Trade and trade-routes in EU:Rome are not valuable because of the money. Ok, money is good, but the money is really peanuts when you compare the value to the stuff you can get with trade routes. If you don't have horses, you want to trade for horses, etc.
What sort of trade-routes should one go for?
The answer is: Go for what you need.
What does one need then?
You need what you do not have. For frontier provinces you might want Stone (it boosts the defense), and for colonies Grain (boosts population growth) preferably from some high civ-rate province (to boost civilisation growth). If you have some provinces with high rebellion rate, try to get a Wine route there. Fish is always great (boosts man-power). Salt for provinces where you recruit troops is nice.
But before you look at what provinces need, check the strategic needs for your nation. I use the following list (from top downwards for priority) to see what I absolutely *need* at least in one province for the nation:
Iron
Wood
Horses
If you don't have Iron, you are pretty much screwed in land fights (unless you have access to lots of horses), because you need a strong solid line to protect the archers. Without wood you won't have archers (archers are the killing machines in this game) or ships (lots of ships is *very* important in MP games, in SP games it is much easier to gain naval-supremacy).
Horses are not *that* important if you have iron and wood already, but at least one province where you can recruit cavalry (be it because they have horses, trade for horses or can hire merc-cavalry) is needed for any successfull strategy in the long run. Cavalry provide you the flanks in battles and also provide you with rapid-deployment forces where fleets can't be used to move troops fast around.
The AI is pretty well aware of the value of different trade goods. Basically you have to offer something valuable to get something valuable. AI seems to (correctly) value iron and wine a lot when it doesn't have access to it. However, if an AI nation has already for example wine, then you most likely won't get them to trade you horses if you offer wine. Look at what the AI nation does have and doesn't have, offer them something valuable they do not have to get something valuable you want. The good old ape-rule of "If you scratch my back, I scratch your back" works fine when dealing with the AI
Then there are some pig-rich provinces (think Alexandria) who are monetarily simply awesome trade-routes. Alexandria has only grain, but it is rich beyond dreams (compared to 99% of the other provinces on the map) and has a very high civ-rating. If you control Alexandria, you can get AI (especially the dirt poor and backward barbarian tribes) to trade there basically any commodity, because trade routes with Alexandria simply are so valuable. Conversely, if the AI controls Alexandria it is very aware of its value. So, if you have all the basic needs for your nation and would like to set up a monetarily lucrative trade-route, be ready to offer something truly valuable for the AI or it will just fart in your general direction.
What sort of trade-routes should one go for?
The answer is: Go for what you need.
What does one need then?
You need what you do not have. For frontier provinces you might want Stone (it boosts the defense), and for colonies Grain (boosts population growth) preferably from some high civ-rate province (to boost civilisation growth). If you have some provinces with high rebellion rate, try to get a Wine route there. Fish is always great (boosts man-power). Salt for provinces where you recruit troops is nice.
But before you look at what provinces need, check the strategic needs for your nation. I use the following list (from top downwards for priority) to see what I absolutely *need* at least in one province for the nation:
Iron
Wood
Horses
If you don't have Iron, you are pretty much screwed in land fights (unless you have access to lots of horses), because you need a strong solid line to protect the archers. Without wood you won't have archers (archers are the killing machines in this game) or ships (lots of ships is *very* important in MP games, in SP games it is much easier to gain naval-supremacy).
Horses are not *that* important if you have iron and wood already, but at least one province where you can recruit cavalry (be it because they have horses, trade for horses or can hire merc-cavalry) is needed for any successfull strategy in the long run. Cavalry provide you the flanks in battles and also provide you with rapid-deployment forces where fleets can't be used to move troops fast around.
The AI is pretty well aware of the value of different trade goods. Basically you have to offer something valuable to get something valuable. AI seems to (correctly) value iron and wine a lot when it doesn't have access to it. However, if an AI nation has already for example wine, then you most likely won't get them to trade you horses if you offer wine. Look at what the AI nation does have and doesn't have, offer them something valuable they do not have to get something valuable you want. The good old ape-rule of "If you scratch my back, I scratch your back" works fine when dealing with the AI
Then there are some pig-rich provinces (think Alexandria) who are monetarily simply awesome trade-routes. Alexandria has only grain, but it is rich beyond dreams (compared to 99% of the other provinces on the map) and has a very high civ-rating. If you control Alexandria, you can get AI (especially the dirt poor and backward barbarian tribes) to trade there basically any commodity, because trade routes with Alexandria simply are so valuable. Conversely, if the AI controls Alexandria it is very aware of its value. So, if you have all the basic needs for your nation and would like to set up a monetarily lucrative trade-route, be ready to offer something truly valuable for the AI or it will just fart in your general direction.