A walkthrough for "The Navigator" achievement

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bleakie

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My first campaign in MoH is an achievement run for "The Navigator", which requires Portugal to get a province in Africa, India and Indonesia before 1500. I finished the run in 1493, even though I have made a few sub-optimal plays. This post is intended to show the most important factors for getting this achievement.

jTiRO9O.png

First of all, here is a list of bonuses that are directly helpful to setting up the chain of colonies towards India.

Portuguese Colonial Growth (+50 settler growth, unique ability unlocked by splendor)
Exploration Ideas 1-4 (1 colonist, ability to hire explorers, +50% colonial range, and +20 settler growth)
Legacy of the Navigator (+25% colonial range, first Portuguese national idea)
Diplomatic tech 7 (+115 colonial range)
Colonial Enthusiasm (+25 settler growth, +5% settler chance, reward for several Portuguese missions)
To India by Sea (+25 settler growth, +20% colonial range, reward for several Portuguese missions)
Native Repression Policy (+20 settler growth, selected when you get the first colonist)
Grant New World Charter (+10 settler growth, interaction with the Burgher Estate)
Navigator advisor (+20% colonial range, can be hired after getting 1 colonist)

This is what your settler growth would look like towards the later years (though Colonial Enthusiasm and To India by Sea can be difficult to activate simultaneously):
YIzaIXq.png

Most of these bonuses are pretty straight forward, and only require simple things like completing a mission or pressing a button. The only complex part is to allocate resources efficiently for techs, ideas and splendor.

Next, I am going to talk about the opening moves. There are 2 starting objectives, admin tech 5 (for the first idea group slot) and 800 splendor (for +50 settler growth). Do not set any national focus, hire a discounted level 2 admin advisor from estates, do not get any diplomatic tech, and spend any excess diplomatic points (if any) to develop Lisbon after Renaissance fires. In terms of splendor, you only need 1 more objective fulfilled, as you have Present on Two Continents active from start. It is ideal if you can find a way to Humiliate Rival on a Berber state, but bumping your capital to 30 development also does the trick well enough. When I did this part, I thoughtlessly turned on military national focus, but it saved me when Castile fell to a PU under Aragon, and Morocco jumped on me while England was losing against France, since I could then abuse the temporary mil tech advantage the military national focus gave me. I completed these 2 objectives in 1464, but it is entirely possible to complete them by 1460.

After getting admin tech 5, the natural follow-up is to fill up the Exploration idea group. The 800+ diplomatic points saved up is enough for the first 2 ideas, allowing Cape Verde to be colonized. While the first colony is being completed, the third and fourth Exploration Ideas should be completed, giving extra settler growth and an extended colonial range. However, further diplomatic points should be used in techs instead, as the +115 colonial range from dip tech 7 (should be unlocked in around 1478) is much more useful for reaching India than the last 3 Exploration Ideas combined. The +2 admin advisor should be switched to a navigator or a +2 diplo advisor with 50% discount. Meanwhile, you should try to fish for those Portuguese missions giving either Colonial Enthusiasm or To India by Sea as a reward. Don't hesitate to kill all the natives in the way using military points, as the campaign would end by 1500. I ended up having Cape Verde, Ivory Coast, Luanda, Lesser Namaqualand and Mauritius as the colony chain.

jPfAAqR.png

And finally, the destination. Diego Garcia counts as Indonesia, so it is the obvious choice for that requirement. There are 2 easy ways to get a province in India. "Vasco da Gama in India" is an event that gives you Goa with an MTTH of 12 months (meaning almost certain to happen in 5 years), and Maldives is an isolated Sunni OPM without allies. You can even get a claim on Maldives from Diego Garcia, as they share a neighbouring sea tile.

jgj1mmy.png

And that's it. The achievement is not difficult, as long as you have a solid plan and do not get distracted. I think it can be completed in 1485 if this plan was thoroughly followed, so there is no need to panic when something goes wrong. If you like time limiting achievements but think that they may be too challenging, this can be a good one to start with.
 

Yxklyx

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Note that you don't need a core or city for the achievement. I did it by Jan 1491 but I conquered a bit on the way to extend range faster. As soon as I had a colony on Cape Verde I fabricated a claim on Jolof and conquered two provinces there including the Estuary. I didn't have the range to core the Estuary right away. The cores finished before the colony did and the Estuary is further along the Cape Verde. I also allied and got some maps from Mali. Then I started a colony next to Benin in Bonny and used that to fabricate/conquer the two coastal provinces from them including another Estuary to give me a Free Merchant. I got an unexpected range extension event and so abandoned Bonny for Luanda - something like that anyway. That was the only semi-cheesy move I made. Allied Kongo and explored there to discover the trade node which provides a meager yet significant income boost.

Then to Swellendam and Inhambane and Ile Bourbon. From there I fabricated claims again on the province Maroansetra (just South of the tip of Madagascar). I needed the tip to reach Diego Garcia and I needed Ile Bourbon to reach Maldives. I had the Navigator most of the time - I'd fire a few advisors to get one. I also colonized two provinces in Brazil in the meantime and formed the colonial nation with the help of the natives. I didn't realize Diego Garcia counted as Indonesia so was surprised when I got the achievement. Also didn't think I could get a claim to Maldives - thought I had to go to Andamans instead. I returned Ceuta at the start and wasn't involved in a single war in Europe though I helped out Castille with Condotieri. Everything else is pretty much as the OP said.

I fabricated a claim on Angoche (Kilwa) and considered attacking that but they were allied with an African nation I couldn't see. When fabricating send the spy ahead of time so that as soon as your colonist arrives you can fabricate claims and declare war.

P.S. I think you're missing one between Lesser Namaqualand and Mauritius. I have no idea what to choose for my third Age ability - none of them really help.
 

bleakie

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I think you're missing one between Lesser Namaqualand and Mauritius. I have no idea what to choose for my third Age ability - none of them really help.

I did abandon one colony in Great Karoo (iirc), after realizing that I can directly jump to Mauritius with +115 colonial range from dip tech 7 and +20% colonial range from To India by Sea (reward of the mission to discover a province in East Africa).

I don't think the Age abilities matter beyond the first one (+50 settler growth), as they are not directly helpful to reaching India. I picked the extra development in finished colonies and the +1 combat roll, just to get some immediate utility.
 

Yxklyx

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Ah right, I didn't get to dip tech 7 - I had some very poor leaders. I thought things would work out better with a second colonist which I used for some Brazil missions that increased settler chance, etc...
 

Gnostek

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You forgot to mention to try and put 2 colonies together, in order to avoid the lesser "no adjacent controlled" penalty.
Also, humiliate morocco/tlemcen whenever you have full manpower//castile is willing to join.

By humiliate I mean using the show strength option. Although you should humiliate (40% warscore) at least once to get the splendor.
Also, if you're into minmaxing, and have army to spare, should try to shorten truces (attacking their allies/guarantees) So you can get 300 monarch points)
 

Yxklyx

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One other thing I noticed recently about colonial range is that it extends further to the next province from a colony you are building. For instance when I sent a colonist to Swellendam that was the furthest I could send it eastwards but as soon as the colonist arrived the next adjacent province was also colonizable - maybe because the distance to that one was calculated over land from Swellendam. So if you send two colonists in tandem like this you can reach further more quickly.
 

TheMeInTeam

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I got this achievement at diplomatic tech 3 level of range by going around Cape. Since you can cycle for +20% range advisor, have range NI, and can get range from missions 312 range is trivial and more is possible.

You can get it even faster if you're willing to run a conquistador over to Horn of Africa + no-CB vassal a small nation there from one of the uncolonized provinces. Move cap to Africa, use vassal claim to take a province there and core it. Dump a colony straight on Diego Garcia and use that to get a claim on Maldives and take it.
 

Yxklyx

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It's much easier if you know ahead of time that you only need Diego Garcia and Maldives and that they both share a sea zone - the map I checked online did not have them share a sea zone (must have been an older version). I thought I needed to get to Andamans and an island off Sumatra:) I don't do no-cb wars - but yeah that would make it much easier.
 

DS_McWerp

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This achievement was almost too easy. I didn't get a single range extending mission, just teched to tech 7 and then did it by 1493.

Diego Garcia counting as Indonesia, the Goa event, not needing to either for the provinces OR finish the colonies, all combine to make this a lot easier than I thought it would be. I assumed I would fail my first "exploit-free" attempt and have to do something silly like No-CB mamluks or move cap to Africa, but nope, just basic colonization gets you there...
 

TheMeInTeam

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It's much easier if you know ahead of time that you only need Diego Garcia and Maldives and that they both share a sea zone - the map I checked online did not have them share a sea zone (must have been an older version). I thought I needed to get to Andamans and an island off Sumatra:) I don't do no-cb wars - but yeah that would make it much easier.

It would take only ~4 years extra if you needed land in Sumatra or something, because you could just dump colony on Diego Garcia --> claim/conquer Maldives --> use that for colonial range to Sumatra (and with >300 you'd have plenty). You could even cancel Diego Garcia in such a case. That was my original plan before realizing that Diego Garcia itself counts. As such I'd have made it on my DIP tech 3 method easily even in that scenario.
 

Nnorm

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So without Cossacks and MoH it is impossible to make this achievement? Because i started colonize Xhosa in 1485 with 40/year growth, so it's obvious that making full city will take probably more than 15 years.
 

TheMeInTeam

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So without Cossacks and MoH it is impossible to make this achievement? Because i started colonize Xhosa in 1485 with 40/year growth, so it's obvious that making full city will take probably more than 15 years.

If you have it available, you can get it. See earlier post in this thread.
 

IoannesBarbarus

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The achievement doesn't require Cossacks, MoH, or any other expansion. Maybe without those you'll need to try faster strategies, or maybe playing it straight is good enough. These are some possibilities.
  1. No-CB Jolof and take the coast before you even get a colonist, skipping Cape Verde.
  2. As someone else suggested, no-CB vassalize someone in southeast Africa or Madagascar as soon as it becomes visible. This already lets you skip one or more colonies; if you then take land and make it your capital, colonists will travel to their future targets much faster.
  3. Maybe there are other opportunities to build spy network, land a colony adjacent to the target, fabricate on a province, cancel colony, and take the province (by war or by threaten war). Like Luanda into Kongo, or Guinea area into Benin, or even to replace the no-CB against Jolof because admin is scarce at the very beginning. This avoids the no-CB penalty and takes 0 or 1 wars instead of 2.
  4. Probably click the button to slaughter the natives on every colony you have. Military points aren't useful in this run and it eliminates chance of uprising damaging colony.
 

GhostHobbit

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In case you are not at 800 splendor (needed for +50 colonial growth) by the time you get your exploration ideas unlocked make sure to discover America cause that is one of the Age of Discovery objectives.
 

Tavior

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Probably click the button to slaughter the natives on every colony you have. Military points aren't useful in this run and it eliminates chance of uprising damaging colony.

What I usually do for this problem, a stack of 3-4 infantry + one cavalry is enough to wipe most determined native uprising depending on the native size.

The only problem? You have to keep morale/army maintenance at full at least until you get to higher military tech. More unit pip = less morale need to win against the uprising.

The best part? You can actually sent your native suppressor up ahead before the colonist arrive there. As long you are not doing a huge war where you are fighting someone in the general area or out of manpower. You should be fine for the most part.
 
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