Edit a posteriori : here is the up-to-date outline of this AAR
Part I : Building a half-decent income (1444-1472)
1.1 What's under the christmas tree?
1.2 Where Poland, I mean, Lithuania is a good ally with an annoying agenda.
1.3 The fate of Novgorod
Part II : Naval struggle for the Baltics (1472-1508)
2.1 Sometimes no ally is better than a shitty ally : the failed 1470's
2.2 The Coalition War
2.3 The rebirth of the Hanseatic System
2.4 The Final Blow (to Danish supremacy)
Part III : The Protestant Ethic and the Spirit of Capitalism (1508 - 1540)
3.1 A house divided
3.2 Fighting for our faith is fighting for our trade
3.3 Too many ships for that lake
3.4 Religion is perhaps not people's own business after all
Part IV : Securing baltic trade against all these mighty evildoers (1540 - 1566)
4.1 Building a Stronghold for the Smalkalde league
4.2 Mourir pour Danzig?
4.3 The eastern powers must cooperate with our merchants
Part V : Pushing to the Atlantic (1566 - 1590)
5.1 German settlers, latecomers on the market.
5.2 Change in balance among European powers
5.3 Dealing with spanish and portugese traders : two opposite strategies
Part VI : Drang Nach Osten (1590 - 1612)
6.1 Time of troubles
6.2 Facing the crisis: coming with new solutions
6.3 Im Westen nichts Neues
6.4 A detailed example of re-organization of our Trade
6.5 The birth of the Deutsche Ostindien Kompanie
Part VII : Race for the Spice Galaxy (1612 - 1628)
7.1 First indian commercial wars
7.2 Religious strife never ends
7.3 The fall of Malacca
Part VIII : Last lone session in the playground (1628 - 1647)
8.1 Conquest of Paradise
8.2 Roadway to Hell
Part IX : First big conflagration (1647 - 1663)
9.1 One by one the guests arrive
9.2 Securing naval supremacy is the key
9.3 Massive depopulation in Germany
9.4 Last to leave puts the light off
9.5 Britain, my very last enmy
9.6 In the meanwhile, in the Indian Ocean
Part X : Colonial rivalries (1663 - 1677)
10.1 Forward to the Pacific trade!
10.2 War with Britain, Russia and Portugal : the naval theater
10.3 War with Britain, Russia and Portugal : the european theater
10.4 War with Britain, Russia and Portugal : the colonial theater
10.5 Trade expansion and changes in trade policy.
Part XI : Like a Hurricane (1677 - 1697)
11.1 All is lost but honor
11.2 Resistance is futile
11.3 Aftermath
11.4 Siamese market
11.5 Time to contain Russian traders
Part XII : Full Control over Asian market (1697 - 1722)
12.1 New and fresh anglo-russian war, who wants?
12.2 Last Indian trading center
12.3 Opening the chinese door
****
Hello all,
Although I'm a huge vet of EU (started with the boardgame in 1997, then played endlessly EU1, EU2, EU3 and now EU4), I'm total n00b to the AAR thing. Also I've never been very good at optimizing and I'm not native-speaker. So don't hesitate to tell if something I do is wrong or poorly written I won't take offense.
So what is this about ?
My first concern, as a merchant republic, is to focus on trade. I want to try different configurations as the game progresses. For example, I could at some points focus on driving the russian trade to Lubeck, or the north american one, or try to build an autonomous asian trade empire, or even move my capital to the west (after all, I'm a confederation and headquarters are suppose to cycle among big places) to take my share of the big american trade etc etc. So most of the screenshots and comments will be about how happy my merchants are, and not much on the provinces I own.
My second concern is to keep interest to the game on the long run. I usually quit my games around 1600 when it's clear I've cleared objectives specific to the country and things are turning into an annoying WC (or sometimes much earlier when I have tried to play an OPM and miserably failed!). I really enjoyed reading the Random World Order AAR, finding there a nice way to overcome this, and I plan to do something in the same way someday. Here still I want to play a single country.
So in order to get a reasonable challenge all the way long, I'm going to stick to some houserules :
- lucky nations on
- no vassal feeding and no vassal of more than 3 provinces
- no cultural conversion except possibly in America
- respect of the big nations development which means :
1) no vassal liberation in France, Spain, England, Ottoman Empire (before 1700), Moscovy/Russia, Poland/Commonwealth (before 1700), Austria, Netherlands, China.
2) no more than one province annexed in each of the following regions : France (incl. Brittany), Iberian Peninsula, Great Britain, Sweden mainland, Danemark mainland, Netherlands, Anatolia+Constantinople+Bulgaria+Northern Greece (before 1700), Austria+Hungary+Bohemia, all provinces of russian or tatar culture, initial Poland+Lituania (before 1700), Syria+Egypt (before 1700)
That leaves plenty of historical playgrounds if needed : Belgium, Italy, south and east Baltics, part of Balkans and med. islands, germany (but see below) and of course most of ROTW
3) no colonization/exploration before 1550, no attack on Aztec/Incas/Am. Indians before 1650
4) no attack on spanish/portuguese oversea provinces before 1550, on english/dutch/french overseas provinces before 1650
- respect of the HRE structure, which means only limited and progressive constitution of kingdoms inside of it, say :
1) +2 provinces max in the XVth
2) +2 provinces max in the XVIth
3) +2 provinces max in the XVIIth
3) +2 provinces max in the XVIIIth century
EDIT : I didn't stick to the last rule finally. I remained moderate in my german development, but with more like 2 provinces every 50 years.
Part I : Building a half-decent income (1444-1472)
1.1 What's under the christmas tree?
1.2 Where Poland, I mean, Lithuania is a good ally with an annoying agenda.
1.3 The fate of Novgorod
Part II : Naval struggle for the Baltics (1472-1508)
2.1 Sometimes no ally is better than a shitty ally : the failed 1470's
2.2 The Coalition War
2.3 The rebirth of the Hanseatic System
2.4 The Final Blow (to Danish supremacy)
Part III : The Protestant Ethic and the Spirit of Capitalism (1508 - 1540)
3.1 A house divided
3.2 Fighting for our faith is fighting for our trade
3.3 Too many ships for that lake
3.4 Religion is perhaps not people's own business after all
Part IV : Securing baltic trade against all these mighty evildoers (1540 - 1566)
4.1 Building a Stronghold for the Smalkalde league
4.2 Mourir pour Danzig?
4.3 The eastern powers must cooperate with our merchants
Part V : Pushing to the Atlantic (1566 - 1590)
5.1 German settlers, latecomers on the market.
5.2 Change in balance among European powers
5.3 Dealing with spanish and portugese traders : two opposite strategies
Part VI : Drang Nach Osten (1590 - 1612)
6.1 Time of troubles
6.2 Facing the crisis: coming with new solutions
6.3 Im Westen nichts Neues
6.4 A detailed example of re-organization of our Trade
6.5 The birth of the Deutsche Ostindien Kompanie
Part VII : Race for the Spice Galaxy (1612 - 1628)
7.1 First indian commercial wars
7.2 Religious strife never ends
7.3 The fall of Malacca
Part VIII : Last lone session in the playground (1628 - 1647)
8.1 Conquest of Paradise
8.2 Roadway to Hell
Part IX : First big conflagration (1647 - 1663)
9.1 One by one the guests arrive
9.2 Securing naval supremacy is the key
9.3 Massive depopulation in Germany
9.4 Last to leave puts the light off
9.5 Britain, my very last enmy
9.6 In the meanwhile, in the Indian Ocean
Part X : Colonial rivalries (1663 - 1677)
10.1 Forward to the Pacific trade!
10.2 War with Britain, Russia and Portugal : the naval theater
10.3 War with Britain, Russia and Portugal : the european theater
10.4 War with Britain, Russia and Portugal : the colonial theater
10.5 Trade expansion and changes in trade policy.
Part XI : Like a Hurricane (1677 - 1697)
11.1 All is lost but honor
11.2 Resistance is futile
11.3 Aftermath
11.4 Siamese market
11.5 Time to contain Russian traders
Part XII : Full Control over Asian market (1697 - 1722)
12.1 New and fresh anglo-russian war, who wants?
12.2 Last Indian trading center
12.3 Opening the chinese door
****
Hello all,
Although I'm a huge vet of EU (started with the boardgame in 1997, then played endlessly EU1, EU2, EU3 and now EU4), I'm total n00b to the AAR thing. Also I've never been very good at optimizing and I'm not native-speaker. So don't hesitate to tell if something I do is wrong or poorly written I won't take offense.
So what is this about ?
My first concern, as a merchant republic, is to focus on trade. I want to try different configurations as the game progresses. For example, I could at some points focus on driving the russian trade to Lubeck, or the north american one, or try to build an autonomous asian trade empire, or even move my capital to the west (after all, I'm a confederation and headquarters are suppose to cycle among big places) to take my share of the big american trade etc etc. So most of the screenshots and comments will be about how happy my merchants are, and not much on the provinces I own.
My second concern is to keep interest to the game on the long run. I usually quit my games around 1600 when it's clear I've cleared objectives specific to the country and things are turning into an annoying WC (or sometimes much earlier when I have tried to play an OPM and miserably failed!). I really enjoyed reading the Random World Order AAR, finding there a nice way to overcome this, and I plan to do something in the same way someday. Here still I want to play a single country.
So in order to get a reasonable challenge all the way long, I'm going to stick to some houserules :
- lucky nations on
- no vassal feeding and no vassal of more than 3 provinces
- no cultural conversion except possibly in America
- respect of the big nations development which means :
1) no vassal liberation in France, Spain, England, Ottoman Empire (before 1700), Moscovy/Russia, Poland/Commonwealth (before 1700), Austria, Netherlands, China.
2) no more than one province annexed in each of the following regions : France (incl. Brittany), Iberian Peninsula, Great Britain, Sweden mainland, Danemark mainland, Netherlands, Anatolia+Constantinople+Bulgaria+Northern Greece (before 1700), Austria+Hungary+Bohemia, all provinces of russian or tatar culture, initial Poland+Lituania (before 1700), Syria+Egypt (before 1700)
That leaves plenty of historical playgrounds if needed : Belgium, Italy, south and east Baltics, part of Balkans and med. islands, germany (but see below) and of course most of ROTW
3) no colonization/exploration before 1550, no attack on Aztec/Incas/Am. Indians before 1650
4) no attack on spanish/portuguese oversea provinces before 1550, on english/dutch/french overseas provinces before 1650
- respect of the HRE structure, which means only limited and progressive constitution of kingdoms inside of it, say :
1) +2 provinces max in the XVth
2) +2 provinces max in the XVIth
3) +2 provinces max in the XVIIth
3) +2 provinces max in the XVIIIth century
EDIT : I didn't stick to the last rule finally. I remained moderate in my german development, but with more like 2 provinces every 50 years.
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