I've already commented on the reddit about how brilliant this post is. I really believe it would make a great addition to the game (with ways of making some stuff less micro-y). The only real concern I have is how will the AI be able to handle this. The consequences of what you suggest are dead-obvious when there is a diplomatic crisis or negotiations or even a war, but I'm not sure how dead-obvious it would be for the AI to see. For example, if there was a crisis about how to split up a certain region of Africa between naval powers in Europe, I'm not sure if there would be a way for the AI on one side of the negotiations to evaluate the impact if the player had a naval base near said region of Africa.
It is obvious from a human perspective that such aspects have to be considered, but with the AI... I feel like it is a situation where a human can tell what a horse is from a picture of one, but it would be extremely difficult to tell a computer to identify a horse from a picture.
I don't know, maybe Paradox already has a handle on this sort of stuff after years of experience of coding AI. I just hope the AI would handle it well.
It is obvious from a human perspective that such aspects have to be considered, but with the AI... I feel like it is a situation where a human can tell what a horse is from a picture of one, but it would be extremely difficult to tell a computer to identify a horse from a picture.
I don't know, maybe Paradox already has a handle on this sort of stuff after years of experience of coding AI. I just hope the AI would handle it well.
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