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Icecold

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Won't this 4 stack limit make bombing with escort fights along very difficult to make any real impact?.

Cheers, Ice :cool:
 

Alexander Seil

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Well, you can easily have multiple stacks bombing the same area at the same time, it's just that when the enemy fighters encounter your bomber formations, they won't be fighting a concentrated air armada.
 

unmerged(5955)

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Aidan,

Regarding R:TW, I don't know how you can say such a thing. I've played that game furiously since it came out (am still playing it) and have had perhaps 2 CTDs in the whole time. R:TW is a most excellent game and should not be slandered so.
 

Kriegsspieler

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Icecold said:
Won't this 4 stack limit make bombing with escort fights along very difficult to make any real impact?.

Cheers, Ice :cool:
It depends what you mean by "real impact". 3 Tacs/CAS with an escort will hurt a ground unit and disrupt its ORG, but they won't wipe it out. During playteasting, it was found that air units alone too often could wipe a ground unit out, and our belief was that this result was pretty unrealistic, given the planes and equipment available in WWII.
Remember that you can use 2 stacks of four units acting in concert.
 

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maartos said:
Why did they call it an 'enhancement'? Will all patches be called enhancements from now on, or will a distinction be made between patches and enhancements?

Patch = enhancement. War = peacekeeping. Etc
 

Aidan

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V'ger- I've never had a CTD with R:TW
Doesn't change the fact that the game is still unplayable. The Enemy AI moves it's fleets and armies about at random and I simply can't lose. I play on the hardest settings and even tried handicapping myself but it's still too easy. I've fought empires with 10x my strength and I'll win every battle.
M:TW is one of my favorite games of all time, and I think RTW will be too once they patch the AI a bit.

and to keep this post on topic - I can't wait to get HOI2 today! :)
 

MAC

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Ya, its sad that Paradox even gets bashed for supporting its games by people who suspect behind patches totally unfinished games. So I d call this a "Marketing decision" to give them less ammo ;)

Hopefully the guys on wargamers.com for example have understood that Paradox patches are really like 50% enhancement 25% tweaks and 25% bug fixes. At least the last discussions there were less biased then the ones before :)

Besides that: Excellent guide and Patch, thanks!
:D
 

Icecold

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Quote:
Originally Posted by Icecold
Won't this 4 stack limit make bombing with escort fights along very difficult to make any real impact?.

Cheers, Ice
It depends what you mean by "real impact". 3 Tacs/CAS with an escort will hurt a ground unit and disrupt its ORG, but they won't wipe it out. During playteasting, it was found that air units alone too often could wipe a ground unit out, and our belief was that this result was pretty unrealistic, given the planes and equipment available in WWII.
Remember that you can use 2 stacks of four units acting in concert.


But the issue is that you can only give orders for the general area - the stacks may not attck or be even in the same province - fighter escorts were usually right with the bombers (in the same province) in WWII if they were on escort duty.

Cheers, Ice :cool:
 

unmerged(38868)

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Kriegspieler said:
The basic change is simply that you cannot now place more than 4 airunits of any kind together in a single group. High-level commanders such as air marshals and generals will still be able to extend their command limit to more than 4 units, when those 4-unit stacks gather together for a large combat.


Can someone plez explain how a high level air marshall can still exert thier influence on other air units? Say I have Stack A, with 4 Tac Bombers and commanded by an Air General, and 3 separate stacks of tac bombers bombing the same area. Do they operate independently of each other, or does the Air General exert some sort of influence?
 

juv95hrn

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MillerTime said:
Kriegspieler said:
The basic change is simply that you cannot now place more than 4 airunits of any kind together in a single group. High-level commanders such as air marshals and generals will still be able to extend their command limit to more than 4 units, when those 4-unit stacks gather together for a large combat.


Can someone plez explain how a high level air marshall can still exert thier influence on other air units? Say I have Stack A, with 4 Tac Bombers and commanded by an Air General, and 3 separate stacks of tac bombers bombing the same area. Do they operate independently of each other, or does the Air General exert some sort of influence?

Assuming the other 3 stacks of bombers also had 4 tac bombers in them the air general could command 8 of the total 16 bombers, the 4 in his own unit and 4 others. If you had an air marshal commanding one of the 4 air units, each consising of 4 air wings, he could command all 4x4 air units.

Higher rank does not affect the commanders own air corps but makes it possible to fight larger air battles without overstacking penalties. I think large battles will be rather uncommon from now on. A change I personally welcome.
 

unmerged(39217)

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Hi yesterday a freind wrote me he`s playing germany (I belive with the patch) most difficult level and he took GB and Canada by end 37 and the USA by mid 38. now thats I belive is a problem (unhistoric). my friend belives that the the AI is way to weak.

original words:
die usa sind echt schwach bei hoi2, spiele (derzeit) deutschland1936 und habe mitte 37 seelöwe( brit. insel) fertig, dannach mein amerikakorps aufgestellt, bis ende 37 canada, winter abwarten, mitte 38 usa anektiert.
frankreich und polen sind noch unberührt *g*
spiele höchste schwierigkeit und ki = agressive finde die ki nicht so gelungen


I personaly belive that 2-4 events could fix this.

1. If germany attacks the Westen and nothern European coutries GB and F would automaticly jup into war.

2 Even though the USA was Isolationalistic it did have a big interest to garantie Englands democratic independence. The USA should enter the war if 2 of the following have fallen: wales scotland and or England.

3. A Monrow Doctine event for the USA
the USA even though Isolationalists alwas saw the americans as their home and any military involvment in the americans (north + south america+ caribian) would atomaticly triger a war with the USA after 5 days.

4 If any troops land and can hold them selfs longer than 5 day in the continental USA (jap germ etc) or if Canada or mex falls. there should be a general mobilisation , giving them app. 50 garrison inf div. over night. this would resembel 1 well trained and euiped Militia (not just the NG) as there are and were in the USA and their willing ness to def their home.

thanx 4 the time to read my opinion
-------------------------------------------------------------------
oK im new here and maybe this is in the rong thread. if so dont B** just move it please. thx
 

Kriegsspieler

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Neviot said:
Hi yesterday a freind wrote me he`s playing germany (I belive with the patch) most difficult level and he took GB and Canada by end 37 and the USA by mid 38. now thats I belive is a problem (unhistoric). my friend belives that the the AI is way to weak.

original words:
die usa sind echt schwach bei hoi2, spiele (derzeit) deutschland1936 und habe mitte 37 seelöwe( brit. insel) fertig, dannach mein amerikakorps aufgestellt, bis ende 37 canada, winter abwarten, mitte 38 usa anektiert.
frankreich und polen sind noch unberührt *g*
spiele höchste schwierigkeit und ki = agressive finde die ki nicht so gelungen


I personaly belive that 2-4 events could fix this.

1. If germany attacks the Westen and nothern European coutries GB and F would automaticly jup into war.

2 Even though the USA was Isolationalistic it did have a big interest to garantie Englands democratic independence. The USA should enter the war if 2 of the following have fallen: wales scotland and or England.

3. A Monrow Doctine event for the USA
the USA even though Isolationalists alwas saw the americans as their home and any military involvment in the americans (north + south america+ caribian) would atomaticly triger a war with the USA after 5 days.

4 If any troops land and can hold them selfs longer than 5 day in the continental USA (jap germ etc) or if Canada or mex falls. there should be a general mobilisation , giving them app. 50 garrison inf div. over night. this would resembel 1 well trained and euiped Militia (not just the NG) as there are and were in the USA and their willing ness to def their home.

thanx 4 the time to read my opinion
There are several issues here. I do not disbelieve what your friend reports about conquering France and the UK by the end of 1937, but I wish I knew more about how he did it. Before 1938 there was no Anschluss, of course, so Germany did not have the benefit of those Austrian IC to boost his war machine. Moreover, how did he manage to pull off an invasion in the presence of the British Fleet without any real battleships to defend his fleet (because of course the Bismarck & the Tirpitz couldn't have been built that early). It sounds to me that he was, well, extraordinarily lucky, and I do not believe such a victory could easily be duplicated. That's not to say that the a.i. doesn't need improvement, of course, and you should look for the next update to include a number of improvements.

Second, was he playing with the 1.1 update? That contains a strengthened set of guarantees of independence, which should have the effect of making the British and French jump into the war, should the Germans get it into their heads to invade Belgium in 1937, for example.

I do not think the US's diplomatic stance should be adjusted at this point. It is a matter of debate whether the US would have jumped into the war before Pearl Harbor, even if London were to be taken by the Germans. Isolationist sentiment in the late 1930s was VERY strong. An invasion of Latin America would be another matter, of course, and attacks by European powers there should provoke an American response.
 

vimhawk

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Realism vs Making the Game Harder

I feel a bit of deja vu coming on here, as I'm sure a similar debate was going on about HOI1 'enhancements'. On that occasion, a 'sphere of influence' was implemented to stop Germany doing the pre-war European conquest thing. Basically it brought UK and France DOW if Germany did anything aggressive. I objected then as I do for these guarantees of independence now. The remedy to stop people taking advantage of the game and doing early WC is not to implement ahistoric constraints.

For example, as Germany on normal/normal I've just had the anschluss giving me a border with Yugoslavia. If I attack Yugoslavia (this is 1938 remember), France DOWs me. Is this realistic? Would France have started WW2 over Yugoslavia? We know that UK/France did not start WW2 over Czechoslovakia and that happened after my intended invasion of Yugoslavia. We know that it was over a year later, with far more belligerence from Germany that war was finally declared... and over Poland, a country of arguably far more strategic interest.

I would therefore suggest that auto-DOWs over Yugoslavia etc (good grief, Italy DOWs Germany for attacking Hungary no less) are a very blunt instrument for stopping WC. I would give a percentage chance of DOW, which in the case of Yugoslavia in 1938 should not be very high. If Germany invades, say, Belgium then chance of DOW should of course be automatic. If players want to take advantage of the game by getting WC asap then let them... but don't penalise everyone else for it.

Can anyone explain if (and how) you can turn off these guarantees of independence ... or whatever mechanism the game is using to start WW2 too early.
 
Last edited:

BlitzMartinDK

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A considerable number of tech blocks (i.e., instructions not to research given techs) have been inserted for a.i.-controlled countries.

Regarding research AI
I still see things like Comminist china trying to research "Great War Destroyer" in -36 -with Deng as researcher..Shouldnt smaller countries -say under X ic - only research things with a chance of "profit"..like (inf)doctrines or industrial or supply...
And of course they should try to use any blueprints coming their way ;)

Oh - nice..if you dont have "rear area dumps", your trade efficiency sucks...(Nat. China -36)
Nice Game, Love the support, And the interesting threads in the forum !
 

Asudulayev

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vimhawk said:
For example, as Germany on normal/normal I've just had the anschluss giving me a border with Yugoslavia. If I attack Yugoslavia (this is 1938 remember), France DOWs me. Is this realistic? Would France have started WW2 over Yugoslavia? We know that UK/France did not start WW2 over Czechoslovakia and that happened after my intended invasion of Yugoslavia. We know that it was over a year later, with far more belligerence from Germany that war was finally declared... and over Poland, a country of arguably far more strategic interest.

This is true, it is probably unrealistic that there would be a war over Yugoslavia; your arguments are sound.

However it should be noted that some decisions made by the Paradox Team are made to not only mirror historic realism, but also to balance the game. If Germany annexes Yugoslavia, Germany gets an IC boost (though there are also provinces with partisans), resources, and some (now-German) mediterreanean (can't spell that for my life) ports, allowing Germany to do things that it definetly could not have done, like invade British Africa in 1939 (on that level Yugoslavia or at least parts of it are pretty strategic, for Germany). As such I fear that these 'constraints' are there for balance.

Any way if you feel that you need to change all that, try editing your save file, I haven't the slightest idea how, but I'm sure that with peristence you will accomplish that mission, that or ruin a perfectly good save file.
 

unmerged(1057)

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Kriegspieler said:
It depends what you mean by "real impact". 3 Tacs/CAS with an escort will hurt a ground unit and disrupt its ORG, but they won't wipe it out. During playteasting, it was found that air units alone too often could wipe a ground unit out, and our belief was that this result was pretty unrealistic, given the planes and equipment available in WWII.
Remember that you can use 2 stacks of four units acting in concert.

Hmm...it still does...wiper ground units out... Because of the winter attrition bug my few units in France suffered terrible losses to the British, American and Canadian Air Forces, as many as 10-12 units have been wiped out..

Ehm...when can we expect 1.2?
:)
 

unmerged(41848)

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Patch 1.1 and diplomacy

Good morning to everyone,

I've been playing during this weekend to HOI II V1.1 and must say I'm impressed with the a.i. (It's not easy now to invade UK without a huge fleet and air superiority) but I have seen some things to improve in the diplomacy and trade aspects of the game.

I'm Germany at +200 with Spain and Italy in relations (year 1942) and I'm not able to make them join my alliance or even make them allow military access.

I think alliances should be more easier when you have this +200


On the other hand I've conquered all european soviet union and trying to negotiate any peace with SU is always rejected, i don't think this is realistic.


On trade:

I control SU, Ukraine, Bielorussia and other satellites i created, but when trying to trade goods with Romania or bulgaria, the trade possibility is only a 4% or smthing like that.

I think that if there is a clean land path between the two countries that are trading (between the countries only are neutral or satellites) then the trade possibilities shoud be 100%



I'll keep on playing


Grosse Grüsse.


Oberst Gromm