• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Vanillamarine

Captain
53 Badges
Sep 3, 2010
321
99
  • Crusader Kings II
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Lead and Gold
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • War of the Roses
In normal wars you are totally right, but coalition and religious wars are different. They are not something you have no choice of, the AI decides actively to participate and a player aswell. The criteria can be much more unforgiving here in my opinion.

Afterall one can simply NOT join such a war.

EDIT: Yes you are right, once the war leader has surrendered you can only take his shit. If you want stuff from England you better make THEM give it to you, instead of benin.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.275
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
In normal wars you are totally right, but coalition and religious wars are different. They are not something you have no choice of, the AI decides actively to participate and a player aswell. The criteria can be much more unforgiving here in my opinion.

Afterall one can simply NOT join such a war.

Oh I see now. Hmm, maybe that would work. Amusingly, right now while coalition wars get to ignore the 5 year occupied rule for some stupid reason, religious league war doesn't. In 1.11 I won the league wars twice by suicide assaulting the WL down after stalling a few years, pretty hilarious outcomes ensued on occasion given what was on both sides. Assaults needed a nerfing but man, they're basically out of the game now and that sucks.
 

Vanillamarine

Captain
53 Badges
Sep 3, 2010
321
99
  • Crusader Kings II
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Lead and Gold
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • War of the Roses
Well, its good that we have figured it out quite quick how to do this stuff. We should do a DLC someday.

It still amazes me that in a game about wars they have never thought about a diplomatic party saying "I give up! What do you want?" to the winning side of a war. Haha.
 

yerm

Field Marshal
68 Badges
Apr 18, 2013
4.662
4.867
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
I'm not convinced the AI really even needs a surrender condition, and if it does, it should be either imminent bankruptcy or defending multiple wars.

What it needs is modifiers to its ability to accept peace agreements that are more reasonable. As I've said repeatedly (and TMIT mentioned) it actually does know that it's screwed; I'm quite certain AI Austria can do the same calculations that AI Augsburg is doing that makes Augsburg decide to declare unilateral war into the emperor. They both know Austria is screwed, but Austria can't make peace because the modifiers aren't there. They just need those modifiers - in debt, no manpower, multiple wars, under siege just not occupied yet, etc - to factor into the numeric peace screen.

Hypothetical example - I attack Brunswick. No allies involved. I siege down Hoya and Hannover (I think they're called), and lay siege to Brunswick (the capital with the fort too). I've stackwiped them, obviously. The warscore at this point is likely to be under 50, and their willingness to accept peace is likewise quite low. In fact, since I don't own the only nearby fort, they're going to be extremely stubborn! Fast forward half a year, the fort is breached, the siege is at 49%, the warscore is still under 50 and their acceptance has likely barely gone up. One day later, siege finishes, 100% warscore, accept any demands, no stipulations and no penalties. The problem here is not and will not be that Brunswick needs unconditional surrender, its that it needs to realize it's screwed before the siege finishes, and not go from 40% to 100% overnight when the reality of the situation hasn't actually changed for them, they were just as screwed before. Extend this to things like Austria, stuck in 3 wars, 0 manpower, 15 loans in debt, it has to know it's screwed just as well as the other AI do (they can all do the same AIing after all) but in this case, they refuse to make peace deals while Salzburg and Bavaria have no numerical calcs preventing them from becoming the 4th and 5th to declare wars on Austria.

Basically, just give the AI reasonable ability to make peace on their actual situation, based on what the AI clearly already knows is actually up and less on silly all or nothing counts, with things like a +/- for how the war's going, for manpower&debt, for its interest in the demand outcome, etc. I don't think the AI really should even need unconditional surrender in most normal circumstances, in fact I don't think a human should even need it in SP outside the very extreme (eg silly coalitions).
 

Vanillamarine

Captain
53 Badges
Sep 3, 2010
321
99
  • Crusader Kings II
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Lead and Gold
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • War of the Roses
While many of your points are truly valid yerm there is one thing you are missing and that is the factor of how far the AI should push a war, you completely correctly describe that the AI many times fails to peace out in situations where its over but there is a counter side to this point. What if your AI austria was willing to make peace but the attacking AI is pushing it further? "Making gains" so to say.
Why would the attacking AI side make a quick peace? When should two AI warleaders in a war accept a white peace where zero gains take place? Those modifiers are not as trivial to play with.

EDIT: The obvious benefit of an unconditional surrender would exactly jump in where the modifiers fail. It breaks down the decision to end a war to one simple thing, are the surrender conditions true or false.

EDIT2: Furthermore, the unconditional surrender mechanic brings in a very strong incentive to make peace RIGHT NOW. In form of penalties for the attacker and penalties for the defender if they do not come to terms. That is not the case currently. Why would attacking AI france make a quick peace when it is making gains?
 

yerm

Field Marshal
68 Badges
Apr 18, 2013
4.662
4.867
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
AI make peace when the defender is willing to accept everything the attacker expects. If the defender will part with N warscore but the attacker wants N+3, the war will drag on until 3 more warscore acceptance is accrued. If the AI defender calculates that it will willingly part with 137 points worth of demands, the AI attacker will make peace immediately. The only stop here would be another number, again, blocking peace, eg demands mean full annexation or no occupied forts in region giving a big minus to the defender number. Fix the number calculations all around, and the AI attacker will make peace with the AI defender the moment the AI defender's adjusted number falls in range.
 

Vanillamarine

Captain
53 Badges
Sep 3, 2010
321
99
  • Crusader Kings II
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Lead and Gold
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • War of the Roses
AI make peace when the defender is willing to accept everything the attacker expects.

Here lies the inherent problem. No numbers or modifiers are able to tell you what to "expect". At least everything paradox has come up with up to now show that it simply doesn't work.

What do you mean with expect? When and where is the "N+3"? How is the N calculated? Can the AI change the N during the war? How does it change its N?
The defender can calculate these things easily, but how is the winning AI calculating them?
 

yerm

Field Marshal
68 Badges
Apr 18, 2013
4.662
4.867
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Here lies the inherent problem. No numbers or modifiers are able to tell you what to "expect". At least everything paradox has come up with up to now show that it simply doesn't work.

What do you mean with expect? When and where is the "N+3"? How is the N calculated? Can the AI change the N during the war? How does it change its N?
The defender can calculate these things easily, but how is the winning AI calculating them?

The defender, calculating the length of the war, allied strength, its ownership of its capital, etc, determines that it is willing to part with 44 total warscore of demands as long as they do not include a request for full annexation. In this case, N = 44.

The attacker calculates that it wants this province, that province, and the other one, plus reparations of course and their money. This amounts to 57 total warscore of requests. In this case, the attacker wants N+13 and as such will not make peace with the defender until 13 more warscore worth of junk is acceptable, or the attacker's expectations lower 13, or a combination of the two.

If the defender suddenly decides that it will part with 80 warscore now, the attacker will immediately make peace. This will only not happen if another number blocks it - demands exceed warscore, full annexation, or no occupied forts in the area. As long as these other numbers are not being tacked on, the AI will immediately make a peace deal.

When does the AI need to unconditional surrender? If it determines that it is totally beaten and should be willing to accept any demands (exactly what unconditional surrender means) this should not require a separate mechanic; the AI should simply accept these demands in the basic peace mechanics by relenting with a full 100 warscore in demands. If the AI is willing to accept 100 warscore in demands but refuses because of a secondary modifier, such as no occupied forts in the region, then the problem is the AI's numerical calculation that the attacker needs to own those forts needs to be adjusted, not some outside surrender mechanic, such that the AI who would be willing to relent with those no-nearby-fort provinces (unconditional surrender) does so anyway.

So, basically, any time the AI would be programmed to issue an unconditional surrender, it should instead just be programmed to offer 100% no questions asked, which is effectively the same thing. It then would only force the issue using a surrender mechanic if the attacker will not make peace. I am arguing that AI vs AI I do not think this should happen. Human vs AI, I suspect it would mean only when the human has them ground into the dirt but isn't making peace, likely in order to fight allies in the war, and in this circumstance call to peace should just trigger anyway.

So, yeah, unconditional surrender as I see it should not be a crutch for bad gameplay or a tool for the AI, it should be a human-used out for unending wars due to human grief tactics or coalition modifiers, likely no more.
 
  • 1
Reactions:

beckermt

Field Marshal
56 Badges
Mar 28, 2012
2.555
1.382
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris - Path to Destruction bundle
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
A possible solution: incur immediate "Call to Peace" malus upon reaching 100% warscore. Maybe the warscore needed to achieve it can be tweaked depending on the casus belli. That way you no longer can wage wars with sitting on 100% for months/years and breaking an enemy in that manner. If the normal CtP uptick is too slow, it could also start off rather high.

This would quickly make it damn-near impractical to just keep it going, since you would very quickly get your DP drained out of existence.

Besides, I think it makes sense. I doubt the majority of a country's populace would be happy with keeping a war going that is only sucking up national resources against an enemy who is already defeated and willing to give you everything they can.

Why doesn't Call to Peace happen immediately at 100% warscore?

Maybe additionally, Call to Peace should happen as soon as a VALID offer for peace is sent. It'd be less dramatic than the stabhit, but still a penalty. It may be hard to exploit, because of those lovely Length of War modifiers.