I've picked up In Nomine at last, and it's a gem! More importantly for present purposes, it brought me back to playing EU3, and therein lies the tale.
Now being English, I tend to default to playing the pink blob in NW Europe while I get to grips with a new version of the game. So this game is going to be played as England, and I intend to use it to test two theories that I had always been curious about but could not quite bring myself to play vanilla/NA EU3 long enough to test.
PROPOSITIONS
APPLICATION
As England, the three other contenders for hegemon of Western Europe are France, Castille and Burgundy. My plan is to fight these three one after another to keep them small, forcing them to disgorge subject nations at every opportunity and hopefully vassalising them all in due course.
The other benefit of this strategy is that it should maintain a low ratio of size to income, which again helps technological progress.
Careful diplomacy will be needed: the plan is not to blob up and overwhelm by force but to use allies' armies as much as possible to achieve England's ends.
RISK FACTORS
STATE OF PLAY
I have played the first hundred years or so and will post the outcomes shortly. In summary: the strategy worked like a gem against France and Castile at first after France and Scotland DoW'd me in the second game year; Scotland, Auvergne, Provence and Granada are now English vassals and Brittany remains independent with 4-5 provinces. However, while England was resting between wars, the rump of France was annihilated by a resurgent Castile, and Burgundy grew to absorb most of the Netherlands, Western Germany and Eastern France. It now leads the income and power charts with about 60,000 men under arms and 100,000 manpower, as against England's 40,000 men under arms and 35,000 manpower.
The good news is that as at 1492, England is the nation with the second highest income (about 40 as against Burgundy's 60), and Burgundy and Castile have just fought a bloody but inconclusive war over control of the southwestern French provinces around Toulouse (at peace, Castile kept them). They are not allied.
THINGS I DON'T KNOW AND WOULD LIKE TO KNOW
I'd really welcome any suggestions for how to achieve these goals, ideas, comments or side-bets on whethet it will work! In particular, any answers to the final couple of questions would be very welcome.
Now being English, I tend to default to playing the pink blob in NW Europe while I get to grips with a new version of the game. So this game is going to be played as England, and I intend to use it to test two theories that I had always been curious about but could not quite bring myself to play vanilla/NA EU3 long enough to test.
PROPOSITIONS
- Subject to the periodic needs to mint cash and maintain stability, one can obtain and maintain a tech lead by setting a single slider all the way to the right and rely on the neighbour bonus not to fall too far behind on the others. (The target slider may change from time to time depending on priorities).
- Assuming for the purposes of this test that the game becomes dull after a certain power threshold is reached, and assuming that the reasons it becomes dull are (i) consolidation of all those interesting little medieval statelets into giant blobs; and (ii) the boredom factor of ruling a giant blob, it is possible to keep the game interesting and fun throughout the entire grand campaign by maintaining a balance of power in Northern and Western Europe, cutting any nascent blobs down to size from time to time.
APPLICATION
As England, the three other contenders for hegemon of Western Europe are France, Castille and Burgundy. My plan is to fight these three one after another to keep them small, forcing them to disgorge subject nations at every opportunity and hopefully vassalising them all in due course.
The other benefit of this strategy is that it should maintain a low ratio of size to income, which again helps technological progress.
Careful diplomacy will be needed: the plan is not to blob up and overwhelm by force but to use allies' armies as much as possible to achieve England's ends.
RISK FACTORS
- In order to achieve her goals, England has to go for an all-in continental strategy, maintaining a large land army and choosing national ideas to that end. This is bound to slow down colonisation. Castille/Spain in particular is likely to get an edge in the new world even if I can contain it in Europe.
- By consciously limiting the amount of territory annexed, there is a risk that England's manpower will be too small to win wars with the opposition. I will try to counter this with force concentration, cavalry raids and so on.
STATE OF PLAY
I have played the first hundred years or so and will post the outcomes shortly. In summary: the strategy worked like a gem against France and Castile at first after France and Scotland DoW'd me in the second game year; Scotland, Auvergne, Provence and Granada are now English vassals and Brittany remains independent with 4-5 provinces. However, while England was resting between wars, the rump of France was annihilated by a resurgent Castile, and Burgundy grew to absorb most of the Netherlands, Western Germany and Eastern France. It now leads the income and power charts with about 60,000 men under arms and 100,000 manpower, as against England's 40,000 men under arms and 35,000 manpower.
The good news is that as at 1492, England is the nation with the second highest income (about 40 as against Burgundy's 60), and Burgundy and Castile have just fought a bloody but inconclusive war over control of the southwestern French provinces around Toulouse (at peace, Castile kept them). They are not allied.
THINGS I DON'T KNOW AND WOULD LIKE TO KNOW
- Is there a limit to the number of vassals I can maintain at any one time?
- What factors make a beaten country more likely to accept a forced vassalisation?
- Is there any value in waiting for Burgundy to suffer the consequences of its bloated growth, or should I seize the opportunity to try to break up Burgundy now before she gets any stronger?
I'd really welcome any suggestions for how to achieve these goals, ideas, comments or side-bets on whethet it will work! In particular, any answers to the final couple of questions would be very welcome.
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