The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
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2) more types of units like Rome has namely archer, musketeers, pikemen, swordsmen, light fast cavalry, heavy assault cavalry, field artillery, siege mortars etc (possibly an eu3-like system with differing unit groups).
A-A combat system similar to that of HoI2, with climatic and terrain modifiers significantly affecting battles as well as stability, global political and economic modifiers. Units should be able to gain experience and this experience could decrease with combat losses (after all men die and no unit can be elite after 100 years of warfare).
Also the culture of the province determines unit’s culture, and revolt risk in provinces may cause unrest in units with that culture.
(Please keep reading, it continues)
Musketeers, Pikemen, Swordsmen and Archers are simply names for differently advanced infantery units already represented by tech levels.
Terrain already has a significant effect on battles. Ever attacked a defending enemy across a river into mountains?
Army units gaining experience that has any significant effects requires standing armies. For most of the games timeframe and most countries standing armies did not exist or were limited to a tiny core of the army. It´s not like in HoI were the timeframe is just a few years of war in which a panzer army can conquer Poland in a month - in FtG like in EU2 the timeframe spans hundreds of years and even marching to the next provinces takes most of a month while men historically dropped like flies due to constant attrition and desertion.
Problems with the culture in a province regarding soldiers are already represented in the game: If you try to hire soldiers in a province with a culture that you don´t tolerate then the manpower (and the ability to raise armies there) is much lower than in a province with your own culture.
Actually, this would be nice.Would be nice to be able to view terrain mode with and without troops (like political mode) and the cultures mode with and without borders (like religious mode).
Actually, this would be nice.![]()
MMG is cancelled,so maybe some one will back to FTG?