The speed at which counties are converted, both culturally and religiously is ridiculously fast and a problem since it makes warmongering nations way too stable. My suggestion would be to implement a system where 1 development equals one "pop" and that said pop has a religion and culture. Popular opinion could be determined by these pops, with pops of wrong culture and religion giving the most and pops of the wrong culture *or* religion giving less. I know that a pop system would be a major overhaul, which is why the system I'm proposing would build on the already implemented development , as well as it *only* representing religion and culture of the county and not class and happiness for each pop, like in Imperator.
This system would mean that counties wouldn't flip from one culture/religion to another in just a day, but that pops with time would convert and grow from a minority to a majority. This system would also allow you to represent minority cultures and religions that would otherwise not be presented at all, or just in characters, without any counties following the culture.
I threw together a very crude mock-up, just to illustrate what I'm thinking. Mind you that I'm not a designer in any way and that there would need to be additional tool-tips and maybe some of the information I've displayed could be part of tool-tips instead.
This system would mean that counties wouldn't flip from one culture/religion to another in just a day, but that pops with time would convert and grow from a minority to a majority. This system would also allow you to represent minority cultures and religions that would otherwise not be presented at all, or just in characters, without any counties following the culture.
I threw together a very crude mock-up, just to illustrate what I'm thinking. Mind you that I'm not a designer in any way and that there would need to be additional tool-tips and maybe some of the information I've displayed could be part of tool-tips instead.
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