, except that province flak should reduce bombing effectiveness, and the complete absence of heavy flak in a province should give a bonus to the effectiveness of strategic bombing.
 

Moppy771

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I could literally spam AA in HOI3, they need to be more useful. +1
 

Centurion1973

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I agree with OP, flak should reduce effectivness of bombers (depending on how much AAA do zou have in bombed province).
 

scroggin

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AAA should be more effective against strategic bombers. (High altitude)
AA should be more effective against CAS and fighter bombers. (Low altitude)

It would be good to have AAA firing against bombers enroute to their target and not just when they are bombing. This would need a different mechanism than HOI3. Im not sure whether this is planned for HOI4, but it would be good.
 

SpanglishEmpire

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AAA should be more effective against strategic bombers. (High altitude)
AA should be more effective against CAS and fighter bombers. (Low altitude)

It would be good to have AAA firing against bombers enroute to their target and not just when they are bombing. This would need a different mechanism than HOI3. Im not sure whether this is planned for HOI4, but it would be good.

You're basing everything you mentioned on HOI3, As I said we will have individual aircraft in HOI4 so none of what you said is relevant, The strength/weakness of AA will be revealed in time. You can't say it should be more effective when you have no idea how effective it is.
 

scroggin

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You're basing everything you mentioned on HOI3, As I said we will have individual aircraft in HOI4 so none of what you said is relevant, The strength/weakness of AA will be revealed in time. You can't say it should be more effective when you have no idea how effective it is.

I think you are misunderstanding me I were trying to point out that real life AAA was more effective that real life AA against strategic bombers which would operate at high altitudes. CAS and fighter bombers worked at low altitude and were more prone to AA.
 

Kovax

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There were several problems with the representation of AAA in HOI3.

First, Flugzeug Abwehr Kannonen (Fl.A.K., literally "aircraft anti-weapon cannon") or the Allied equivalent did not shoot down many aircraft, but it forced them to bomb from much higher altitudes, or else it WOULD have shot down a lot more aircraft. Even at the higher altitude, it caused a lot of crew injuries and airframe damage, which created down time and reduced bombing effectiveness over time, where the previous game's mechanics provided NO reduction in effectiveness until the aircraft lost all or most of its ORG and had to break off the attack (although the defending AA in the game would have long since ceased to function by that point) The direct reduction in bombing efficiency against protected targets due to increased altitude is not modeled, only the indirect efficiency losses due to damage. Note that a few Allied raids against "absolute must" targets were conducted at lower altitudes to insure target destruction, despite the losses to the attackers. These raids met with varying degrees of success, since a few of them got away nearly unscathed (the defenders may not have anticipated that anyone would be so foolish as to attack a heavily defended target at nearly point-blank range) while other groups were hammered badly.

Second, static AAA was generally emplaced in concentric rings or belts a couple of miles from and around a target, NOT in the target area, so the bombers had to cross it as they were locked into their straight-line bombing runs, and on the way out after the run. AAA took minimal damage from bombing raids, and that little bit only because aircraft often dropped bombs well outside the target area by accident. The 10-30% reduction in AAA by a single bombing raid in HOI3 was completely absurd.

Third, "static" AAA, mainly 88mm and 105mm for Germany, and 90mm and larger for several other countries, was easily relocated, by winching it onto its carriage and towing it to a new location. Emplacements, generally made from rail ties and/or sandbags around a shallow dugout, were easily constructed in a matter of hours. Making heavy AA "mobile", but with a speed of 0, would more realistically allow it to be strategically redeployed to wherever needed, but not able to move normally or attack.

As for damage from passing over provinces with AAA, unless the raid made the rather stupid decision to fly almost directly over a defended target along the way, or within a few miles of it, there would have been little or no AA within range to shoot at them. Perhaps a single point of fire, to represent a stray gun here and there, but any kind of concentrated gunfire as would be seen over a target area would be unrealistic. I do recall one mention of an AA battery having been set up near a frequent Allied "navigation waypoint", to catch passing planes, but that was the rare exception, not the rule. With mobile AAA, if they're allowed to shoot at any aircraft which happen to end up over their province at the end of a move, that might be sufficient to represent the rare occurrence.
 
Last edited:

jesperj13

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...did not shoot down many aircraft, but it forced them to bomb from much higher altitudes, or else it WOULD have shot down a lot more aircraft. Even at the higher altitude, it caused a lot of crew injuries and airframe damage, which created down time and reduced bombing effectiveness...

Couldn't agree more. You could look at AA as a modifier to a mission, just like radar.
In the same way radar increases air interception missions, AA should decrease bombing raid efficiency. Especially ground attack etc. where bombers would have to fly low in order to achieve any effect at all. For logistical strikes (large railway emplacements, airfields etc.) bombers could get away with flying higher, but of course AA would still impact their effectiveness. My suggestion is to use AA as a modifier, depending on the level of AA in a province and the bombing mission of the attackers.
Perhaps there could even be a specific 'attack AA/bunker/coastal guns' mission for CAS aircraft?
 

Stenner

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From what we know from the Dev Diary, AA will damage planes that do missions in their area, not when they pass over.

This is different from HOI 3 as now planes are individual and you have to recoup your losses.

I don't see a problem with the new system, if you have a ton of AA the other guy will lose planes, if he has hundreds of planes ready to throw at you over the course of months, so many planes that while you do take a large portion of them out, he can keep throwing them at you, your province will eventually deteriorate.

Throwing thousands of planes at Germany in the late war was something that really happened, but they(Germany) no longer had the air-force to stop any of this. And we do know that interceptors will also penalize bombers (possibly in the way you're hoping? I'm not certain, it's not very clear yet).

Anyway, along this line of thinking I don't think it's "fair" to be able to deny bombing attacks by overstacking AA in a province, the planes would just drop their bombs from higher until they wear you down.

And the best way to counter bombers /should/ be fighters.

Like what was mentioned in the previous post, it doesn't have to be a modifier for bombing missions, the bombers DO GET DAMAGED. Is there better way to simulate bombers getting damaged because of AA than damaging them?
 

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There were several problems with the representation of AAA in HOI3.

First, Flugzeug Abwehr Kannonen (Fl.A.K., literally "aircraft anti-weapon cannon") or the Allied equivalent did not shoot down many aircraft, but it forced them to bomb from much higher altitudes, or else it WOULD have shot down a lot more aircraft. Even at the higher altitude, it caused a lot of crew injuries and airframe damage, which created down time and reduced bombing effectiveness over time, where the previous game's mechanics provided NO reduction in effectiveness until the aircraft lost all or most of its ORG and had to break off the attack (although the defending AA in the game would have long since ceased to function by that point) The direct reduction in bombing efficiency against protected targets due to increased altitude is not modeled, only the indirect efficiency losses due to damage. Note that a few Allied raids against "absolute must" targets were conducted at lower altitudes to insure target destruction, despite the losses to the attackers. These raids met with varying degrees of success, since a few of them got away nearly unscathed (the defenders may not have anticipated that anyone would be so foolish as to attack a heavily defended target at nearly point-blank range) while other groups were hammered badly.

I more or less agree with the above.

I would add that despite the existence of a surface to air missile tech that increased province AA effectiveness by 200%, the effects were negligible because of how mechanics functioned in HOI3.
 

Moppy771

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I more or less agree with the above.

I would add that despite the existence of a surface to air missile tech that increased province AA effectiveness by 200%, the effects were negligible because of how mechanics functioned in HOI3.

Agreed.
 

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Agree with the OP completely. Perhaps players performing the bombing runs can decide whether to fly low altitude to increase bombing efficiency at a higher casualty cost or do the opposite - but that's probably too complex. It would be best to just have AAA slightly increase bombers casualties, and semi-significantly decrease their bombing efficiency.
 

Mamluke

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looking back. I should have said "AA defenses" instead of just AAA, I was really thiking about HOI III when I started the post though.

From what we know from the Dev Diary, AA will damage planes that do missions in their area, not when they pass over.

This is different from HOI 3 as now planes are individual and you have to recoup your losses.

I don't see a problem with the new system, if you have a ton of AA the other guy will lose planes, if he has hundreds of planes ready to throw at you over the course of months, so many planes that while you do take a large portion of them out, he can keep throwing them at you, your province will eventually deteriorate.

Throwing thousands of planes at Germany in the late war was something that really happened, but they(Germany) no longer had the air-force to stop any of this. And we do know that interceptors will also penalize bombers (possibly in the way you're hoping? I'm not certain, it's not very clear yet).

Anyway, along this line of thinking I don't think it's "fair" to be able to deny bombing attacks by overstacking AA in a province, the planes would just drop their bombs from higher until they wear you down.

And the best way to counter bombers /should/ be fighters.

Like what was mentioned in the previous post, it doesn't have to be a modifier for bombing missions, the bombers DO GET DAMAGED. Is there better way to simulate bombers getting damaged because of AA than damaging them?

you did not read the OP did you?

the point of AA defenses, just as flak or barrage balloons was to destroy low-altitude aircraft. and aircraft Had too reach higher altitudes to avoid the flak. thus decreasing their accuracy. So flak would not cause much casualties alone, they would however decrease the efficiency of the Bombing. in HOI 3 for exe. AA did not do much damage, yet the bombing was just as successful as if bombing a town with no defenses at all!

and with AA defenses being relatively cheap compared to aircraft. they should be worth building and they may even be indispensable.
 

Boozdeuvash

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Static AA should effect bombers, but should also be heavily influenced by Tech.

Early AAA was kinda effective againts early bombers Such as the Wellington but became useless against later planes that could fly higher. Then they had to add firing directors to accurately target bombers groups with concentrated saturation against bomber formation.

When bombing tactics and equipment evolved again, they needed heavier guns Such as ther Flak40, and radar-directed firing. The pinnacle of AAA technology was the famous Flaktowers, which where so effective that bombers effectively had to plan their raids around their covering areas. For post-war techs, early SAM systems such as the Nike Ajax seem an obvious option.

I think Static AA should be Extremely effective against inferior bomber tech+doctrine, somewhat effective against equal tech+doctrine, but next to useless against superior tech+doctrine.